9Darksoul6 said:
I wasn't so much as stating the pocket arsenal as inferior as I was defending the two weapon option. What I meant was that your decision making had to take into account that you had to choose two guns to cover your ass and you had no idea if they would even be useful against the upcoming enemies.
I'm really just against all of the purist losers who want the same game from over a decade ago, and any changes are an intended offense against the fanbase.
To be fair, at least for the case of Duke Nukem 3D, a big part of the appeal of that game was having access to a large, really neat arsenal, and how it interacted (primitively, but still) with the environment.
I'm curious as to why they felt the need to take away access to what used to be a really cool arsenal.
To appeal to console fans? Gears of War and Mass Effect both have a 4 slot weapon-wheel; Resistance: Fall of Man had an even larger arsenal. None of those games were hindered by their weapon-selection controls.
No, it's quite clear that Gearbox slapped those features in because those are currently the most popular style for FPS controls; not the most effective for the style of game they were working with.