Thing is, fans are almost always fickle, there's got to be some degree of independent control over the project from its creators, otherwise a lot of focus is lost; of course I think the problem you're getting at is trying to appeal to other people's fans, which is different.Do4600 said:Sure they can. The problem is that creators, game creators especially, are not interested in pleasing fans, they're interested in drawing new customers. They attempt to pander to fans but they don't develop for them usually. Whenever a series is rebooted they're hoping on repeat business from older customers but they design the game for the current market, not for the fans. Just like Fallout 3.
If you look at games like Master of Orion and Master of Orion 2 what you see is that Simtex is trying to develop a better game not a widely diverse game. The only thing most developers develop for now is a more diverse market. The reason Bethesda made Fallout 3 a shooter is because they were interested in diversifying the property, if they were trying to make a better version of Fallout 2 they would have left it third person isometric. I can say the same for the new X-com game. It's a good game but not necessarily a good sequel. You can see this most clearly in the Mass Effect series over a shorter time frame.
That and ultimately it's just not good business sense to appeal purely to a market that would be shrinking at worst and static at best; of course that's a shame, and it seems strange that you'd attract more people to a sequel than the first game, unless they're standalone, like Civilization or CoD.
So, from what I'm picking up from what you're saying, would it be fair to say that you believe that, in a sequel, it's necessary for the majority of features to be at least very similar to the preceding game to please the fans?
Being nitpicky for a second, I wouldn't call the new XCOM a sequel by any stretch (I have a kneejerk tendency to defend the new XCOM because I love it I love it I love it), but that's just semantics.