Can Final Fantasy 13 be easier?

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Arina Love

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Apr 8, 2010
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manythings said:
Yes, you could push one button and complete the game. There, I made easier.
not everyone looking for a challenge. game should have difficulty levels for all players. keep your trolling to yourself.
 

manythings

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Arina Love said:
manythings said:
Yes, you could push one button and complete the game. There, I made easier.
not everyone looking for a challenge. game should have difficulty levels for all players. keep your trolling to yourself.
I wasn't trolling, I was pointing out that it's entirely possible to make a game with a total challenge of zero if the developer makes that decision. There are plenty of people who will play a game on its "insano ball kick" mode and still complain that it's been made too easy for "teh n00bz".
 

PunkZERO

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Oct 11, 2010
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For the first about 40 hours or so I found the game not to be challenging at all. But the learning curve in this one is pretty vertical. Until you
land on Great Pulse
there's literally no challenge at all but in the end it took me nearly three WEKKS of playing to defeat the final boss. All, because I didn't want to be bothered with grinding too much on my first, story-focused playthrough which I ended up havong to do anyway.
 

Realitycrash

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Dec 12, 2010
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Never played FF13, but most FF games that have "hard" spots just means you need to level-grind a few hours before going there again.
 

Arina Love

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Apr 8, 2010
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manythings said:
Arina Love said:
manythings said:
Yes, you could push one button and complete the game. There, I made easier.
not everyone looking for a challenge. game should have difficulty levels for all players. keep your trolling to yourself.
I wasn't trolling, I was pointing out that it's entirely possible to make a game with a total challenge of zero if the developer makes that decision. There are plenty of people who will play a game on its "insano ball kick" mode and still complain that it's been made too easy for "teh n00bz".
yeh it possible and it possible to make game too hard for people looking for just fun thus turn them away from product (only reason i didn't buy demon's souls is it's too hard). that's what difficulty levels are for. If people complain that challenge is lacking even on highest difficulty it's their problem every game developer that hope to make money must release balanced game with multiple choices of challenge.
 

newdarkcloud

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I remember that I had a little trouble in the Sazh/Vanille areas because I didn't realize that Saboteurs slow down the stagger meter. Aside from, I don't remember much difficulty until Chp 10 (If I remember correctly).
 

manythings

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Arina Love said:
manythings said:
Arina Love said:
manythings said:
Yes, you could push one button and complete the game. There, I made easier.
not everyone looking for a challenge. game should have difficulty levels for all players. keep your trolling to yourself.
I wasn't trolling, I was pointing out that it's entirely possible to make a game with a total challenge of zero if the developer makes that decision. There are plenty of people who will play a game on its "insano ball kick" mode and still complain that it's been made too easy for "teh n00bz".
yeh it possible and it possible to make game too hard for people looking for just fun thus turn them away from product (only reason i didn't buy demon's souls is it's too hard). that's what difficulty levels are for. If people complain that challenge is lacking even on highest difficulty it's their problem every game developer that hope to make money must release balanced game with multiple choices of challenge.
I agree with you, the developers have to make their games so whoever wants to buy them can play them not just to please one set of asshats who think the developers owe them. Usally difficult games are difficult for bad reasons like shitty controls or just lazy solutions like One Hit Kills or enemies that take ridculous amounts of damage to kill.
 

Ice Car

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Jan 30, 2011
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Collins254 said:
really your finding that hard? get a dipping pelican thing to hit that A button for you saving you the effort of auto attack and you pretty much have it sussed. I stopped playing FF13 because it was too linear and easy for me and didnt feel like a challenge to me.

If you can play MH:Unite which actually takes skill especially at G rank level gameplay i cant see what your problem is with FF13, my girlfriend finished FF13 and the only other games she plays are Civilisation and guitar hero, and she had never played a FF game before.

Like i said i didnt play much more than 5 hours of the game as it felt poor to me, im glad your enjoying it but i cant say i thought it a hard game and neither did any of the 4 people i know who completed it all in less than 3 days and the other 20odd of my mates who bought it got about as far as me before trading it in for a better game.

Howerever welcome to JRPG's if you find the time, try one of the older FF games, preferably for the PS1 or Nintendo consoles(which all had remakes for the PS1 anyway).
Same arguments for why FF13 sucks once again.

Yeah, why don't you try only using Auto Attack the whole game? See how much the bosses past Chapter 5 own you if you let the computer decide what you're going to use. You're going to need strategy if you're going to beat many of the later bosses.

Don't try to give me that "Press A to beat the game lol" bullshit. If you've never even tried it, don't say otherwise. I'm willing to bet that half the people complaining and using this argument hasn't beaten the game.

Most of the late battles, you will have to abuse the Paradigm shifts a lot. I'm getting sick of these arguments. The game DOES take a great deal of strategy. If you don't know what you're doing for most bosses and you're letting the computer decide for you, have fun dying a lot. I remember dying a lot, despite manually choosing what to do all the time and using various strategies. If I used Autobattle, all it would seriously do is make it worse.
 

Pearwood

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Sab/Syn/Syn is a good one to start with with Sab/Syn/Med to switch to once you start needing healing. Then go relentless assault or 3Rav til staggered, switching to heal as needed. Works for me.
 

faspxina

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Collins254 said:
really your finding that hard? get a dipping pelican thing to hit that A button for you saving you the effort of auto attack and you pretty much have it sussed. I stopped playing FF13 because it was too linear and easy for me and didnt feel like a challenge to me.

If you can play MH:Unite which actually takes skill especially at G rank level gameplay i cant see what your problem is with FF13, my girlfriend finished FF13 and the only other games she plays are Civilisation and guitar hero, and she had never played a FF game before.

Like i said i didnt play much more than 5 hours of the game as it felt poor to me, im glad your enjoying it but i cant say i thought it a hard game and neither did any of the 4 people i know who completed it all in less than 3 days and the other 20odd of my mates who bought it got about as far as me before trading it in for a better game.

Howerever welcome to JRPG's if you find the time, try one of the older FF games, preferably for the PS1 or Nintendo consoles(which all had remakes for the PS1 anyway).
If you only played for 5 hours, than you didn't really got to see how the combat really is.
The game is known for having a ridiculously slow start, I was like 10 hour into the game and I think I was still being taught about new mechanics. But suddenly you find yourself pondering ways to defeat an enemy and organizing paradigm combinations (tactics).

I found that the combat system isn't about choosing your character's actions at all. It's actually about managing the AI's behaviour.

Basically what you do during combat is telling whether or not character X should be attacking or healing his companions, while character Y uses buffs or serves as a tank, as character Z is shooting spells or removing the enemy defences, and then find the right timing for the right combination. It's very strategic, that's probably why your girlfriend finished it. (since she plays Civilization)

That's when I realized why there's an auto-attack button. Because you'll need it, you'll be so busy changing team tactics during combat that you'll appreciate the AI's help.
 

faspxina

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Ice Azure said:
I remember dying a lot, despite manually choosing what to do all the time and using various strategies. If I used Autobattle, all it would seriously do is make it worse.
Have you tried using the Auto-battle now? I used to manually choose the actions, but then I just got sick at looking at the menu all the time, while all the cool stuff was happening. You should try, it basically does what you would (or should)'ve probably done, giving you more time to worry about paradigm shifts. Just remember to scan your enemies for weaknesses so that the AI knows what to do.
 

bakan

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Jun 17, 2011
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Wow, you can play through FF XIII's story with autobattle, you just need to change the paradigms sometimes which isn't hard.
In my opinion it could have been harder and completely remove autobattle..

edit:

faspxina said:
Ice Azure said:
I remember dying a lot, despite manually choosing what to do all the time and using various strategies. If I used Autobattle, all it would seriously do is make it worse.
Have you tried using the Auto-battle now? I used to manually choose the actions, but then I just got sick at looking at the menu all the time, while all the cool stuff was happening. You should try, it basically does what you would (or should)'ve probably done, giving you more time to worry about paradigm shifts. Just remember to scan your enemies for weaknesses so that the AI knows what to do.
you don't even have to scan enemies as after a few different attacks the computer knows all the weaknesses
 

NotSoLoneWanderer

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Jul 5, 2011
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The game is easy at the beginning monsters just have to much health and your health is too low. It's just more of a grind at the start as long as you know the proper strategy for each enemy. It gets easier in the fact that you're more equipped to deal with enemies with more strategic options available then you had initially. It only gets challenging and only in the grinding sense once you travel back to gran pulse and fight the higher level monsters there and even then it's just a matter of grinding up to level except for the big Adamantoise that basically require a lucky death spell to kill.
 

lolmynamewastaken

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Jun 9, 2009
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i think the most difficult part is actually being arsed to do it... im only about 10 hours in and i've had it for like a decade now and just keep getting bored of the dull combat.
 

Collins254

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Jul 30, 2011
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faspxina said:
Collins254 said:
really your finding that hard? get a dipping pelican thing to hit that A button for you saving you the effort of auto attack and you pretty much have it sussed. I stopped playing FF13 because it was too linear and easy for me and didnt feel like a challenge to me.

If you can play MH:Unite which actually takes skill especially at G rank level gameplay i cant see what your problem is with FF13, my girlfriend finished FF13 and the only other games she plays are Civilisation and guitar hero, and she had never played a FF game before.

Like i said i didnt play much more than 5 hours of the game as it felt poor to me, im glad your enjoying it but i cant say i thought it a hard game and neither did any of the 4 people i know who completed it all in less than 3 days and the other 20odd of my mates who bought it got about as far as me before trading it in for a better game.

Howerever welcome to JRPG's if you find the time, try one of the older FF games, preferably for the PS1 or Nintendo consoles(which all had remakes for the PS1 anyway).
If you only played for 5 hours, than you didn't really got to see how the combat really is.
The game is known for having a ridiculously slow start, I was like 10 hour into the game and I think I was still being taught about new mechanics. But suddenly you find yourself pondering ways to defeat an enemy and organizing paradigm combinations (tactics).

I found that the combat system isn't about choosing your character's actions at all. It's actually about managing the AI's behaviour.

Basically what you do during combat is telling whether or not character X should be attacking or healing his companions, while character Y uses buffs or serves as a tank, as character Z is shooting spells or removing the enemy defences, and then find the right timing for the right combination. It's very strategic, that's probably why your girlfriend finished it. (since she plays Civilization)

That's when I realized why there's an auto-attack button. Because you'll need it, you'll be so busy changing team tactics during combat that you'll appreciate the AI's help.
Ok il tell you that FF13 was very lucky i played 5 hours into it, i got to the snow area or something? before getting bored, normally if after 30 mins of a game i dont want to keep playing i wont, i will take it out of the xbox and never put it back in, only my love for the older FF games made me play that far into 13, i dont want to have to play 10 or 20 hours in as most people say for the game to get good.

I do wish that i had played more of 13, but i refuse to out of principle, i already made an exception to 13 for its history, if it had made me do that from the start and had been more tactical and less linear i might have continued playing.

Rather than easier i wish 13 was more gripping, now ff7 was hard, really hard at points, but so gripping i was compelled to beat ruby and emerald weapons for the cheer of doing so. Also giving bosses ridiculous ammount of health doesnt make them any harder, it just makes them boring, bosses IMO should be a 3-7 min fight for normal bosses, working up to 10-20 mins for the creme de la creme at the end of the game.

I guess my mind is still set into the older games, which is why in my mind, the last remnant serves as a much better FF game than 13 for me, because i had control of each party member on a complete scale, now that was fun from the start.
 

krazykidd

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Mar 22, 2008
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DAPLR said:
I played FF13 after buying it for 30 bucks 3 times over a period of 10 hours. I didn't mind the odd way they revealed the story, since that is the nature of such a beast, so to speak.
But I'm an easy going gamer that always likes to play on easy on games the first time round to get a grip on the story and gameplay mechanics.
However, FF13 is pretty hard. I've never played this type of game before, but nearly every fight without surprising the enemy is slow, and boring, and can easily kill me.
Most hard games I have are like Godhand, Demon's Souls and Monster Hunter Unite, so it may be out of my element a little, but still.

But for an hour, I was genuinely having lots of fun. With me kicking ass, beating down enemies like an Irish farmers wife, and aweing at the marvelous spectacle. Then I fought a chameleon boss thing that took me 12 cum-gargling minutes to beat, since all I had was Hope healing me and Lightning's piss weak element attacks.

Basically, how do I make this game easier?
Well your are screwed , sorry to say , the first two discs is the tutorial of the game , the game only gets harder , the real game starts on disc 3 and thats where the real game begins and ends sadly , i say either persevere or trade it in for a easier game , sorry bro.
 

F4LL3N

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May 2, 2011
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Unknown to most people, Final Fantasy XIII actually requires a fair bit of tactics. I personally found it challenging, but quite easy.

The number one thing you want to do is get that chain counter up and get them staggered. I haven't played in a while, but from what I remember, magic does this the fastest.

Start a 'tough' battle by buffing your characters and debuffing the enemy. Then basically get that chain counter up and switch to Commando to deal the most damage. And keep your charcters healed. Once Sazh has Haste, the game becomes about twice as easy.
 

Fidelias

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Nov 30, 2009
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You know, I got up to nearly the last enemy, and I never found it challenging. Most fights were extremely easy, and I'm not good at playing any games other than fps's.

That being said, certain enemies were hard to get past, but that was just because they had cheap moves or the game expected you to accomplish something that was almost impossible. The fight between Sahz and his... I don't remember what they were called, the summon persona thing... comes to mind. With two characters you had to rack up an ungodly amount of attack damage, and there was no way to backtrack and kill some enemies to get your level up. And you had a time limit, for whatever reason...

That's probably when I started getting annoyed at the game. I got to Gran-Pulse, played a bit further, than got bored and traded it in.

Don't get me wrong, it's nice to have a game that focuses on story and characters for a change, but the combat was just so bad...
 

Ace of Spades

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Jul 12, 2008
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I was able to successfully defeat a boss in that game by repeatedly pressing the x button with my big toe while reading a book. The combat in FF13 is essentially one long quick time event with only one button with an extremely large window of opportunity to press it. To make it easier would require making the whole process less arduous, by removing some of the unreasonably long health bars of the enemies or adding some more variety in your attacks, or not creating a feature called 'auto-battle'.