Can games...really get any better than they are now?

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Tdc2182

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Most definately. We are just waiting for echnology to catch up. Its one of those things where if you can imagine it, it can happen. Picture this: A multiarmy MMO that engages in real time fighting in a very large open world with many different settings, like snow, desert, woodland, ects.. Each person takes up ther own 3rd person character, and can go to lets say... 10 or so major armed forces. You level up depending on what missions you do, and you end up being able to be put into to spec. ops. like clans. The depth I could go into is extreme, and technology isnt reay for it yet, but god dammit when that happens, I can die a happy man.
 

achilleas.k

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Yes they can. Lifelike graphics? I remember someone saying that about Dreamcast graphics when it first came out. We have yet to see true lifelike graphics, and even when we do, it's at the cost of other things (interaction, moving objects etc).
You see, back in the old days, there were games that used photographs for backgrounds and sprites. That looked cool, but the background wasn't interact-able now was it? (OK it also looked like crap). There's a reason games like GTA4 don't look as good as games like, say, MW2 but have worse performance on the same PC (other than software optimization and resource management). It's the amount of moving objects, AI agents, destructible objects, polygon layers etc. For instance, the fact that there are hundreds of cars in a scene in GTA4, each with it's own AI agent driving it around, decals (bullet holes on the body) and layered model like the engine under the hood (for when the hood flys off), makes the game much harder to render and play than something like MW2 that only has a couple of dozens of people all based on the same basic model. So in GTA, you skimp on other stuff that would make the game seem real. Also, I have yet to see face animation in games better than Half Life 2, which is 5 year old. So graphics wise, we can get better results if we can have the best of both (all) worlds. There's always a way to go higher when it comes to computers and technology. There's always a faster chip, more bandwidth and better ideas.

On the other hand now, graphics aren't everything. Most veteran gamers here will tell you that their favourite game is something they played years ago. So games are hardly at their peak. The last point in the above paragraph is a really important one. I find games like Braid, Portal and World of Goo have more to offer to the gaming gene-pool than most other games released the last 2 years. A couple of years ago I might have said "I can't think of anything a game can do right now which would surprise and excite me" ... and then I got my hands on Portal. So if you're fresh out of ideas about how games can be better, maybe that's why you're not in the game-making business.
 

Tdc2182

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Donnyp said:
SUPA FRANKY said:
This popped into my mine just recently. Take a look at all your current gen consoles. Wii, 360, and PS3. You can watch movies on them, you can download smaller games and old classics on them, they can play movies, and some of them can even surf the web!

If you look at the 360 and PS3 graphics, there nearly life-like! It just makes me wonder, how can games really get any better to justify a...what like 400 dollar purchase? What is their really to improve on? What is there to add?
As games get "better" they cut corners. A game that has amazing graphics or multiplayer usually doesn't do to well in the Story Department. Games haven't found the middle ground yet where Graphics and multiplayer meet storyline.
Wasnt that why Half life was so famous? granted it didn't have a multiplayer.
 

Caligulove

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I'd sure hope so.

Not so much because I think games these days are bad per se- but because I wouldnt like to see that something with such potential would just become stagnant or be dead in the water. I dont see it happening- and Im sure people thought how games could get better back when 'bits' mattered. and they did get better and then they will get better again
 

NoNameMcgee

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SUPA FRANKY said:
If you look at the 360 and PS3 graphics, there nearly life-like!
No, they're not. They are absolutely nowhere NEAR lifelike and games not going to be for a long long time. 10 years ago people were saying the exact same thing "OMG this looks almost REAL." I remember (not that long ago) playing Far Cry and thinking "this looks amazing, there is no way we can achieve much more than this". These days my new computer plays Far Cry on highest settings at about 500fps (I may be exaggerating) and when I play it I think everything looks plastic, low-detail and very cartoony. Give it another 5 years and I'll be looking at Crysis on highest settings getting 500fps and thinking THAT looks plastic and low-detail.

and it's not just graphics. Gameplay innovations happen all the time, there was the whole cover system thing which appeared fairly recently and now all third person shooters have a cover system by default otherwise they are branded as 'basic' and 'shit'. Expect another similar thing to happen in all games by the time the next generation of consoles rolls around. and there is always a demand for new ideas, even if the mainstream of gaming is clogged up with so much repetitive rubbish. So the big developers eventually realise that and attempt to come up with new ways to make their games more engaging and complex while (usually) also trying to keep them easy enough to pick-up-and-play and appeal to a certain audience. They're just a bit slower and don't take as many risks as the Indie devs, that's all.

Something I love most about gaming is how quickly it all changes and advances. The fact is, we are basically still at the beginning of something that is going to become so advanced and incredible in the future.

You know what, this thread inspired me to make my own thread theorizing the future of gaming. :p
 

Calhoun347

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demoman_chaos said:
Graphics, not really. Environmental interaction, yes. When Voliton put RF:G destruction into a Saints Row game, then I will renounce everything else and decalre Voliton the winners. I don't care if the people and cars look like they were taken from a PS1 game, as long as it is still Saints Row mindless fun with RF:G mindless destruction. A few walking mechs would be a nice edition too, but not 100% needed.
Sweet Jesus, yes. That would be amazing beyond belief.

---WALL OF TEXT WARNING---

However, Games HAVE SO FAR TO GO. Graphics do not look photo realistic. Aliasing is still a large graphical problem with many games (Consoles at least). Shadows can use work.

Aside from that, Creating realistic persistent systems. Where, if say, You blow up a building, 6 months (Of in game time) later. they have just finished rebuilding it. Obviously, this would suck in a confined area, but in a very large open-world city, this would be nice.

Larger open worlds are a want. Ones with comparable scale to real cities. Done right it could be very very nice.

More people playing at the same time. FPS's with more people on bigger maps.

Many games opt for flash instead of story, story is very important.

Length. I understand that MW2 was about the Multi-player. But Once you have the mechanics in place for multi-player, all thats left is good Multi-player level design. It should have had a much larger Solo-campaign. 5 hours is ridiculous.

AI. Game AI has come a LONG way. But it's also still got a VERY long way to go. I'll take an example from fallout 3. At one point i came out of a subway station, met up with a BOS paladin. And some regular guys. I did all the heavy lifting, and the Paladin just sat at the first cover point. Then i had to wait as he went to the next pre-determined cover points, waited for a few seconds, then passed to the next. This was pretty ridiculous.

I've only seen about 3-4 games where AI used grenades to flush you out of cover effectively. One of these is Uncharted 2, but in that respect they were almost to over-zealous with them.

In one game which was released about 2 years ago (Can't think of the name). I actually had an enemy use cover, on my side of the doorway, as in, he was back to the wall on my side of the door way looking out. That was BAD.

Stealth mechanics in games with regards to AI also need some serious improvement. Instead of having things like "Zones of suspiciousness" where if you get too close to an enemy while in disguise, they start to see through it. You have recognizability by rank. If i am disguised as a soldier, i should never have anyone look at me twice unless i'm visibly doing something suspicious, or in an area where i am not authorized to go. If i am however, disguised as a general, i should come under SERIOUS scrutiny. to the point where i can't really get near anyone for more than a few seconds before they really think somethings up. However, even then, they shouldn't immediately sound the alarm. They should get my attention, and then do a through check of me. If i took the uniform, and have no other items to increase my credibility, THEN they sound the alarm. However, if i have some convincing forged paper-work, and can speak my place, they should let me pass.

AI is really where progress needs to be made. However, Graphics will (Except for developers that make AI their focal point) always be a larger priority.

Games have nowhere to go but up.

The end point is essentially the Holo-deck. With AI that is indistinguishable from human.

tl;dr - There is so much more left to do.
 

Insomniactk

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Well, people thought that Half-Life 2 couldn't possibly be better than Half-Life. But it was better, at least according to me and many more.

This can be applied to many games.
The video game industry is still young, and has a lot to learn about storytelling and how to use interactive entertainment to it's fullest.

Someday I'll write a post that doesn't include one of Valve's games. I'm sorry...
 

crudus

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I don't see why not. For example, story lines could get better and back to par of five years ago. Games could also have giant life-like battles like my dream game employs (FPS/RTS).

SUPA FRANKY said:
sms_117b said:
Virtual Reality and/or holosuits! The thing I want most from Star Trek!
Wouldn't that cost a fortune?
Yes, in that same way my laptop would have cost $2000 5-7 years ago(versus the $300 it cost when I bought it about a year ago).
 

dududf

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Daenthos said:
I have no valuable contribution to add to this thread.
p3t3r said:
Daenthos said:
I have no valuable contribution to add to this thread.
neither do i
Then why fucking post?
______________________________

Graphicly speaking I'm happy where we are, infact I don't want anything more in the graphics department.

Now what we need, the RFG Geomod, every single circumstance having more then one way of dealing with it,drop in and drop out co-op, rivetin story, parkour elements (if in a RPG, make it a skill that can be built on) Open worlds, animations,depending on the game, Survival mode. That's all I have, but there must be MUCH MUCH more to build on.
 

joshuaayt

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Nov 15, 2009
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They can't, not yet, anyway. As of now, all we can do is add pointless gimmick upon pointles gimmick...and then, one day, all of those gimmicks will combine to form the Holy Grail of gaming, which is full virtual reality games.
Then they'll be banned, for "realistic, frenetic and unrelenting violence."
Well, in Australia, anyway. Maybe I'll move to America.
 

majaman

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SikOseph said:
SUPA FRANKY said:
This popped into my mine just recently. Take a look at all your current gen consoles. Wii, 360, and PS3. You can watch movies on them, you can download smaller games and old classics on them, they can play movies, and some of them can even surf the web!

If you look at the 360 and PS3 graphics, there nearly life-like! It just makes me wonder, how can games really get any better to justify a...what like 400 dollar purchase? What is their really to improve on? What is there to add?
Lol. Graphics have a long way to go yet. Handling more than a few players together online. Making fully or even partially interactive gameworlds. So many things can be improved. Think about every step between where we are now and VR, and there you'll find your answers.
It took me about ten seconds to come to this conclusion. Graphics them selves as in the pretty ones that make you shit bricks of gold are almost as good as they can get in some games, we're just waiting for all the others to catch up. What can and will improve is realistic physics engines or unrealistic which ever your going for and making bigger worlds able to have shiny amazing graphics without having steroids for processors and 10,000$ computers.

The thing i think that is left most to be improved on in our current gaming world is taking what good ideas we have and making them better. I'm speaking of game play not just graphics. I would love to see an improvement on the advancement of game play and not just random stupid shit that Nintendo dishes out like they rule the world (even though they already own part of it).
 

dududf

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p3t3r said:
dududf said:
i was just letting him know he wasn't the only one
Wasting a post, and messing up the thread, like my post right here and right now. Do not respond.

[sup][sup][sup][sup][sup]Dummkopff[/sup][/sup][/sup][/sup]
 

majaman

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Dec 12, 2009
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dududf said:
Daenthos said:
I have no valuable contribution to add to this thread.
p3t3r said:
Daenthos said:
I have no valuable contribution to add to this thread.
neither do i
Then why fucking post?
______________________________

Graphicly speaking I'm happy where we are, infact I don't want anything more in the graphics department.

Now what we need, the RFG Geomod, every single circumstance having more then one way of dealing with it,drop in and drop out co-op, rivetin story, parkour elements (if in a RPG, make it a skill that can be built on) Open worlds, animations,depending on the game, Survival mode. That's all I have, but there must be MUCH MUCH more to build on.
I'm sorry I missed this comment. Ho freaking ra! Someone with brains!
 

Alphavillain

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Jan 19, 2008
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Of course games can get better in terms of graphics, gameplay...in every way.
But I don't subscribe to the view that games now are somehow inferior to games in some mythical "way back when". What HAS changed is that expectations for games are now fucking insane. Guys like Ubisoft must read reviews of "Assassin's Creed 2" and really throw their hands up and say "what more do you want?" (But obviously in French.)
 

sneak_copter

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Nov 3, 2008
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Of course. Writing and storytelling can get better, graphics can get better, although gameplay is pretty much on a peak.
 

C117

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Aug 14, 2009
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Yes, because at the moment the quality of most games has been downright horrendous!
 

Hollock

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Jun 26, 2009
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no, but the good news is now we can start working on gameplay, atmosphere, and storytelling.

actually we can, I just don't care too much at the moment.

what I'm interested in right now is how we're not neglecting the 2-D games (new supermario bros wii, Megaman 9-10, muramasa the demon blade) is even more important. We're really expanding what we can get in terms of styles of games we play.