This popped up to my mind recently when I was playing Skyrim. I was in a very, very long, big and hard dungeon where and army of Falmer and Frostbite spiders were chewing on my ass. I probably died like 15 times before finally stepping out. Then it came to me.
Isn't a game like Skyrim (or RPG's in general?) all about immersing you in the game world so you can lose yourself in the adventure and explore the landscape randomly for hours on end? Isn't a video game tradition like the death --->loading screen --->respawn routine the ultimate reminder that you are still just playing a game? Doesn't the game contradict itself this way? When you're thinking "Goddammit that one mage is just unfair game design" instead of what's around the next corner, aren't you taken out of the experience? Like when you're watching a 3D movie and there's a scene that exists purely for the sake of showing it off.
The same thing I noticed about Amnesia: The Dark Descent, a game that's all about atmosphere and immersion. When I was in the flooded cellar I died a few times, and just had to memorize what to do at what time. Then I wasn't thinking "OOOOH SHITSHITSHIT I NEED TA GIT OUTTA HERE", but "now hop on to these crates, yawn-a-rama", and felt like I was missing the whole point of the game.
Thoughts on this, please.
And before you ask: No, I haven't played either of the "Souls" games.
Isn't a game like Skyrim (or RPG's in general?) all about immersing you in the game world so you can lose yourself in the adventure and explore the landscape randomly for hours on end? Isn't a video game tradition like the death --->loading screen --->respawn routine the ultimate reminder that you are still just playing a game? Doesn't the game contradict itself this way? When you're thinking "Goddammit that one mage is just unfair game design" instead of what's around the next corner, aren't you taken out of the experience? Like when you're watching a 3D movie and there's a scene that exists purely for the sake of showing it off.
The same thing I noticed about Amnesia: The Dark Descent, a game that's all about atmosphere and immersion. When I was in the flooded cellar I died a few times, and just had to memorize what to do at what time. Then I wasn't thinking "OOOOH SHITSHITSHIT I NEED TA GIT OUTTA HERE", but "now hop on to these crates, yawn-a-rama", and felt like I was missing the whole point of the game.
Thoughts on this, please.
And before you ask: No, I haven't played either of the "Souls" games.