Get away you fool, he's trying to start a PC/console fan boy flame war!Choose a Username said:Wait... what?TheKasp said:Maybe you should start playing FPS on the platforms where they can be played without aimbots?
NOOOOEEEEEEEEEEEEEEEEEESSSSSSSS D:Cridhe said:Get away you fool, he's trying to start a PC/console fan boy flame war!Choose a Username said:Wait... what?TheKasp said:Maybe you should start playing FPS on the platforms where they can be played without aimbots?
Fool of a Took!Choose a Username said:NOOOOEEEEEEEEEEEEEEEEEESSSSSSSS D:Cridhe said:Get away you fool, he's trying to start a PC/console fan boy flame war!Choose a Username said:Wait... what?TheKasp said:Maybe you should start playing FPS on the platforms where they can be played without aimbots?
While that is a fair enough arguement I still have to challange that standpoint by virtue of the fact that there are games of a similar play stayle from 2004 and before that I do like (and still do like) but I still have issues with the Half Life series.Baby Tea said:So you buy a nearly decade old game and wonder why you don't like it by your current standards?
When it came out, Half-Life 2 was critically acclaimed and player adored. The physics, the graphics, the story: It was all fresh and new. And everything that wasn't new was done very well.
Sounds like an impressive tech demo for a physics engine considering the time but as a display of what a game is going to be like my response, even back then I would have been impressed by the technology but wouldn't have thought that it'd make it any more special as a game (one of the many advantages of not being very tech savvey is I'm not that easily swayyed by tech demos, when I see a demo of a game I want to see some damn gameplay).Those of us who played it when it first came out remember those times, and therefore still enjoy the game today, because we remember watching the tech-demo at E3 for the source engine with real-time model bending for non-actors (Things like mattresses), and seeing the in-game video-projection, seeing the awesome physics in action, and then finally playing the game ourselves, and just being wowed.
Others might dispute you over that opinion and stating that the only reason they may disagree with you is 'well of course it doesn't look good now' doesn't hold up to criticism all that well.That's why it was a good game, and still is.
You need to look at it through the eyes of 2004, not 2011 (Almost 2012).
While that is a fine sentiment (and I agree with you, people should seek out games they will enjoy rather than fixate on the ones they hate) I would have to remind you that this is in fact a video game forum.That being said, if you don't like the game: Who cares? Go play something you DO like.
It's video games. They're made for fun. Go have fun.
I don't see why the "you had to be there" problem applies to Half-Life 2, or any game, really. Because you ARE there, or at least can be if you play it. Oh, and that's another thing: You are talking about Half-Life 2, correct? The original Half-Life didn't come in the Orange Box, but it is from 1998 and is very different from Half-Life 2. They share a bit in story and several characters, but as far as play and flow they are different in many respects.Hamish Durie said:Ok Ok please put down your pitchforks and torches.
So i just got the orange box of steam and then after it downloaded I finish portal and go to play some half life.....and Im not that impressed, ok ok it has a decent story but it was just really really dull for me and I'm trying to understand why Half-life was/is such a great game.
my main idea as to why I didn'y like it is because it was a *you had to be there* thing
Well I was about to argue about a few of those games, Especially AVP2 and Dawn of War (Which I NEVER liked), but then I kind of realized that it would be pretty fruitless. Not that I have anything against discussion of games, but it boils down to personal taste.Iron Mal said:Major Snipsters
And I call bullshit on your calling bullshit.sergnb said:To all people blaming it on nostalgia... I call bullshit.
I was the same way with CoD4 although admitantly the multiplayer in that (as well as many good times laughing and joking with friends while playing it) were enough to have that game keep my interest for a long time.I had never played Half Life, none of the games. After hearing about it EVERY FUCKING WHERE, I decided to try it out.
Pacing: Awful (need I mention the driving segments and obsession with randomly throwing in puzzles to 'offset battle fatigue'?).And I was blown away. Putting graphics away, the game was fantastic. The pacing, the story, the characters, the gameplay, the level design. Everything was masterfully crafted.
Ok well I don't play cod and I've played half-life and well meh I didn't find it that fun and giving it points for taking away cutscenes, I like cutscenes.FreakSheet said:Because it doesn't require on cut scenes. The game NEVER takes control from you. You are free to listen like a good little Gordon, or run around breaking boxes with a crowbar looking for ammo. The characters all have personality and are believable (and a girl character who isn't in skimpy clothes, extra applause) and it has great variety. You start out weaponless and running for your life from civil protection, then you get the ability to defend yourself, and run in the sewers looking to escape the city. Then you get an airboat (F'ING fun I must say), then you are escaping zombie death land, then you get a dune buggy (also F'ING fun), break into a prison, lead an uprising against the combine, and destroy the citadel.
And don't say I'm blinded by nostalgia. I got the game this summer during the sale, and I from everything I heard, my expectations were sky high. Not only did it meet them, it exploded over them with awesome sauce.
You want something that beats you over the head and doesn't let up until the end? Go to CoD. Want something more intelligent with actually pacing, and a good story? Stick with Half-Life.
You don't get battle fatigue? Genuinally interested, I seem to be one of those that don't like constant battle/excitement in games. See the Amnesia Dark Descent developer commentaries about excitement fatigue, they pretty much echo my thoughts exactly.Iron Mal said:And I call bullshit on your calling bullshit.sergnb said:To all people blaming it on nostalgia... I call bullshit.
I was the same way with CoD4 although admitantly the multiplayer in that (as well as many good times laughing and joking with friends while playing it) were enough to have that game keep my interest for a long time.I had never played Half Life, none of the games. After hearing about it EVERY FUCKING WHERE, I decided to try it out.
I was actually excited about getting Half Life 2 and got it as soon as it came out over here (never did play the CS:S that came free on the disc though) but felt somewhat let down overall by the whole experience.
Hell, I wanted it to be good but I just plainly wasn't impressed.
Pacing: Awful (need I mention the driving segments and obsession with randomly throwing in puzzles to 'offset battle fatigue'?).And I was blown away. Putting graphics away, the game was fantastic. The pacing, the story, the characters, the gameplay, the level design. Everything was masterfully crafted.