You hear it from people who play Grand Theft Auto, you hear it from The Saboteur, you hear it from The GodFather The Game. I ran into it in Batallion Wars.
Developers don't know what the hell they're doing when making a driving level. That's all I can gather. I don't think they've actually driven a car.(though a light recon or tank might be a little bit excusable) but as I am driving it's nearly impossible to steer. Nearly impossible to not have the camera swinging back and forth. Very difficult to drive anywhere straight. It's easy as hell to get airborne and/or turned around.
Do you hate vehicle sections? Do you think they're necessary? Do you think that any chimp with a goatee could make a better system than the devs put forth? Any games that did it well that you know of? Or do you just chalk up the crap driving levels due to the limitations of a Joystick? If it's so limited, why do devs keep trying it and failing in every other game?
Developers don't know what the hell they're doing when making a driving level. That's all I can gather. I don't think they've actually driven a car.(though a light recon or tank might be a little bit excusable) but as I am driving it's nearly impossible to steer. Nearly impossible to not have the camera swinging back and forth. Very difficult to drive anywhere straight. It's easy as hell to get airborne and/or turned around.
Do you hate vehicle sections? Do you think they're necessary? Do you think that any chimp with a goatee could make a better system than the devs put forth? Any games that did it well that you know of? Or do you just chalk up the crap driving levels due to the limitations of a Joystick? If it's so limited, why do devs keep trying it and failing in every other game?