can you say something nice about dragon age 2

Recommended Videos

Infernai

New member
Apr 14, 2009
2,605
0
0
Combat mechanics are a bit more intuitive
The soundtrack is very nice
The party members you get aren't terrible (excepting Sir Character derailment aka. Anders) and are at-least tolerable.

My main issues aside from the repeating environments was, in short, the story: It went nowhere and felt utterly pointless. Your decisions from Origins had fuck all impact out in Kirkwall, and the whole story just felt like nothing was accomplished. It was a diversion, something that was just meant to be there to explain the setting for Dragon Age 3.

I realise it was meant to be a more personal story, but even then it still felt like i had accomplished absolutely nothing: I still think it should have just been a spin-off movie series of sorts.
 

Smeggs

New member
Oct 21, 2008
1,253
0
0
Rawne1980 said:
If you can get a cheap copy it is worth playing but it does have some massive faults.
Is there any other kind of copy?

That's not even meant as a jab at the game, the thing is, what, going on three years old, now? I'd guess the price for an unopened copy wouldn't be any more than $30.
 

Arakasi

New member
Jun 14, 2011
1,252
0
0
It was based on a solid game.
Oh, and the combat mechanics seemed a bit more fluid.
 

Lars

New member
Jun 4, 2012
5
0
0
Dragon Age II is worth a play-through.

I liked that the companions looked unique and had a stronger personalities, however, the personalities of your companions were over-the-top in wrong a way.

Here's the right way to be over the top. In Mass Effect 2.. Miranda was an over the top femme fatale. She was sexy and she was wearing a tight space-suit enhancing her boobs/bum. Her personality was classic 'smart and independent', but she knows the mission is important and you can work together with her. Even if she might disagree with you, she's still a relatable and a loyal character in many ways. If you back her up, she returns that trust.

In Dragon Age 2 you got Isabela who is actually too much of 'sexiness' and 'independent' that it actually becomes too nasty/bothersome. Seriously, she gets herself checked for STD at a clinic at one point in the game. She thinks everything except boats and sex is boring, and her loyalty/concern for you/your quest is flimsy at best... I don't feel like she's strong enough of a character/friend that you would want to keep her in your life for 7 years (that's the duration of the game). At best, she seems like a shady girl you'd have a foursome with in a brothel before never seeing her again. Oh wait.. That WAS her role from Dragon Age Origins.

I'm not saying all companions should be the same, but there should be some quality control within your group. It should make some sense why you'd keep them around. Isabela is just very inconsistent and unreliable. I would not trust her to watch my back in fights and is not worth the party slot.

Again, I like that the characters have strong personalities, but Bioware focused on the most unlikable traits in people. Anders and Fenris have legimate tragic backgrounds, but they rarely talk about anything else and they just come across as whiney and needy attention grabbers. Their tradegy occured years ago. They should take five min breaks from it every now and then. Merril, a female elf companion, only cares about a very unrelatable magic object, and when you're not doing her quest, she doesn't pay attention to what's going on. It's kind of hard to care about someone who's not paying attention to the awesome stuff you do together.
 

schtingah

New member
Jun 1, 2011
92
0
0
I quite enjoyed the game, and have played through it multiple times.

I feel the combat felt better than the original, while still retaining the tactical aspect. Sure yes, the repeating dungeones can be a bit annoying, but the game still delivers on an interesting story with interesting characters.

If you enjoyed the original, and can accept that this will be a different experience then id say go for it and play it.

Never let someone else's opinion of anything turn you off something, because they're not you and their tastes arent yours.
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
Rawne1980 said:
You won't get lost in the dungeons, caves or warehouses.
I like that...that's very true ya know? Also, when you've decided that you've had enough, you can always just focus on plot missions to get the game over with that much more quickly. Also with so few interesting characters, you don't have to worry about agonizing over which characters you want to leave in or out of your party!

The nicest thing I can say about Dragon Age 2 is this: It's a far better game than Final Fantasy XIII (and likely XIII-2...and likely XIII-3)
 

Sp3ratus

New member
Apr 11, 2009
756
0
0
Joccaren said:
I played on the PC, though as outlined in my first post the Auto-Attack function did a grand total of bugger all for me. Either it was broken in general or it cancelled any time anything but a normal attack by your character happened - if an enemy attacked you, it cancelled, if you activated an ability, it cancelled, if you checked your inventory - and didn't even use anything - it cancelled, and your character would just stand there. Maybe I ended up with a buggy and broken version somehow, but that function was not working for me, which got quite annoying by end game.
That does sound very odd, indeed. I'd say it was a bug, because when I've played through it, I've never experienced problems like that. All the characters went into auto attack mode, as soon as an enemy was spotted and it was only interrupted by whenever I used a cooldown or moved them manually, but after that, they went right back to it.

Eh, I never said that it was worse, just more action oriented. Its not for me, that style of gameplay, but that all depends on tastes as opposed to quality. I was somewhat disappointed with the lack of enemy variety, and how often they relied on cheese tactics like massive swarms or perma stunning to fight, but those were probably the only overall problems with the system I had, beyond not really liking its new direction.
Alright, I think I've understood your point now. I don't necessarily agree with it, as I enjoyed the fights and the tactical element of them, but I get the point now. I don't remember a lot of perma stunning, but yes, a bit too many of the fights might've been just swarms of enemies with slight variations. I still think the game overall requires a lot of tactical thinking and planning(and readjusting those plans during the fights) in order to beat it, without having to resort to cheese tactics. Also, DA2 featured, to my mind, some of the most challenging fights in all the DA games, specifically the "Beacon and Gifre" fight, which most certainly wasn't just a "swarm of enemies" fight, as well as Xebenkeck and Hybris.

It really is too bad about the bug with auto-attack for you, though. I think if that hadn't been there, you would've been a lot more forgiving towards the game, even with your problems with the waves system and the lack of enemy variety.
 

KissmahArceus

New member
Mar 1, 2011
187
0
0
I enjoy the characters banter and Aveline is awesome in particular, the copy and paste locations and the turning of Anders in to a fanny pissed me off most, I don't mind the combat and I never finished it due to a glitch in my only playthrough, I will go back to it someday
 

Filiecs

New member
May 24, 2011
359
0
0
That one rock boss thing. That was the only challenging and fun part of the whole game.