Eurahbus said:
Are we forgetting HK-47 from Knights of the Old Republic? Someone I can see eye to eye with in a philosophical way and a very loyal friend-like slave assassin droid. Most of the NPC from Knights of the Old Republic were very like-able... well except for the wookie.
Actualy, I could really talk with the wook... allright, I can't say that without laughing! Anyways, I liked Carth a lot better as a friend, and the first time around Mission as well. Now that I'm playing it again, I realise just how close her voice sounds to "that's hot", which makes me die a little inside....
UsefulPlayer 1 said:
Valve definitely is the mother in making likable NPCs. HL2 being the prime example.
orannis62 said:
Of course, the HL2 NPCs go without saying.
Nonsence. True, Alex was a nice character, but other then her, and even including her, I never really felt connected, especialy not like in Jagged Alliance 2 or KOTOR.
orannis62 said:
Yeah, Gaz was awesome. DAMN YOU ZAKHAEV!
Seriously, CoD 4 was way too fast paced for me to pay any kind of attention to Gaz, Price or anybody. I just wondered when I would get to shoot again at that point, because it was just getting boring.
orannis62 said:
Anyone else get really attached to the NPCs in Mass Effect? I loved them all except Kaiden, but especially Nihlus (see avatar. He was cool even though he was only around for like, 5 minutes) and Tali.
I found that the NPC's in Mass Effect had some irritating chat loops and repeats. I really hate it when you can ask an NPC about some trivial detail of their own personal history over and over and over again and they never ask you why you've been asking thesame question six times in a row. Now, that was good in KOTOR, when you reacted badly to an NPC in KOTOR, you would never had a chance to do it again (not couting save games).
However, the one game that sticks out the most of all? Jagged Alliance 2. I seriously wouldn't play the game because I just lost one of my beloved mercs and I just had to get away from it all... you know, you've got to give the memory time to fade away.