I think my post record will show that I do not look favorably upon piracy and am inclined to think that most excuses given for piracy are just flimsy rationalizations designed to help someone do something they know is wrong.Therumancer said:Well, my basic problem with the logic here is that these things are by no means a nessecity. Yes, the media industry is corrupt and greedy, but at the same time people in developing nations that can't afford things like this shouldn't feel justified in simply stealing them, or performing knock offs. Rather they should look towards these things as something to aspire to, as opposed to an entitlement "because people in other countries can have these things".
I think this is an insight that is commonly lost on the piracy debate. It is a common conundrum in the world. We have a problem that we want to solve and even the means to solve the problem but, in the final accounting, we often come to realize that we cannot stomach the solution for one reason or another. There are solutions to the piracy problem even in first world nations but those solutions would generally ensure that virtually no games were sold. Thus why we see (in piracy and other matters) people taking routes that will not solve the problem in any real way but somehow these people are comforted by the fact that they're doing something.Therumancer said:Enforcement of things like intellectual properties, and patents is a touchy subject, and honestly when a people are benefitting from theft in a way that doesn't hurt their own goverment and infrastructure, there is no real reason for these countries to pass and enforce laws. I mean in arresting someone for piracy in some of these countries, the goverment absorbs a cost, but really isn't receiving anything in return to it's benefit or that of the society, the only ones benefitting are the IP/Patent holders and when they aren't even based in that country, why should anyone care?
This goes back to the old maxim about "Free Trade means he with the biggest guns trades freely". Simply put military force has been how trade rights have been defended, and without any real fear of armed retaliation due to the morality of most of the big nations, there isn't even the interest of self preservation. The US isn't going to napalm a hundred thousand civilians in a densely packed city in retaliation for patent violations or IP theft, or send in a bunch of commandos to gun down goverment leaders or whatever. We could do both of these things and nobody could stop us (indeed most of the nations people think would want to stop us would join right in, indeed it's largely because of the US that things like this generally don't happen, since we wind up opposing people who do them or seem like they are planning on it), but we won't because it's wrong. We weigh the thefts on one hand against the cost in human lives on the other, and pretty much let people in these countries steal whatever they want because we have no viable method of stopping them.
The only other defense of piracy I tend to begrudgingly agree has merit is this very situation. If no one is willing to take money in exchange for a product (a price you might have been perfectly willing to pay), what is the harm in pirating it? They already lost the sale by refusing to take part in the first place.Therumancer said:I'll also say there is a gray area in this whole thing, with people making copies or fan translations of things not released to their coutry. I haven't followed this too much recently, but things like fansubbed anime have fallen under this catagory, with the basic defense being that if nobody is selling it, then you can't fairly say it's stealing.
While I generally agree with your point here I think you do your argument a disservice. There is a minimum price a Bently can be sold for and turn a profit, a price that is easily tens of thousands of dollars. Ignoring the R&D costs one must pay for the base components, the salaries of people turning base components into car parts, the salaries of people who assemble the car, and the salaries of people who maintain all the equipment directly associated with the manufacture of said parts. Then you must pay various transport costs all while realizing that the people who will inevitably sell the product are going to want a cut for themselves. By contrast, the absolute necessary cost of selling a game such that the game itself (i.e. the disc and its associated packaging) is around two bucks. Simply moving a unit of Bently at a price that the car itself (not necessarily the line) is profitable still places it in the "very expensive item" category where, by contrast, simply moving a single unit of game at a price where one is not losing money on each disc sold is a pittance.Therumancer said:In the case of developing nations though, I don't think that gray area really applies because the extent of piracy makes establishing any kind of market where anything is seriously sold legitimatly is difficult. What's more a big part of the issue is that when products are brought to these nations legitimatly, they wind up just stealing them anyway because only the very rich could afford $60 for a video game.... I think people in the US greatly underestimate how good we have it here, and how high our standard of living actually is. The problem of course being that in the case of a lot of these nations the thefts are pretty much justified by saying "well, It's not fair that I drive a used Econocar when other people can afford to drive a Bently. Thus I'm entitled to steal a Bently". Movies, music, and games produced in the US and UK are lightyears ahead of what most nations produce (Hollywood is a big deal globally for a reason), it's not that the people in these countries don't have entertainment, they just want the best, but without that strong an economy behind them, they feel they shouldn't have to pay for it.
Yeah, dude, those are great. But the fact remains that much of the rest of the world (if not all) don't have access to these services. For example, I can't use Netflix because I'm not a U.S. citizen. And so on... However I would love to get similar services here ($7,99 is completely affordable for anyone I believe). So that would be on of the adaptive tactics that would work, I think. Nice post, thank you for bringing up the options!theultimateend said:You need the option to be cheaper AND still meet all the same limitations or conveniences of the piracy option.
I used to Pirate games, then Amazon and Steam came along and now I literally don't pirate any games. The pre-order discounts on Amazon (25 bucks on top of 20 bucks off on Tiger Woods Golf 12 for instance) and the deals AND convenience of steam made piracy not worth my time. Now if a title is on either of these services and I don't feel like buying it I just don't get it, if it isn't worth my money now it's not worth my time.
I used to pirate music. Then Zune Marketplace came along. I pay for the cost of 1 CD a month to get 1 CD worth of music and infinite downloads. It could only be better if they sent you random nudie pictures but I'm splitting hairs.
I used to pirate movies, then netflix came along. I can now access a giant pantheon of films and have no need to pirate. I got the convenience and the cost in a bundle.
...
So yeah, it's not JUST price, you need to hit price AND equal or greater convenience.
GM Rico
Yeah, that's great and I love it! I actually bought the 3 PoP games collection that you speak of, it didn't cost much if I remember (on other threads I've spoken of this). Another issue was that one of them wouldn't install properly, but what the hell...Loon said:Hmm DuX1112 it's true!) AAA games will never be sold for a mere 4$. But another way is to re-sell old games when new ones appear and perhaps increase the sales for the sequels. e.g. You could find and buy the first 3 PoP games with 10$ ea when Forgotten Sands appeared or the original Shogun and Rome total war for 6-7$ rising up to 25$ for Empire at the begining of this year. I't a way to promote new games in the series.
But, waiting for the tomato sauce to fall off my face is what makes games fun and exciting! I'm always "on edge" when I sit safely behind my some-how impervious one-inch-thick table!funguy2121 said:Youtube is really failing me today. First I can't find a short clip of Family Guy's Peter complaining about "you big words and your...small, difficult words," and now I can't find the Star Trek 2 clip of Spock telling Kirk "You proceed from a false assumption." This is making me look so uncool...Azaraxzealot said:i've written more than a couple of novels, just didn't get them published because i was unhappy with the end result. it's not that i can't comprehend your diction, (1)it's that it comes across as pretentiousfunguy2121 said:Hello, friend! It's been a long time since I've been so unsubtly trolled! Let's do this by the numbers...
(1)As an amateur writer and generally well-educated, well-informed person, I refuse to dumb down my language for anyone. I think it would be insulting to the people with whom I'm speaking and would also be too much effort to be accepted by my intellectual inferiors. When I stumble across a word, here or elsewhere, with which I am unfamiliar, I try to ascertain the meaning via context clues. Failing that, I open up another tab and visit dictionary.com. But I'm sorry if my diction offends you.
With or without big words, I wasn't making an "explanation." I was making a simple point.
(2) I was discussing how the industry leadership habitually makes decisions which are bad for the industry as a whole - bad for them, bad for the consumers, bad for everyone. Perhaps if you reread the text you quoted you'll see where I actually address how the industry leadership miserably fails to properly combat piracy.
(3) I promise you'll never see a posting from me on here where I gloriously embrace my own ignorance in a way like that.
(4) Those of us who like to get as much out of our $50-60 purchase as possible care.
(5) Why yes, yes it does.
(6) I wish I could. I need to get a controller for my PC so I can just play an emulator, since Rare ain't bringin' Battletoads over to Virtual Console or XBox Live any time soon. God, what a game!
(7) No, you shut up! You! You!
(2)besides, i was only asking you to just explain your point, not go off on me, if it came across as "trollish" it's because (3)i'm sick of people complaining that games are too easy. lives systems, time limits, and no continues went away for a reason, because they typically ruin immersive experiences (unless the immersion you are trying to create is endless anger and controller throwing)
(4)i'm sure bullet hell games and ones that punish you for making tiny mistakes that humans make are appealing to you, but for the rest of us, we like games to focus on their art direction, sound, story, and gameplay that ties into it. mindless difficulty increases do nothing to add to any of that (usually)
(5)and what about the pot calling the kettle black, huh? telling me to shut up and calling me a troll? thanks.
(1) How so?
(2) No, you went off on ME. I just made a point about the industry and you responded by telling me to shut up.
(3) I agree that the lives system is justifiably disappearing and that infinite continues are becoming the norm. But I wholly disagree that ducking behind cover should magically make your health go up to max. As far as the immersive experience is concerned, that should be ONE element of a game and not its entirety. A game without any real challenge, wherein the boss battles are all won on the first or second try, doesn't have much replay value, and it isn't very rewarding when said bosses are defeated. A game that forces you to employ strategy and get creative in winning is far more appealing.
(4) This is the epitome of stereotyping. I don't like challenges in my games to come from poor hit detection and level design or anything that feels cheap or unfair. I DO like for them to challenge me. To you, that means that I only like near-impossible games. Do you see the flaw in looking at this in such a 2-dimensional way?
(5) I wonder if the pot-kettle phrase is an old racist phrase like "cotton-picking." Either way, I was mocking you, not telling you to shut up. Maybe you should read what you said. It ended with "shut up!"
Oh my God, a voice of reason! Silence him! Shut up and also you're a troll! Why don't you go play Battletoads?bbad89 said:But, waiting for the tomato sauce to fall off my face is what makes games fun and exciting! I'm always "on edge" when I sit safely behind my some-how impervious one-inch-thick table!funguy2121 said:Youtube is really failing me today. First I can't find a short clip of Family Guy's Peter complaining about "you big words and your...small, difficult words," and now I can't find the Star Trek 2 clip of Spock telling Kirk "You proceed from a false assumption." This is making me look so uncool...Azaraxzealot said:i've written more than a couple of novels, just didn't get them published because i was unhappy with the end result. it's not that i can't comprehend your diction, (1)it's that it comes across as pretentiousfunguy2121 said:Hello, friend! It's been a long time since I've been so unsubtly trolled! Let's do this by the numbers...
(1)As an amateur writer and generally well-educated, well-informed person, I refuse to dumb down my language for anyone. I think it would be insulting to the people with whom I'm speaking and would also be too much effort to be accepted by my intellectual inferiors. When I stumble across a word, here or elsewhere, with which I am unfamiliar, I try to ascertain the meaning via context clues. Failing that, I open up another tab and visit dictionary.com. But I'm sorry if my diction offends you.
With or without big words, I wasn't making an "explanation." I was making a simple point.
(2) I was discussing how the industry leadership habitually makes decisions which are bad for the industry as a whole - bad for them, bad for the consumers, bad for everyone. Perhaps if you reread the text you quoted you'll see where I actually address how the industry leadership miserably fails to properly combat piracy.
(3) I promise you'll never see a posting from me on here where I gloriously embrace my own ignorance in a way like that.
(4) Those of us who like to get as much out of our $50-60 purchase as possible care.
(5) Why yes, yes it does.
(6) I wish I could. I need to get a controller for my PC so I can just play an emulator, since Rare ain't bringin' Battletoads over to Virtual Console or XBox Live any time soon. God, what a game!
(7) No, you shut up! You! You!
(2)besides, i was only asking you to just explain your point, not go off on me, if it came across as "trollish" it's because (3)i'm sick of people complaining that games are too easy. lives systems, time limits, and no continues went away for a reason, because they typically ruin immersive experiences (unless the immersion you are trying to create is endless anger and controller throwing)
(4)i'm sure bullet hell games and ones that punish you for making tiny mistakes that humans make are appealing to you, but for the rest of us, we like games to focus on their art direction, sound, story, and gameplay that ties into it. mindless difficulty increases do nothing to add to any of that (usually)
(5)and what about the pot calling the kettle black, huh? telling me to shut up and calling me a troll? thanks.
(1) How so?
(2) No, you went off on ME. I just made a point about the industry and you responded by telling me to shut up.
(3) I agree that the lives system is justifiably disappearing and that infinite continues are becoming the norm. But I wholly disagree that ducking behind cover should magically make your health go up to max. As far as the immersive experience is concerned, that should be ONE element of a game and not its entirety. A game without any real challenge, wherein the boss battles are all won on the first or second try, doesn't have much replay value, and it isn't very rewarding when said bosses are defeated. A game that forces you to employ strategy and get creative in winning is far more appealing.
(4) This is the epitome of stereotyping. I don't like challenges in my games to come from poor hit detection and level design or anything that feels cheap or unfair. I DO like for them to challenge me. To you, that means that I only like near-impossible games. Do you see the flaw in looking at this in such a 2-dimensional way?
(5) I wonder if the pot-kettle phrase is an old racist phrase like "cotton-picking." Either way, I was mocking you, not telling you to shut up. Maybe you should read what you said. It ended with "shut up!"
/sarcasm
I really want health-bars back. TF2 did it well, why can't others?
I've never played Battletoads, what's it about? Also, DON'T TELL ME TO SHUT UP, OR I'LL TELL MUMMY!funguy2121 said:Oh my God, a voice of reason! Silence him! Shut up and also you're a troll! Why don't you go play Battletoads?bbad89 said:But, waiting for the tomato sauce to fall off my face is what makes games fun and exciting! I'm always "on edge" when I sit safely behind my some-how impervious one-inch-thick table!funguy2121 said:Youtube is really failing me today. First I can't find a short clip of Family Guy's Peter complaining about "you big words and your...small, difficult words," and now I can't find the Star Trek 2 clip of Spock telling Kirk "You proceed from a false assumption." This is making me look so uncool...Azaraxzealot said:i've written more than a couple of novels, just didn't get them published because i was unhappy with the end result. it's not that i can't comprehend your diction, (1)it's that it comes across as pretentiousfunguy2121 said:Hello, friend! It's been a long time since I've been so unsubtly trolled! Let's do this by the numbers...
(1)As an amateur writer and generally well-educated, well-informed person, I refuse to dumb down my language for anyone. I think it would be insulting to the people with whom I'm speaking and would also be too much effort to be accepted by my intellectual inferiors. When I stumble across a word, here or elsewhere, with which I am unfamiliar, I try to ascertain the meaning via context clues. Failing that, I open up another tab and visit dictionary.com. But I'm sorry if my diction offends you.
With or without big words, I wasn't making an "explanation." I was making a simple point.
(2) I was discussing how the industry leadership habitually makes decisions which are bad for the industry as a whole - bad for them, bad for the consumers, bad for everyone. Perhaps if you reread the text you quoted you'll see where I actually address how the industry leadership miserably fails to properly combat piracy.
(3) I promise you'll never see a posting from me on here where I gloriously embrace my own ignorance in a way like that.
(4) Those of us who like to get as much out of our $50-60 purchase as possible care.
(5) Why yes, yes it does.
(6) I wish I could. I need to get a controller for my PC so I can just play an emulator, since Rare ain't bringin' Battletoads over to Virtual Console or XBox Live any time soon. God, what a game!
(7) No, you shut up! You! You!
(2)besides, i was only asking you to just explain your point, not go off on me, if it came across as "trollish" it's because (3)i'm sick of people complaining that games are too easy. lives systems, time limits, and no continues went away for a reason, because they typically ruin immersive experiences (unless the immersion you are trying to create is endless anger and controller throwing)
(4)i'm sure bullet hell games and ones that punish you for making tiny mistakes that humans make are appealing to you, but for the rest of us, we like games to focus on their art direction, sound, story, and gameplay that ties into it. mindless difficulty increases do nothing to add to any of that (usually)
(5)and what about the pot calling the kettle black, huh? telling me to shut up and calling me a troll? thanks.
(1) How so?
(2) No, you went off on ME. I just made a point about the industry and you responded by telling me to shut up.
(3) I agree that the lives system is justifiably disappearing and that infinite continues are becoming the norm. But I wholly disagree that ducking behind cover should magically make your health go up to max. As far as the immersive experience is concerned, that should be ONE element of a game and not its entirety. A game without any real challenge, wherein the boss battles are all won on the first or second try, doesn't have much replay value, and it isn't very rewarding when said bosses are defeated. A game that forces you to employ strategy and get creative in winning is far more appealing.
(4) This is the epitome of stereotyping. I don't like challenges in my games to come from poor hit detection and level design or anything that feels cheap or unfair. I DO like for them to challenge me. To you, that means that I only like near-impossible games. Do you see the flaw in looking at this in such a 2-dimensional way?
(5) I wonder if the pot-kettle phrase is an old racist phrase like "cotton-picking." Either way, I was mocking you, not telling you to shut up. Maybe you should read what you said. It ended with "shut up!"
/sarcasm
I really want health-bars back. TF2 did it well, why can't others?
Hey, calm down. It was a -bbad89 said:I've never played Battletoads, what's it about? Also, DON'T TELL ME TO SHUT UP, OR I'LL TELL MUMMY!
What makes you asume that I make that much money?Anton P. Nym said:It's one thing to hear that from someone for whom one game costs more than a month's pay.Rickyvantof said:Games are too expensive? Gee, you think?!
It's another thing entirely to hear that from someone for whom one game costs a day's pay or so, and probably costs less than their shoes.
-- Steve
Isnt that difficult is it? How many of them have gone to college to learn how to program? Just because you find something relativly easy doesnt make it easy, theres a reason programmers get the wages they do, there arent a whole lot of people that can do it. I dont know what kind of things you do at work but if your title is a programmer I'd be willing to be your pretty well off.zehydra said:I guess the only reason they couldn't compete, is because they get AAA quality games for free.
Being a programmer myself, it isn't THAT difficult, it just takes time and money, and some kind of motivation.
From the book itself:zehydra said:My point is if they're having problems with the absurd prices for games, why don't they make games themselves, where they can price them at more reasonable levels for their own country?KiKiweaky said:I'm not really sure what you mean, I can point the country out on a map for you if you want :szehydra said:No,I wouldn't pay it.
Where's the video game industry of Brazil?
As for the industry, from the post I quoted along with yours it seems pretty much non existant.
What's your point? Our ancestors were thieves so we have no grounds to protest current thieves? If our ancestors were mass murderers, should we also overlook genocide? Certainly a large portion of our American ancestors owned slaves, should we just overlook slavery? I see no logic to the claim that because people in one country got away with it in the past we should take a less harsh stance on it today. Maybe if it was the same people in office dictating the current rules we could make a case that they were hypocrites, but really that's not even a sound, reasonable argument for why it shouldn't be allowed even if it was the case (which it's not). The fact remains that there are good reasons copyright laws are in place and enforced today, and so long as there are, infringement is not justifiable for luxury items.Falseprophet said:A bit of historical perspective: Over a century ago, Americans were the biggest media pirates on the planet. They table of estimates [http://www.atomic-robo.com/2010/12/22/internet-piracy-of-the-19th-century/] suggests the GDP per capita for both the US and UK in 1870 were about equal). Yet some of the biggest media corporations in the country built their fortunes on ripping off foreign artists.
So before you condemn poor third-worlders for pirating "non-essential" entertainment, just remember many of today's major Western media corporations were built on bootlegging supported by our thieving ancestors.
interesting. They really had no access to iTunes? That's absurd, how do the Brazilian people feel about this? I'd be very angry if I were Brazilian.Gindil said:From the book itself:zehydra said:My point is if they're having problems with the absurd prices for games, why don't they make games themselves, where they can price them at more reasonable levels for their own country?KiKiweaky said:I'm not really sure what you mean, I can point the country out on a map for you if you want :szehydra said:No,I wouldn't pay it.
Where's the video game industry of Brazil?
As for the industry, from the post I quoted along with yours it seems pretty much non existant.
The first test of the adequacy of business models under local conditions is simply the
presence or absence of goods in the market.93 By this standard, Brazil fares poorly. For physical
goods such as music CDs and DVDs, high-cost licensing creates a high-priced and culturally
impoverished market of the kind documented throughout this report. With regard to digital
platforms, Brazil is far down the list when it comes to industry internationalization strategies.
As of late 2010, Brazilians had no access to iTunes, Spotify, Hulu, or the PlayStation Network
and were only recently granted access to a (functionally restricted) version of Xbox Live. Some
of these issues are clearly amenable to public-private cooperation but remain at the margins
of a discourse that emphasizes the moral failings of consumers, questionable links between
piracy and organized crime, and inflated loss numbers. The CNCP?s recent endorsement of
the Fecomércio-RJ campaign message that ?those who buy pirated products pay with their
lives? is a good example of this pattern of avoidance of serious debate on these issues. Brazil?s
upcoming hosting of the World Cup in 2014 and the Olympics in 2016 is, unfortunately,
likely to strengthen this trend as multinational corporate sponsors bear down and as Brazilian
officials seek paths of least resistance through the many challenges associated with these highprofile
events.
There's more I could link but seriously, it's worth checking out...
If they can afford the hardware to run it then they can afford the software as well. Pure and simple.DonTsetsi said:What's the difference between not buying and pirating? Because in poor countries few people can afford to buy media. Why would pirates need to be dealt with if they aren't making a difference? (talking about the people who can't afford the product, not the ones who are too cheap)Digikid said:This is hilarious. These "studies" are absolutely useless and pointless. The real reason are that people are just too dam stupid and cheap. Games do not cost too much and regardless of the so called excuses that they claim are "reasons" the facts still remain. That fact is that Pirates are still stealing the software and need to be dealt with.
P.S. I pirate software that costs thousands of dollars every year (more than my income).
P.P.S. Autodesk has free educational versions of its programs, Adobe does not.
Mod Edit: Piracy is illegal
you're REALLY intent on trying to win an argument on the internet? okay then.funguy2121 said:Youtube is really failing me today. First I can't find a short clip of Family Guy's Peter complaining about "you big words and your...small, difficult words," and now I can't find the Star Trek 2 clip of Spock telling Kirk "You proceed from a false assumption." This is making me look so uncool...Azaraxzealot said:i've written more than a couple of novels, just didn't get them published because i was unhappy with the end result. it's not that i can't comprehend your diction, (1)it's that it comes across as pretentiousfunguy2121 said:Hello, friend! It's been a long time since I've been so unsubtly trolled! Let's do this by the numbers...
(1)As an amateur writer and generally well-educated, well-informed person, I refuse to dumb down my language for anyone. I think it would be insulting to the people with whom I'm speaking and would also be too much effort to be accepted by my intellectual inferiors. When I stumble across a word, here or elsewhere, with which I am unfamiliar, I try to ascertain the meaning via context clues. Failing that, I open up another tab and visit dictionary.com. But I'm sorry if my diction offends you.
With or without big words, I wasn't making an "explanation." I was making a simple point.
(2) I was discussing how the industry leadership habitually makes decisions which are bad for the industry as a whole - bad for them, bad for the consumers, bad for everyone. Perhaps if you reread the text you quoted you'll see where I actually address how the industry leadership miserably fails to properly combat piracy.
(3) I promise you'll never see a posting from me on here where I gloriously embrace my own ignorance in a way like that.
(4) Those of us who like to get as much out of our $50-60 purchase as possible care.
(5) Why yes, yes it does.
(6) I wish I could. I need to get a controller for my PC so I can just play an emulator, since Rare ain't bringin' Battletoads over to Virtual Console or XBox Live any time soon. God, what a game!
(7) No, you shut up! You! You!
(2)besides, i was only asking you to just explain your point, not go off on me, if it came across as "trollish" it's because (3)i'm sick of people complaining that games are too easy. lives systems, time limits, and no continues went away for a reason, because they typically ruin immersive experiences (unless the immersion you are trying to create is endless anger and controller throwing)
(4)i'm sure bullet hell games and ones that punish you for making tiny mistakes that humans make are appealing to you, but for the rest of us, we like games to focus on their art direction, sound, story, and gameplay that ties into it. mindless difficulty increases do nothing to add to any of that (usually)
(5)and what about the pot calling the kettle black, huh? telling me to shut up and calling me a troll? thanks.
(1) How so?
(2) No, you went off on ME. I just made a point about the industry and you responded by telling me to shut up.
(3) I agree that the lives system is justifiably disappearing and that infinite continues are becoming the norm. But I wholly disagree that ducking behind cover should magically make your health go up to max. As far as the immersive experience is concerned, that should be ONE element of a game and not its entirety. A game without any real challenge, wherein the boss battles are all won on the first or second try, doesn't have much replay value, and it isn't very rewarding when said bosses are defeated. A game that forces you to employ strategy and get creative in winning is far more appealing.
(4) This is the epitome of stereotyping. I don't like challenges in my games to come from poor hit detection and level design or anything that feels cheap or unfair. I DO like for them to challenge me. To you, that means that I only like near-impossible games. Do you see the flaw in looking at this in such a 2-dimensional way?
(5) I wonder if the pot-kettle phrase is an old racist phrase like "cotton-picking." Either way, I was mocking you, not telling you to shut up. Maybe you should read what you said. It ended with "shut up!"
Interestingly enough, I was reading over both of our comments when I saw you quoted me again, and I thought of the Metroid Prime trilogy. I love the first and third games and enjoyed the second in spite of some of its flaws. Prime 2 was the most difficult of the 3 games, but a large part of this was due to some poor design choices (ammo system for almost all weapons, constant health drain in over half the game, excessive backtracking, etc.). So the designers listened (I think a bit too much) to feedback and made the third game easier but also shorter. I am glad the fetchquest wasn't nearly as protracted, and I wish the game were as challenging as the first Prime but, and IGN and The Escapist agreed with me, Prime 3 was by far the best game in the series, in spite of its being the easiest. It was still quite challenging, but it was also the most diverse, the most immersive, and the most fun.Azaraxzealot said:you're REALLY intent on trying to win an argument on the internet? okay then.
the "shut up" was because i don't like hearing the same complaint over and over again
but other than that, you're just impossible to deal with.