HG131 said:
zehydra said:
HG131 said:
zehydra said:
HG131 said:
zehydra said:
HG131 said:
zehydra said:
HG131 said:
zehydra said:
HG131 said:
zehydra said:
HG131 said:
zehydra said:
HG131 said:
zehydra said:
HG131 said:
zehydra said:
HG131 said:
zehydra said:
HG131 said:
zehydra said:
HG131 said:
zehydra said:
"Well, my basic problem with the logic here is that these things are by no means a nessecity. Yes, the media industry is corrupt and greedy, but at the same time people in developing nations that can't afford things like this shouldn't feel justified in simply stealing them, or performing knock offs"
This this this this this.
People do NOT deserve entertainment they cannot afford.
Yes, corporations are always right. Bow down to our corporate overlords. Do not question them. Obey, OBEY, OBEY!!!
I guess I worded that wrong. What I meant is that people do not have the right to the creations of others for free. Does that make more sense?
What about freeware? Also, sure they do. If it is not reasonably priced, why should they be rewarded for ripping people off?
Freeware is given away with the consent. When a game is pirated for free, then a person gets someone's intellectual property without their consent. It's wrong for the same reason plagiarism's wrong.
If I make something, and it's desirable, and I put hard work into it, then I have the right to do with what I want, right? Is it so wrong that I demand monetary compensation for hard work that I've done, especially in this harsh Capitalist climate?
If you demand a reasonable monetary compensation, sure, go ahead. If you're a price gouging douchetard asswagon, you don't. Note: I'm not a fan of capitalism.
lol all aboard the asswagon!
Well then, fair enough. All we have to do then is create a system where people are only allowed to sell anything up to a certain price, depending on who can afford it.
The result of course, would be that "free" would be the maximum allowable price, because there are those who cannot afford anything at all.
Not saying everyone should be able to afford everything, but you should do the math to figure out what a good equivalent to $60 is in those countries.
96.4799 in Brazilian (one of the countries mentioned in the article).
83455 in Brazilian for a brand-new porsche.
Would you say that the makers of Porsche do not deserve to be allowed to sell their cars that high?
Not in conversion rates alone, but also in what the average income is.
I'm afraid I'm not sure where to find that information (found something on Wikipedia, but I'm not sure that's what you're talking about). But I think your point is clear enough. However, what about the porsche? I'll reiterate the question: Would you say that the makers of Porsche do not deserve to be allowed to sell their cars that high?
They should be allowed to only because it is intended as a luxury version of a needed item.
and how are not the AAA $60 titles not a luxury item? You seem to arbitrarily ascribe the term "luxury".
Because games, these days, are as non-luxury as TV shows.
And how do you determine that?
The fact that third world countries know what they are and pirate them.
but why does that mean that they're a luxury? I missing how the fact that third world countries can't afford something leads to something not being a luxury.
The fact they know about them and care enough to pirate means they aren't a luxury. You don't see many third world countrymen trying to steal Porches.
but I still don't see how that means that it's not a luxury. How does knowing that something exists mean it's not a luxury?
It's the fact that they can easily aquire them, legally or not, that makes them no longer a luxury.
Well I suppose that one could easily rob a porsche dealer.
But thousands of people couldn't.
yes they could. Why couldn't they?
Because there aren't that many porche dealers.
Ok.
So your argument is essentially this:
1) For something to be a luxury, the only requirement is that few of the thing is produced.
2) Only producers of luxury items should be allowed to charge whatever they want.
3) Video games are not a luxury, because they are mass-produced
4) Therefore, Video games should have a maximum price cap, because they are widely available.
5) Therefore, in countries where, due to economic differences have more expensive video games, are in the right in not paying anything for them.
I suppose the only parts I really take issue with is #2. It seems rather arbitrary. If #2 were ever implemented, you'd see AAA game titles disappear. Producers of very expensive-to-produce games are not simply going to give away their games for free. They would work very hard to make sure that their video games would become a luxury in order to merely make a profit.
They would do this by ramping up the DRM, in an attempt to prevent their expensive games from getting pirated, and nullifying their non-luxury status. Since we know that DRM doesn't really seem to work well in preventing this, we would see the end of high-budget video games, leading to virtually the death of the video game market.