Capcom Fights Used Game Sales With Resident Evil: The Mercenaries 3D Saved Games

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Epona

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Twilight_guy said:
Crono1973 said:
Twilight_guy said:
First of all, this isn't DRM. It's not a system and its not designed to stop piracy. Its a change in functionality to stop used sales. used sales != piracy.
Secondly, this is a bad idea. People like to replay games and this just ensures that's not possible.
Thirdly, stop using a slippery slop argument to attack DRM its a logical fallacy and it makes you look like a tool.
You think DRM is only used to stop piracy? LOL

Ask yourself why PC games can't be bought used....DRM killed the PC used market.
I dunno what you're talking about. I know digital distribution doesn't allow used sales but I can still walk into a used games store and buy used copies. I guess the implication could be that no one does that but that's a market issue since the option is available and no one takes it.
Aside from that, the implication that PC gaming is dead is so tired and overused that when coupled with the use of a simple dismissal and "lol" the only conclusion I can come to is that you're a troll. Go away.
What are you talking about?

Read carefully this time: YOU CANNOT BUY USED PC GAMES BECAUSE OF DRM. I never said PC gaming is dead.

DRM is being used to stop used game sales in the console market the same way it was used in the PC market to kill used sales. The DRM is different but it is still DRM.
 
Dec 27, 2010
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Crono1973 said:
The-Epicly-Named-Man said:
Marudas said:
And thus we continue the baffling trend of Developers thinking they're owed money for used game sales.
It's not the developers, it's the publishers. Developers probably DO deserve money for pre-owned game sales, but publishers are the ones who really want to end the pre-owned market.
Why do developers deserve money for used sales? Do the assembly line workers deserve money from used car sales?
Assembly line workers arent paid on the amount of units sold, sales are everything for smaller developers.
 

Epona

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The-Epicly-Named-Man said:
Crono1973 said:
The-Epicly-Named-Man said:
Marudas said:
And thus we continue the baffling trend of Developers thinking they're owed money for used game sales.
It's not the developers, it's the publishers. Developers probably DO deserve money for pre-owned game sales, but publishers are the ones who really want to end the pre-owned market.
Why do developers deserve money for used sales? Do the assembly line workers deserve money from used car sales?
Assembly line workers arent paid on the amount of units sold, sales are everything for smaller developers.
It is my understanding that high sales only affect the likelihood and budget of a sequel. Publishers pay developers to make a game but the profits go to the publishers.

Profit sharing may occur at some houses but it isn't the norm I don't think. Devs are just like factory workers in that they get paid a flat rate (hourly or salary) to build a product but do not earn a commission on sales.

So again, I ask, if devs deserve money from used game sales, do assembly line workers deserve money from used car sales?
 
Dec 27, 2010
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Crono1973 said:
The-Epicly-Named-Man said:
Crono1973 said:
The-Epicly-Named-Man said:
Marudas said:
And thus we continue the baffling trend of Developers thinking they're owed money for used game sales.
It's not the developers, it's the publishers. Developers probably DO deserve money for pre-owned game sales, but publishers are the ones who really want to end the pre-owned market.
Why do developers deserve money for used sales? Do the assembly line workers deserve money from used car sales?
Assembly line workers arent paid on the amount of units sold, sales are everything for smaller developers.
It is my understanding that high sales only affect the likelihood and budget of a sequel. Publishers pay developers to make a game but the profits go to the publishers.

Profit sharing may occur at some houses but it isn't the norm I don't think. Devs are just like factory workers in that they get paid a flat rate (hourly or salary) to build a product but do not earn a commission on sales.


So again, I ask, if devs deserve money from used game sales, do assembly line workers deserve money from used car sales?
Right, well I got owned. The only answer I can give you there is no. But your original post about devs thinking they deserve money is wrong, it's generally publishers who introduce these sort of measures.
 

Epona

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The-Epicly-Named-Man said:
Crono1973 said:
The-Epicly-Named-Man said:
Crono1973 said:
The-Epicly-Named-Man said:
Marudas said:
And thus we continue the baffling trend of Developers thinking they're owed money for used game sales.
It's not the developers, it's the publishers. Developers probably DO deserve money for pre-owned game sales, but publishers are the ones who really want to end the pre-owned market.
Why do developers deserve money for used sales? Do the assembly line workers deserve money from used car sales?
Assembly line workers arent paid on the amount of units sold, sales are everything for smaller developers.
It is my understanding that high sales only affect the likelihood and budget of a sequel. Publishers pay developers to make a game but the profits go to the publishers.

Profit sharing may occur at some houses but it isn't the norm I don't think. Devs are just like factory workers in that they get paid a flat rate (hourly or salary) to build a product but do not earn a commission on sales.


So again, I ask, if devs deserve money from used game sales, do assembly line workers deserve money from used car sales?
Right, well I got owned. The only answer I can give you there is no. But your original post about devs thinking they deserve money is wrong, it's generally publishers who introduce these sort of measures.
You have me confused with Marudas. I never said that.
 
Dec 27, 2010
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Crono1973 said:
The-Epicly-Named-Man said:
Crono1973 said:
The-Epicly-Named-Man said:
Crono1973 said:
The-Epicly-Named-Man said:
Marudas said:
And thus we continue the baffling trend of Developers thinking they're owed money for used game sales.
It's not the developers, it's the publishers. Developers probably DO deserve money for pre-owned game sales, but publishers are the ones who really want to end the pre-owned market.
Why do developers deserve money for used sales? Do the assembly line workers deserve money from used car sales?
Assembly line workers arent paid on the amount of units sold, sales are everything for smaller developers.
It is my understanding that high sales only affect the likelihood and budget of a sequel. Publishers pay developers to make a game but the profits go to the publishers.

Profit sharing may occur at some houses but it isn't the norm I don't think. Devs are just like factory workers in that they get paid a flat rate (hourly or salary) to build a product but do not earn a commission on sales.


So again, I ask, if devs deserve money from used game sales, do assembly line workers deserve money from used car sales?
Right, well I got owned. The only answer I can give you there is no. But your original post about devs thinking they deserve money is wrong, it's generally publishers who introduce these sort of measures.
You have me confused with Marudas. I never said that.
F*ck, sorry, you have the right to /facepalm there.
 

Epona

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Jun 24, 2011
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The-Epicly-Named-Man said:
Crono1973 said:
The-Epicly-Named-Man said:
Crono1973 said:
The-Epicly-Named-Man said:
Crono1973 said:
The-Epicly-Named-Man said:
Marudas said:
And thus we continue the baffling trend of Developers thinking they're owed money for used game sales.
It's not the developers, it's the publishers. Developers probably DO deserve money for pre-owned game sales, but publishers are the ones who really want to end the pre-owned market.
Why do developers deserve money for used sales? Do the assembly line workers deserve money from used car sales?
Assembly line workers arent paid on the amount of units sold, sales are everything for smaller developers.
It is my understanding that high sales only affect the likelihood and budget of a sequel. Publishers pay developers to make a game but the profits go to the publishers.

Profit sharing may occur at some houses but it isn't the norm I don't think. Devs are just like factory workers in that they get paid a flat rate (hourly or salary) to build a product but do not earn a commission on sales.


So again, I ask, if devs deserve money from used game sales, do assembly line workers deserve money from used car sales?
Right, well I got owned. The only answer I can give you there is no. But your original post about devs thinking they deserve money is wrong, it's generally publishers who introduce these sort of measures.
You have me confused with Marudas. I never said that.
F*ck, sorry, you have the right to /facepalm there.
No problem, I also pay more attention to the posts themselves, instead of who posted the post.
 

Johnson McGee

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Nov 16, 2009
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There's a lot of games I only would bother buying at a used game price, so this kind of protection makes me less likely to buy it at all.
 

DJ Jack

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See, I would be annoyed if this concept was in place for a games like Fallout 3 or Super Smash Bros. You know, where half the fun is unlocking those last few hidden characters or secrets in the game. For a Resident Evil game that is a spin-off of a mini-game on the other hand, I think I can handle using an old save. Even if the player's name is set to Flippy McSeaweedpants.
 

Epona

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Flint0924 said:
See, I would be annoyed if this concept was in place for a games like Fallout 3 or Super Smash Bros. You know, where half the fun is unlocking those last few hidden characters or secrets in the game. For a Resident Evil game that is a spin-off of a mini-game on the other hand, I think I can handle using an old save. Even if the player's name is set to Flippy McSeaweedpants.
You really shouldn't put up with it at all because if you do then next it could be an RPG, party, racing or fighting game.
 

DJ Jack

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Crono1973 said:
Flint0924 said:
See, I would be annoyed if this concept was in place for a games like Fallout 3 or Super Smash Bros. You know, where half the fun is unlocking those last few hidden characters or secrets in the game. For a Resident Evil game that is a spin-off of a mini-game on the other hand, I think I can handle using an old save. Even if the player's name is set to Flippy McSeaweedpants.
True, let them take one right away for one game. Who knows what they will do it too next.
 

ph0b0s123

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Wickerton said:
ph0b0s123 said:
EverythingIncredible said:
ph0b0s123 said:
EverythingIncredible said:
LobsterFeng said:
So wait, it's a bad thing to buy games used?
Yeah, because when you buy a used game, the publisher of the game gets no money for it.
In the same way that producers of movies, books and music don't get a share of their used markets. Did the industry not just win a court case saying their medium should not be treated any differently to other mediums. Why should videogames be different here?
It's just a bunch of penny pinchers who do nothing but read sales charts and treat each used game sale as a lost new game sale. I am not defending it in any way.
And I did not think you were defending it from your comments, but your comment was a good jumping off point for what I wanted to say, about why games should be different to other media when the industry has just been fighting tooth and nails not to be different.

Edit: They can't have it both ways...
Publishers in the game industry probably take too much of the cut. It's the developers that need that hard earned cash. I can't wait until there is a better platform for cutting out the middle man. If we can't do that, I'd accept distributing the profits more appropriately among the talents who actually contributed to a given title. Not just market and distribute...

As for film, there are unions that protect those who work in that medium. I'm pretty sure the game industry lacks that. As for authors, idk. I'm guessing that successful titles get a lot of cash into the hands of the talent.
I have a lot of sympathy for devs vs publishers, musicians vs record companies and authors vs publishers. Always happy for them to get more of the share of the profits of their work. But just because the devs have problems with publishers, why do consumers have to be stuck with the cost of sorting it out.

Again it is not just other media where there are not restrictions on used sales. I don?t expect to have car manufacturers waiting for their cut every time I sell a car, etc. All makers of things have the same argument as to not getting a cut of used sales, but that?s the way it works and always has. Games should be no different. And as consumers the industry will only get away with this if we let them?..
 

weirdee

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Apr 11, 2011
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I don't think developers should be equated to assembly line workers since they actually design the damn thing, as opposed to just putting parts together based on some schematic that somebody else made. If it were the same as assembly line work, car factories would be sweatshops with no overtime pay.

However, they get treated in the same way, and always take the risk for failure, but never reap any benefits should they occur. If this game doesn't go well, it will be "their fault" and nobody at the executive level is going to take responsibility for it.
 

Flight

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This is honestly ridiculous. I wasn't really thinking of getting the game to begin with, but now I'm even less interested.
 

Drejer43

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Nov 18, 2009
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I think its a clever way to fight used gamesales, my only problem is what about people who bought the game new, and want to start from scratch again.
 

Kagim

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What everyone should do to help make sure crap like this isn't pulled again: Not buy it, causing them to suffer financially in a way they can't weasel out of.

What most people will likely do that will fix nothing: Illegally download it. Giving Capcom an excuse for dismal sales, while falsely inflating the ego's of 16 year old's everywhere who think they are fighting the power when really there inability to not play one game has only made sure nothing changes.

But don't worry, why actually aim for change when you can piss and moan, get all the games you want, and feel accomplished while doing fuck spit all.
 

samsonguy920

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How much longer before some company comes up with the bright idea of, "Tired of your old game? Send it back to us for GameCredit which you can use on any of our other used titles!"
If you feel places like GameStop are ripping you off, then you just stop dealing with them or set up your own used game service. You don't gimp the game for players.
Capcom does make fun games, but their list of pros and cons leans heavily to cons, discouraging me from dealing with them.