Capcom Fights Used Game Sales With Resident Evil: The Mercenaries 3D Saved Games

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Epona

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Jun 24, 2011
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weirdguy said:
I don't think developers should be equated to assembly line workers since they actually design the damn thing, as opposed to just putting parts together based on some schematic that somebody else made. If it were the same as assembly line work, car factories would be sweatshops with no overtime pay.

However, they get treated in the same way, and always take the risk for failure, but never reap any benefits should they occur. If this game doesn't go well, it will be "their fault" and nobody at the executive level is going to take responsibility for it.
Designers are devs but devs aren't designers.

Alot of people go into developing a game, the designers, the artists, the coders, the composers, etc... All are devs as they are all contributing to the development of the game but not all are designing the game. It doesn't matter anyway because those who design a car also don't get a cut from used car sales.
 

Plurralbles

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Jan 12, 2010
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the heck?

WHY?

I LOVE replaying games from barebones to completion- if I can't do that more than once with a title I bought new...

Good thing I have no interest in playing htis game to begin with, let me tell ya'.

I think I'll just never buy another game that has capcom's name on it.

Ever. WHy not? Not really missing anything special.
 

AdamG3691

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I REALLY hate to play devil's advocate here, and I'm not sure how the game works, but if you start a new game, is someone forcing you to use the unlocked extras?
if someone buys it used and then complains that it's too easy because they used unlockables, then they should be told to STFU because they could have used weapons that were (to use the RPG phrase) "level appropriate"
 

AdamG3691

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Plurralbles said:
the heck?

WHY?

I LOVE replaying games from barebones to completion- if I can't do that more than once with a title I bought new...
three words: Self. Imposed. Challenge.

if you don't want to use the more powerful weapons, don't.

people complete zelda ocarina of time with 3 hearts, no heart containers, no container upgrades, no nonessential magic upgrades, and no nonessential equipment, like the fireproof and water breathing tunics.

and they still do it.

they get no reward other than their own satisfaction

edit: damn, I forgot double posts don't merge here
 

Aleate

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Aerograt said:
edit:... This game has Leon, right?
Nope.avi. Its got Chris, Jill, Rebecca, Claire, HUNK, Barry, Krauser and Wesker.

As for this, I remember my local Gamestop employee telling me this when I picked up my copy (he said he was playing his all morning) and I didn't think it would really mess with the game that much... well, till I read this.
 

Navvan

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Irridium said:
LobsterFeng said:
So wait, it's a bad thing to buy games used?
Apparently. few publishers even stated it was just as bad, if not worse, than piracy.

My question to them is if a used market exists for everything else, why the hell should games be considered so special?

The PC market has already been hosed. Can't buy used PC games. Which means it's a bigger risk to buy PC. And since very few devs offer demo's these days, it's a MASSIVE risk. It's not surprising to see people pirate when you look at the state of things. Though I'd prefer it if they just didn't buy the games, to send a message that we want nothing to do with people who put DRM on games and don't offer demo's. Then they'd get the message to offer demo's and not put DRM on games.

But life is rarely so stupidly simple.
The reason games should be special is because of the speed a game can be turned around, and the fact it doesn't typically depreciate in value after being used unless it was damaged via scratches. A used car is never as good as a new car, or any electric appliances, ect...

This coupled with the turn around time for a game (it may be sold back the week it was released) means that the used market is directly competing with the new market for sales. This used market gets rewarded with little risk (whatever Gamestop/middleman decides to give you for your used copy). The new market may make a profit but even if they do they get lose lots of $ and they have to take most of the risk regardless (All of the development and such). Thus the used game stores have a much greater reward/risk ratio than developers. Its only natural for them to want to change this situation in their favor.

Current solutions for both this and piracy aren't targeted at the consumer even though they effect the consumer greatly. Hopefully they'll find a way eventually to accomplish their goal without effecting the consumer. The first person to patent such technology could make a lot of $.
 

zHellas

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Feb 7, 2010
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Ih8pkmn said:
*facepalm*

I give it 3 days before this particular DRM is cracked, and it will be cracked using nothing more than a refrigerator magnet and a kumquat!
Oh bullshit! It'll be a tomato! /joke. :p

OT:

Yeah, I do agree with Ih8pkmn that this DRM will be cracked quickly.
 
Apr 28, 2008
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Navvan said:
Irridium said:
LobsterFeng said:
So wait, it's a bad thing to buy games used?
Apparently. few publishers even stated it was just as bad, if not worse, than piracy.

My question to them is if a used market exists for everything else, why the hell should games be considered so special?

The PC market has already been hosed. Can't buy used PC games. Which means it's a bigger risk to buy PC. And since very few devs offer demo's these days, it's a MASSIVE risk. It's not surprising to see people pirate when you look at the state of things. Though I'd prefer it if they just didn't buy the games, to send a message that we want nothing to do with people who put DRM on games and don't offer demo's. Then they'd get the message to offer demo's and not put DRM on games.

But life is rarely so stupidly simple.
The reason games should be special is because of the speed a game can be turned around, and the fact it doesn't typically depreciate in value after being used unless it was damaged via scratches. A used car is never as good as a new car, or any electric appliances, ect...

This coupled with the turn around time for a game (it may be sold back the week it was released) means that the used market is directly competing with the new market for sales. This used market gets rewarded with little risk (whatever Gamestop/middleman decides to give you for your used copy). The new market may make a profit but even if they do they get lose lots of $ and they have to take most of the risk regardless (All of the development and such). Thus the used game stores have a much greater reward/risk ratio than developers. Its only natural for them to want to change this situation in their favor.

Current solutions for both this and piracy aren't targeted at the consumer even though they effect the consumer greatly. Hopefully they'll find a way eventually to accomplish their goal without effecting the consumer. The first person to patent such technology could make a lot of $.
And so why isn't the movie industry flipping their shit over this? The data on the DVD's don't depreciate in Valve. The music on CD's doesn't depreciate in value(well, wouldn't if many people still bought CD's, but still). Point is, games are not special. At least not special enough to not have a used market.

And while they don't depreciate in value, the data on the disk becomes better as the games get updated. Unless you want to argue that, say, an unpatched New Vegas has the same value as a fully patched New Vegas. The games on sale used become inferior when a patch is released.
 

Epona

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Irridium said:
Navvan said:
Irridium said:
LobsterFeng said:
So wait, it's a bad thing to buy games used?
Apparently. few publishers even stated it was just as bad, if not worse, than piracy.

My question to them is if a used market exists for everything else, why the hell should games be considered so special?

The PC market has already been hosed. Can't buy used PC games. Which means it's a bigger risk to buy PC. And since very few devs offer demo's these days, it's a MASSIVE risk. It's not surprising to see people pirate when you look at the state of things. Though I'd prefer it if they just didn't buy the games, to send a message that we want nothing to do with people who put DRM on games and don't offer demo's. Then they'd get the message to offer demo's and not put DRM on games.

But life is rarely so stupidly simple.
The reason games should be special is because of the speed a game can be turned around, and the fact it doesn't typically depreciate in value after being used unless it was damaged via scratches. A used car is never as good as a new car, or any electric appliances, ect...

This coupled with the turn around time for a game (it may be sold back the week it was released) means that the used market is directly competing with the new market for sales. This used market gets rewarded with little risk (whatever Gamestop/middleman decides to give you for your used copy). The new market may make a profit but even if they do they get lose lots of $ and they have to take most of the risk regardless (All of the development and such). Thus the used game stores have a much greater reward/risk ratio than developers. Its only natural for them to want to change this situation in their favor.

Current solutions for both this and piracy aren't targeted at the consumer even though they effect the consumer greatly. Hopefully they'll find a way eventually to accomplish their goal without effecting the consumer. The first person to patent such technology could make a lot of $.
And so why isn't the movie industry flipping their shit over this? The data on the DVD's don't depreciate in Valve. The music on CD's doesn't depreciate in value(well, wouldn't if many people still bought CD's, but still). Point is, games are not special. At least not special enough to not have a used market.

And while they don't depreciate in value, the data on the disk becomes better as the games get updated. Unless you want to argue that, say, an unpatched New Vegas has the same value as a fully patched New Vegas. The games on sale used become inferior when a patch is released.
Well, since the patch can be applied to used copy, they don't lose value. However, removing the shrink wrap, having all the intended contents (book, maps, etc...) and those contents being in new condition has value. Having the disc be new has value as well.

It is possible to get a used copy with all the contents and be in new condition but it isn't the norm. Most used games I have bought are missing something and some are missing everything, you get a gamestop case but yeah, the game industry is not special, they need to learn to deal with the used market just like everyone else. Their tampering in the used market may be illegal. I just wonder if it would be ok for other industries to purposely build a defect into their products to prevent used sales.