Micalas said:
Raeil said:
This actually makes pretty good sense from a business perspective, in my opinion. Rather than investing a ton of money into making a full version, check and see if enough people will be willing to pay for it. At $3, there's no reason not to pay for the "demo" if you're wanting the full version, and if you're waiting to buy a 3DS until MML3 comes out, the price will likely stay the same until then anyway. Bottom line, if the userbase is there, this will happen, but if it's not then Capcom will save a lot of money and time which could be used on other, more profitable, business ventures.
It works well for Capcom, yeah. But think of it this way, 1000 people buy the demo for $3. Sure they only made $3000 dollars but if that's not enough people and they decide not to release it, then they just made $3000 for damn near no work. How would you feel if you were one of the people who wasted money on a demo, trying to coax Capcom into releasing it and then having them shit in your eye?
Um, honestly, spending $3 on a good demo is well worth the money. Sure, it would suck if there weren't enough people to convince Capcom to release it, but that's the risk this venture is taking. It's definitely (in my mind) a better investment than three lottery tickets.
Also, taking your scenario, if Capcom made $3000 on this demo, they would definitely pull the plug for good reason. Enough work has gone into this project, which started in September, that $3000 could barely cover any costs. Honestly, I'd say if Capcom can't get a return of 75% on this demo, then there's no reason for them to keep working on the product, as they've already shown a significant loss.