Capcom Says Resident Evil 6 Will Be "Different"

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gigastar

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Sep 13, 2010
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Lord Beautiful said:
gigastar said:
Nope, quite conclusively a prequel. Capcom stated this was to be Dante's origin story. So thats him getting out into fighting demons in the first place, before he went to set up shop in 3.
And it's usually before or after they say that that they also call it a "reboot of the series" or somesuch. I'm not saying that it isn't supposed to be canon, but rather that it is indeed a reboot of the series, whether the fans want a reboot or not.[/qoute]
Really with every piece of DMC media retconning something from previous media its impossible to see how a reboot will end up being much different.

gigastar said:
Besides if you really care about the DMC series you should know its more about the gameplay, less about the story.
And this is the main reason why I'm not particularly optimistic about this project. Ninja Theory and Unreal Engine 3 spells shitty game. I'm open to being convinced otherwise, but I don't foresee any good coming of this. DINO still pisses me off almost as much as the prospect of Devil May Cry being Ninja Theory'd and Unreal'd, but the gameplay is my main concern.
Now thats a more valid argument than the younger Dante. I just hope NT takes advice from Capcom on this. Either way, if it all goes south, ill just supplant it for Asuras Wrath.

Edit: quoting seems a bit broken there, sorry.
 

Lord Beautiful

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gigastar said:
Now thats a more valid argument than the younger Dante. I just hope NT takes advice from Capcom on this. Either way, if it all goes south, ill just supplant it for Asuras Wrath.
You'd be surprised how reasonable we fanboys can be. On the Capcom Unity forums, gameplay is indeed the main concern of our enraged lot. We'll still ***** about DINO until we're blue in the face, but gameplay comes first.

What I'm afraid of is if the game turns out badly and sells poorly, Capcom will drop the series altogether as opposed to shifting to previously held design philosophies. That's another reason why this project worries me.

As for Asura's Wrath, I'm not quite sure what to think about that. While the art design and premise are interesting, they're also all we've seen so far. Well, that and the quick-time event thingies from that first trailer. I don't find quick-time events very inspiring.
 

Madara XIII

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gigastar said:
Madara XIII said:
gigastar said:
Lord Beautiful said:
While normally I wouldn't be opposed to a reboot of a long-running series that could very well use one, this is Capcom we're talking about, so I'm not holding my breath.

[/DmC rage]
DmC is a prequel not a reboot. Though, Capcom suceeded in getting your reaction to the new Dante right.
Doesn't excuse them dumping that crap on us. Jesus they piss us off with how Wesker dies and now they've turned Dante into something to try and relate with the "audience".

Newsflash. Dante's main persona was to be a snarky jackass who was only emotional when necessary....That being only twice. (When his Brother died and when he thought Trish died)

Sorry I just had to bring that subject to LIIIIIIIIIIIIIIIIIIGHT!

<youtube=obPYsLZwhxE>
Youre missing the point. Capcom stated this was to be an origin story, Dante is obviously a teenager in this game and any number of things can change that look by the end of it.

Besides if you really care about the DMC series you should know its more about the gameplay, less about the story.
True, but honestly I'd love to see the end of the series instead of an origin story. I know I know about this Tony Redgraves persona he went under when first starting out, but there's just a weird inconsistency about it. That being that Sparda had his sons 2000 years ago. Dante's Maturation is either really weird or he hit puberty later than Justin Bieber.
 

gigastar

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Sep 13, 2010
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Lord Beautiful said:
gigastar said:
Now thats a more valid argument than the younger Dante. I just hope NT takes advice from Capcom on this. Either way, if it all goes south, ill just supplant it for Asuras Wrath.
You'd be surprised how reasonable we fanboys can be. On the Capcom Unity forums, gameplay is indeed the main concern of our enraged lot. We'll still ***** about DINO until we're blue in the face, but gameplay comes first.

What I'm afraid of is if the game turns out badly and sells poorly, Capcom will drop the series altogether as opposed to shifting to previously held design philosophies. That's another reason why this project worries me.
If theres one thing that MvC3 showed us, its that Capcom will never forget about its franchises. Besides i still dont think they would have let NT develop DmC without a reason. I mean, someone at Capcom must know how badly theyve done so far.

As for Asura's Wrath, I'm not quite sure what to think about that. While the art design and premise are interesting, they're also all we've seen so far. Well, that and the quick-time event thingies from that first trailer. I don't find quick-time events very inspiring.
I dont think it counts as proper QTE's if the game is pulling them throughout the game. Besides, this game has promise for a good story, as its not actually made by Capcom.
 

gigastar

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Sep 13, 2010
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Madara XIII said:
gigastar said:
Madara XIII said:
gigastar said:
Lord Beautiful said:
While normally I wouldn't be opposed to a reboot of a long-running series that could very well use one, this is Capcom we're talking about, so I'm not holding my breath.

[/DmC rage]
DmC is a prequel not a reboot. Though, Capcom suceeded in getting your reaction to the new Dante right.
Doesn't excuse them dumping that crap on us. Jesus they piss us off with how Wesker dies and now they've turned Dante into something to try and relate with the "audience".

Newsflash. Dante's main persona was to be a snarky jackass who was only emotional when necessary....That being only twice. (When his Brother died and when he thought Trish died)

Sorry I just had to bring that subject to LIIIIIIIIIIIIIIIIIIGHT!

<youtube=obPYsLZwhxE>
Youre missing the point. Capcom stated this was to be an origin story, Dante is obviously a teenager in this game and any number of things can change that look by the end of it.

Besides if you really care about the DMC series you should know its more about the gameplay, less about the story.
True, but honestly I'd love to see the end of the series instead of an origin story. I know I know about this Tony Redgraves persona he went under when first starting out, but there's just a weird inconsistency about it. That being that Sparda had his sons 2000 years ago. Dante's Maturation is either really weird or he hit puberty later than Justin Bieber.
Erm, Sparda, in fact, lived most of those 2000 years. Im not certain as to the circumstances of his death, but bieng a demon he must have had better longevity than most humans.

Also i think Dante would have been significantly quicker to get into demon hunting if he was 8 years old when demons killed his mother. If Dante was born 2000 years ago, then each game should be describing Sparda's exploit as being about 10 years ago.
 

WhiteTigerShiro

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Torrasque said:
WhiteTigerShiro said:
You know it's a bad sign for a franchise when you have to completely revamp its gameplay every-other game. Though arguably, the gameplay was never the problem with Resident Evil. RE4 would have been just as fun had it been done in the style of the first two games.
Because staying fresh is a bad thing.
I think the best games out there are the ones that make adjustments to the current product in order to make it more enjoyable for everyone.
While playing RE4 a thousand times would be fun, it doesn't really do anything besides beat a good healthy horse to death.
Staying fresh has nothing to do with it, and adjustments and revamps are two completely different things. Take the Mario series, for example. They've all been pretty much exactly the same ever since Mario 64, give or take a few minor adjustments like the backpack in Sunshine. Part of the difference is that Mario isn't trying to force some terrible story down our throats that needed to be resolved long ago; which really, was the main point of my post.

The problem with RE5 had nothing to do with the fact that it was the same gameplay style as RE4. The next Resident Evil game will suck or rock, regardless of what they do with the gameplay (unless they do something bad with the gameplay, at which point I'll be reminded of the old saying about fixing something that isn't broke).
 

PrototypeC

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I can get scary in all sorts of places, but when I play RE, I want over-the-top action, explosives, chainsaws, secret agents, giant tentacled monsters and huge guys crashing through walls following me everywhere.

Early Resident Evil games were more scary, but still ridiculous. I think Capcom could work a little harder in the atmosphere department and make more legitimately scary enemies, but I beg you Capcom, put FUN first.
 

Hulk Snake

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New direction? RE: Go karts. Yes!
MattRooney06 said:
i would like to see a Resident evil where we play as a normal citazen of raccoon city, just trying to escape, not being able to use handguns well unless they practice, building barricades and decideing weather or not we can trust other survivors that would be fun

EDIT: wait did i just describe the marketing treatment for dead island?
No you just described RE: Outbreak. Oh, please just make a glitch and lag free better version of Outbreak and we'll all be happy.
 

Arisato-kun

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Resident Evil stopped being scary when the controls only became semi-broken instead of borderline unbearable. Work the shooter angle well Capcom but make my resources scare so it's actually a challenge.
 

Karthek

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As long as Capcom doesnt pull another crappy 9-slot inventory out of their butts, ill play it. <3 Resident Evil!
 

BrionJames

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Blindrooster said:
BrionJames said:
Why can't it be both?
I dont get very scared when I'm in a hallway filled with zombiez......and a shotgun with oodles of ammo. gotta make ya feel helpless to scare. :) But, people are scared by different things.
True. Being scared and being in the midst of an intense situation, such as being in a hallway filled with zombies with no ammo, are two different things. The majority of a survival horror game being scary is tied up in its atmosphere, not the intesity of the situation. Any old shooter can give you that, but sitting up at night with the lights off creeping through an old mansion or a empty police station can really give you the heebie-jeebies. I don't see why the two can't be in the same game and still be considered both intense and scary.
 

Chopliver

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I just want to be able to pull the trigger and move at the same time. I don't care if it's ridiculously inaccurate. Having to set yourself up like a tripod just to fire a pistol gets old fast.
 

duchaked

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Radoh said:
duchaked said:
so uhh...take away the tank controls? that's a start

Radoh said:
My prediction? Leon S Kennedy, back with a vengeance and roughly twice the size of Chris Redfield in RE5.
So much muscle he refuses to use a gun and instead runs (hobbles) around punching zombies in the face, decapitating Tyrants by putting them in headlocks, and arm wrestling El Gigantes.

Oh, and Wesker's back. Do you really think you can kill Wesker? Not a chance friend.
everything you said here...had better come true
I just roll with the trends, if they say Chris is now three times bigger than what he was, what other way is there to go?

Plus, its Wesker, it took a
Shot to the face, falling out of a stealth bomber INTO a volcanic crater, getting shot like a million times in the chest, ran through with not one, but TWO giant knives, and he was still fit to fight. He fell in lava and STILL was a threat. It took two missiles and a lava bath to "put him down".
I still don't think that's enough.
apparently someone involved in making RE5 (be it the director or Wesker's voice actor) I read somewhere said that Wesker won't be coming back in RE6, that
he's dead for good
however, might not be true cuz he's too cool not to be included in a future game haha

but it's whatever. I'm not a huge RE fan so I'm not really all that concerned. but who can argue with someone with a cool voice, persistent shades, and can dodge bullets matrix style? xD
 

masticina

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Of course I am still waiting on the Cell Shaded, Soft Classic Music Playing, Romantic Storyline with deep touches of a society pressures and issues being dealt with. Yes RE6 will definitely be greatness

*Yeah..*

I dunno can they make a good RE again? If they go the Scary route they can do that we have way to many action games, shooters and so on. A scary game in what you are weaker then the opponents sounds like allot of fun [so unlike RE4, a good game but lets be fair.. shotgun blast through the head!]

I feel that times change and even though if an "off timezone" you can make a certain type of game like lets say making a JRPG right now it probably won't be seen as super great. Because the current market pulls so much to shooters and action games. Hell maybe Indie games indeed can wake up the sleeping giants.

Back to RE6, can they make a great game? I think so.. if they dare to do something. They have to make choice if they want to much they might put water by the wine.
 

chanceisshane

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What I want is a superb merging of action and horror. Moments that make you go "HOLY SHIT" and moments that scare the shit out of you. Long moments of tension and fright unexpectedly broken down into chaos or something. Just because something has action in it does not mean that your loaded up with ammunition, or just because something has horror in it does not mean that there cannot be jaw dropping moments. Maybe I am asking for too much.
 

refanrl1

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First off when they made re4 it was different but very good game, but it was suppose 2be about the zombies. And 5 wqas great also but it wasn't scary any more. You got people riding bikes and and shooting arrows back. I miss the zombies so I hope its not f'd up...bring the zombies back!!!
 

RaNDM G

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As long as the story doesn't bomb like RE 5, I'm fine with whatever changes they make.