I LOVE both of these games, to spite how different they are, both of these games from 1998 are foundation stones of my childhood gaming experience. I have played through both of them more times than I can remember and including the other re-releases, special editions and also playing all the sequels.
But the comparison between how each of these games are re-released on portable consoles, it couldn't be much of a more unfavourable comparison.
PSP - Metal Gear Solid (original release in 1998)
Available portable: 2009
Game costs: $10
Media: Digital Download (with cross play on PS3)
Platform costs: $99
Buttons: analogue nub, 4x face buttons, 2x shoulder buttons
Screen Resolution: 480 × 272 3.8-inch
3DS, Ocarina of Time (Original Release in 1998)
Available portable: 2011
Game costs: $40
Media: Bulky Cartridge
Platform cost: $170
Buttons: analogue nub, 4x face buttons, 2x shoulder buttons and touchscreen
Resolution: 400x240*
Screen: 3.5-inch
[small](*the lenticular effect means in 2D you only have 400 horizontal pixels and in 3D each eye only sees 400 horizonal)[/small]
_______
3DS does of course have 3D and a generally slightly sharpened models, though these aren't selling points to me. I'm not going to go back to Ocarina of Time or MGS for the graphics. I don't want a "Star Wars Special Edition". Overall they both compare very closely in the aspect of returning-to-older-games-on-the-go in terms of capability except...
$40 cartridge vs a $10 download.
I am a HUGE fan of these games but I am NOT paying $40 and with inconvenience of a cartridge with portable gaming. The 3DS is big enough as it is (6x the volume of the iPod Touch, BTW) and having multiple cartridges for whichever game you should want to play and the necessary holder for them... it's not really pocket gaming any more. It's back-pack portable.
I am really disappointed in this, I was expecting a new console like 3DS to fully embrace full download to SD-card with only super-duper titles getting Cartridge releases.
I have so many classic games loaded on my battered but faithful old PSP:
-Tomb Raider I, II, 3, Last Revelations + Chronicles
-Metal Gear Solid
-Final Fantasy IX
-Resident Evil: Director's Cut
I can fit dozens of games onto my (44ml volume) iPod Touch. And I don't have to worry about losing a $40 cartridge out of a hole in my pocket. To me, this choice in games is absolutely pivotal as having that choice while on the move frees me to play what I really am in the mood for. And don't have to have worry of taking too much, or regret not taking that game.
I got a Nintendo DS because it was cheap... but everywhere I search I see low-detail games selling for such a high price, 360 games that have come out this year are often cheaper. Mario Kart DS came out almost 6 years ago yet still costs 2x as much as Halo Reach that came out less than a year ago.
Basically, I am wondering how much of a foul-up Nintendo has made sticking with Cartridge Media in 2011?
{NOTE: I am British, but I am putting all prices in US Dollars as they seem more universally recognised. The price differences are similar in the home of the socks-and-sandals people}
ITT:
-why 3DS fails
-if this is an over-reaction
-HOW THIS CAN BE REVERSED (please, not all doom and gloom)
-Portable gaming in general (extra points for whoever mentions Rage iOS's awesomeness)
But the comparison between how each of these games are re-released on portable consoles, it couldn't be much of a more unfavourable comparison.
PSP - Metal Gear Solid (original release in 1998)
Available portable: 2009
Game costs: $10
Media: Digital Download (with cross play on PS3)
Platform costs: $99
Buttons: analogue nub, 4x face buttons, 2x shoulder buttons
Screen Resolution: 480 × 272 3.8-inch
3DS, Ocarina of Time (Original Release in 1998)
Available portable: 2011
Game costs: $40
Media: Bulky Cartridge
Platform cost: $170
Buttons: analogue nub, 4x face buttons, 2x shoulder buttons and touchscreen
Resolution: 400x240*
Screen: 3.5-inch
[small](*the lenticular effect means in 2D you only have 400 horizontal pixels and in 3D each eye only sees 400 horizonal)[/small]
_______
3DS does of course have 3D and a generally slightly sharpened models, though these aren't selling points to me. I'm not going to go back to Ocarina of Time or MGS for the graphics. I don't want a "Star Wars Special Edition". Overall they both compare very closely in the aspect of returning-to-older-games-on-the-go in terms of capability except...
$40 cartridge vs a $10 download.
I am a HUGE fan of these games but I am NOT paying $40 and with inconvenience of a cartridge with portable gaming. The 3DS is big enough as it is (6x the volume of the iPod Touch, BTW) and having multiple cartridges for whichever game you should want to play and the necessary holder for them... it's not really pocket gaming any more. It's back-pack portable.
I am really disappointed in this, I was expecting a new console like 3DS to fully embrace full download to SD-card with only super-duper titles getting Cartridge releases.
I have so many classic games loaded on my battered but faithful old PSP:
-Tomb Raider I, II, 3, Last Revelations + Chronicles
-Metal Gear Solid
-Final Fantasy IX
-Resident Evil: Director's Cut
I can fit dozens of games onto my (44ml volume) iPod Touch. And I don't have to worry about losing a $40 cartridge out of a hole in my pocket. To me, this choice in games is absolutely pivotal as having that choice while on the move frees me to play what I really am in the mood for. And don't have to have worry of taking too much, or regret not taking that game.
I got a Nintendo DS because it was cheap... but everywhere I search I see low-detail games selling for such a high price, 360 games that have come out this year are often cheaper. Mario Kart DS came out almost 6 years ago yet still costs 2x as much as Halo Reach that came out less than a year ago.
Basically, I am wondering how much of a foul-up Nintendo has made sticking with Cartridge Media in 2011?

{NOTE: I am British, but I am putting all prices in US Dollars as they seem more universally recognised. The price differences are similar in the home of the socks-and-sandals people}
ITT:
-why 3DS fails
-if this is an over-reaction
-HOW THIS CAN BE REVERSED (please, not all doom and gloom)
-Portable gaming in general (extra points for whoever mentions Rage iOS's awesomeness)