Digital download to flash memory (SD-card) has all those advantages as well.the spud said:I actually like cartridges. They have quick loading times, don't scratch easily and high memory capabilities aren't really necessary for portable games.
Digital download to flash memory (SD-card) has all those advantages as well.the spud said:I actually like cartridges. They have quick loading times, don't scratch easily and high memory capabilities aren't really necessary for portable games.
Doesn't the vita have an app store in the form of ps suite?Stall said:I own a PSP. Sure, it can play music, but the internet browsing is definitely not as nice as a smartphone, simply because its annoying to type on. This might be fixed with the Vita, sure, but you are sort-of overlooking an entire f'ing app store of functionality. Even if a Vita could function as a phone, then it still couldn't begin to hold a candle to the number of functions a smartphone or tablet has.
And if you've ever taken notes in a science or math course with a laptop or netbook, then you'd understand the value of a tablet![]()
Yet this isn't that market. PC has worked under a VERY VERY DIFFERENT set of rules since the beginning of the current console generation.Treblaine said:PC has gone almost completely digital. I struggle to find hard-copies of PC games and even then they are only valued for the CD-key that is inside the box that unlocks a version for steam... you don't even need the disc.
The limitation of choice stems from what it has since the launch of the 3DS: Nintendo's incredibly weak 3rd party support. Carts are hardly the issue, as a good game will sell itself if it's made available to its market.And things have changed. It isn't 2005 any more and people want MORE choice when it comes to games and with the price of 3DS games and the inconvenience of cartridge really does limit choices.
Given the amount of data that these games require, without a strong internal storage system, full-production games (assuming to have 3D graphics) would consume the entirety of an SD card quickly. My Monster Hunter Freedom Unite install on my PSP consumes over half of my card, yet I consider it vital to actually enjoy the game (since I played multiplayer, not having to force loading-lag onto everyone is a must).You can only afford one game (when you could afford half a dozen) and you can only carry one game within the body of the device.
The cost difference is not the problem. You are comparing the price of a 7 month old system to a 7 year old system while at the same time comparing a re-ported game to a remade game. Of course you can't digital download OoT 3D, 3D takes up more space, it'd fill the SD card in one shot.Treblaine said:snip
Available portable: 2009
Game costs: $10
Media: Digital Download (with cross play on PS3)
Platform costs: $99
Buttons: analogue nub, 4x face buttons, 2x shoulder buttons
Screen Resolution: 480 × 272 3.8-inch
3DS, Ocarina of Time (Original Release in 1998)
Available portable: 2011
Game costs: $40
Media: Bulky Cartridge
Platform cost: $170
Buttons: analogue nub, 4x face buttons, 2x shoulder buttons and touchscreen
Resolution: 400x240*
Screen: 3.5-inch
snip
It does have a wi-fi dependant internet browser, a dowload store that includes an increasing amount of stupid applications like a calculator, and it does have a music player which can process a few different sound file types through the SD card.Treblaine said:3DS ONLY plays games, and it fails for that (also for having pretty naff games).
Well I like these Nintendo games, and the idea of playing them portably, I just don't like the price or presentation.Tommeh Brownleh said:Personally, I love my 3DS. The star fox game that came out 2 days ago is great! I don't see why people complain so much about it. 3D hurt your eyes? Turn it off. Too expensive? Buy it pre owned. Don't like cartridges? Prefer coasters with games on them? Guess this system isn't for you then. If you don't like something, don't buy/use it. SIMPLE
No. They wouldn't take up a whole SD card.Atmos Duality said:Given the amount of data that these games require, without a strong internal storage system, full-production games (assuming to have 3D graphics) would consume the entirety of an SD card quickly. My Monster Hunter Freedom Unite install on my PSP consumes over half of my card, yet I consider it vital to actually enjoy the game (since I played multiplayer, not having to force loading-lag onto everyone is a must).
And that isn't even the stock PSP SD card; I upgraded it straight away.
This is the one major limitation that carts can overcome until we finish that transition. If you want more hardcore games on the 3DS, you will need more storage internally, and that's just something we aren't going to see for some time (not even the Vita will be able to hold all that many titles at the specs they're pimping).
It does, yet I find this to be irrelevant in a market that does both digital downloads and retail sales. It's an exaggeration of terms if nothing else.Treblaine said:Storage is cheap and easy to upgrade. It gives you the flexibility to mix the big games and the small games as you see fit.
Uh do you mean 3D as in "Super Mario 64 was a 3D game, while mario 3 was a 2D game"tstorm823 said:The cost difference is not the problem. You are comparing the price of a 7 month old system to a 7 year old system while at the same time comparing a re-ported game to a remade game. Of course you can't digital download OoT 3D, 3D takes up more space, it'd fill the SD card in one shot.
The problem is clearly the catalog. Wait until it gets a mariokart and then check if it improves.
Well, that's what I am kinda saying.Atmos Duality said:It does, yet I find this to be irrelevant in a market that does both digital downloads and retail sales. It's an exaggeration of terms if nothing else.Treblaine said:Storage is cheap and easy to upgrade. It gives you the flexibility to mix the big games and the small games as you see fit.
The only thing that's keeping Nintendo from succeeding with the 3DS is their complete inability to adapt to a changing market; not because of their hardware limitations but because of limited software.
They could cut prices, stop selling carts (which again, would be STUPID at this time) and provide full down-loadable games TOMORROW, and it wouldn't change a thing. The 3DS would still be in the toilet, and people would still be bitching about how there's nothing worth buying on it.
I recall Sony marketing their downloadable PSP releases at the same price as UMD-retail, despite being able to bypass the markup cost entirely.Treblaine said:Well, that's what I am kinda saying.
3DS DOES have an SD-card slot, games like Star Fox 64 should be released to download to SD-Card and a $10 digital download. Yet that and similar (OoT) are being released as full priced cartridge games. We are coming up on 8 months since the 3DS has been on the market, well over a year since the hardware has been known, why is it all we are seeing is overpriced ports?
If it's anything like the Ocarina of Time re-release, it might still be worth it. Nintendo did go back to improve the textures and models CONSIDERABLY. I didn't feel cheated of my 40 bucks there at least, but then again, I never owned an N64 (played OOT at my friend's years back) or a Gamecube, so I didn't own either prior version of the original.MGS3 on 3DS will be $40, while at the same time the game is being released with two-other games for $50 in full-HD.
This is a problem Nintendo has had since the Gamecube; they just couldn't get much serious 3rd Party support. I don't know what it was about their business model, but it just pushes 3rd parties away.The problem is why should Third-party developers make serious games for 3DS when they are sharing shelf-space with a hoard of $40 re-releases.
-Street Fighter 4
-Resident Evil Mercenaries
-Metal Gear Solid 3
-Dead or Alive
-Ridge Racer
-Blazblue
-Splinter Cell: Chaos Theory
All safe rehashes. All seen before. All better and CHEAPER elsewhere.
These re-releases should be a side-show, and pushed by convenience as cheap digital download. Cartridges should be dedicated to the 3DS equivalent of DS's big hitters like Pokemon, Mario Kart, Phantom Hourglass and Castlevania.
You couldn't go to a coffee shop and borrow the wi-fi while you nurse a $2 coffee?Atmos Duality said:I recall Sony marketing their downloadable PSP releases at the same price as UMD-retail, despite being able to bypass the markup cost entirely.
I recall originally wanting to download Monster Hunter Freedom Unite, but decided on the UMD because it was the same price, and didn't require me stealing wireless from my neighbor (was still on 56k at the time) in case it ever became corrupt or my card went bad.
The thing is, Nintendo IS conforming to industry standards by stiking with cartridges for 3DS, as they did with NDS. The problem is how re-writeable flash-memory is clearly superior.If it's anything like the Ocarina of Time re-release, it might still be worth it. Nintendo did go back to improve the textures and models CONSIDERABLY. I didn't feel cheated of my 40 bucks there at least, but then again, I never owned an N64 (played OOT at my friend's years back) or a Gamecube, so I didn't own either prior version of the original.MGS3 on 3DS will be $40, while at the same time the game is being released with two-other games for $50 in full-HD.
If you did, I can see how you would feel ripped off here.
Speaking of, I still don't own MGS3. All the used PS2 copies ceased to be after last Christmas...
This is a problem Nintendo has had since the Gamecube; they just couldn't get much serious 3rd Party support. I don't know what it was about their business model, but it just pushes 3rd parties away.The problem is why should Third-party developers make serious games for 3DS when they are sharing shelf-space with a hoard of $40 re-releases.
Today, it's in part due to a marketing image problem; Nintendo pissed away any serious credibility they had when they started making gimmick-wank with the now-dead Wii.
(Before you make the common comparison, at least the 3D is purely optional and hardware-controlled)
Keep in mind, this was going on when Nintendo was still CONFORMING to industry standards (mini-DVDs instead of carts; similar performance specs to their competition).
If Nintendo is to remain relevant in the next console generation (they are in serious danger of going the way of Sega here) they need to show that they can still bring good games to their system, regardless of what medium they come on.
Actually, at the time, I literally couldn't. I tried to nab some at the local McDonald's but the manager kept the wifi access off during the daytime.Treblaine said:You couldn't go to a coffee shop and borrow the wi-fi while you nurse a $2 coffee?
Eh..that list is iffy in places (I don't like Resident Evil, but your mileage may vary), and it's an absolute joke compared to the PS2 library (well, what isn't this side of Steam?)Gamecube had great third party support:
-Eternal Darkness
-Resident Evil
-Resident Evil Zero
-Final Fantasy: Crystal Chronicles
-Star Wars: Rogue Squadron II
-Star Wars: Rogue Squadron 3
-Resident Evil 4 (lead-platforms plus 6 month exclusivity)
-Ikaruga
It became a moot point when Nintendo started denying certain quality titles from reaching the Wii because they were "Too mature" for the US market. This is part of what I mean when I say that Nintendo has this bizarro-world relationship with 3rd party developers.Plus the Wii-motion controls were very difficult for conventional applications. This has changed with the Wii-motion-Plus gyroscope, but I just see this as too little too late.
I made the same comment last year about that lineup. If the 3DS actually had a strong launch lineup those ports would make for a very strong sell. As it stands, they barely qualify as life support.Nintendo has third party support here with 3DS, only they fouled up by accepting a load of overpriced ports, low on content. Maybe they are alienated after they
That won't work for me; I don't own a PS3 or 360. I play my buddy's when the mood strikes me.PS: I'd recommend you get MGS3 as the 360/PS3 release of the Metal GEar Solid HD Collection.
Oh. Well, fuck that then. I put up with clawing in MHFU on my PSP, I'm not doing that shit again. Ocarina of Time worked pretty well, due to the pacing of the game, but I TRIED to play Portable Ops on my PSP (only MGS game I own) but the controls were just unbearable.MGS3 is NOT suitable as a portable-game, and really it NEEDS a 2nd analogue stick. I played the original PS2 release and then the limited-re-releases of the "Subsistence version" that is tweaked to have a full 3d camera like seen in MGS4 and it improves the game SOOOO much. Plus you get Peace Walker packed in as well, another MGS game that desperately needs a 2nd analogue stick to look around.