FlyAwayAutumn said:
Sonic Doctor said:
FlyAway: What system did you get it for? Where did you pre-order it from, wondering because of the T-Shirt thing. I got my limited edition from Amazon, what I got was the the hardback book binding type case with the alternate cover look, a CD with the 20 music tracks from the game, and the 40 pages of concept art attached to the inside of the front inside of the book case. I really love the case it is just awesome, this might be strange, but I can't stop smelling it. It smells like new trading cards, Yu-gi-oh cards to be exact, which is funny because Konami are the ones that do the Yu-gi-oh cards and games as well. I just love that smell, it must be the epic smell of Konami.
I need to practice writing articles, so when I finish the game, I will try my hand at my first user review to post here. It will most likely be a must buy review of the game, unless something goes wrong, I am about as far into the game as FlyAway.
I got it for 360 and preordered at gamestop. Also shorten my name to Autumn instead of FlyAway. It sounds sexier that way.
Okay, I will do that Autumn. I was just typing fast and I just cut it off in the middle to save time. I tend to be very wordy when I a discuss most anything. So it is good to find typing short cuts.
Casual Shinji said:
FlyAwayAutumn said:
Have you played Lords of Shadow? It's not light and heavy attacks it's area and direct attacks, I'll give you area is basically light attack, and direct is basically heavy. But the combat IS fast and smooth I've even grown to prefer it over previous CV titles.
Also stop saying this new CV copied GoW that's a stupid fucking thing to say, there have been previous 3D Castlevanias that have used this same basic configuration. If anything GoW copied CV with the chains. Besides that what does it matter if it's similar to another game? "Oh look this 'Castlevania' bullshit has castles it's copying Tenchu" or some other game that has castles.
Edit: Oh look triple post. Is that a new record?
I played the demo and I'll say it again; the combat feels slow and cumbersome. And anyone can see that they took the GoW approach when designing the combat.
I'm not hating on the game, I'm just extremely disappointed that they took the easy way out with the whip by making it the usual chainblade.
The problem with saying chain blade is that it isn't a chain blade. A chain blade would be a blade that can be used as a sword and then when the user wants, it can be used as a whip-like chain.
The combat cross in Lords of Shadow, has no blade. It is a big metal cross, and the chain comes out of the top of the cross. There is no blade/blade action. It is pure chain whip. If you play the first ever Castlvania game, you will see that it isn't a straight whip Belmont is using, it is a chain with usually something attached to the end of it.
I totally agree with Autumn. The combat is fast. It is fast if you are playing it properly. If you sit there and just occasionally press X or Y a couple times, you aren't going to be attacking very fast. Heck, the majority of the attacks I have unlocked are combos of 5 or more buttons, some have up to 12. The more you chain your button presses, the faster the combat gets. Of course it slows down if you get hit, that is a given.
diabla616 said:
I am SO keen for this game. I haven't bought it yet, but have plans to go and buy it tomorrow. I'm a longtime Castlevania fan, and have been waiting for a game to come out on the 360 since I got a 360.
If you keep an open mind, you will love it.
The problem I see with some of the comments in this thread are people are constantly comparing the game to other games, or saying that it is not like their favorite Castlevania game. Seriously, if they don't like this game because it isn't like a previous one, they should go back and play that game if that is what they like. Let the people that want to have a new game when a new game comes out, instead of playing the same thing over and over again. Variety is the spice of life, to use a cliche.
People need to stop comparing games to other games. I've never played God of War, but so what if the combat is like GoW. Even if I had played GoW, I wouldn't be thinking that when playing Lords of Shadow, because I don't think that way when playing games.
I keep my mind free and clear, I've never compared a game to another, unless it is a game in the same franchise, even then I don't criticize when it isn't warranted because of obvious reasons that need to taken into account.
Some people here have complained that LoS isn't a 2d side scroller, so it won't measure up to the 2d side scroller Castlevanias. Yes that is right the 3d won't measure up to the 2d, not because the 2d was better or what not, it is because you can't sit there and compare 3d to 2d because they are two completely different animals. With 3d you will have to have a totally different control scheme, so you can't compare 3d and 2d in that sense, or really any other sense.
Ashsaver said:
I understand where you're coming from,and i respect that and I might have like the game more too,but my problem with Lord of Shadow was,It's Castlevania.
I didn't grow up with Symphony of the night,but older Castlvanias,and to me Castlevania is always be 2d(or it can be 2.5d consider how good Shadow Complex was) action side-scroller filled with horror cliches Greek mythologies (some people forget that Castlevania started as a horror game. Yes,Castlevania was suppose to be scary.)
First, you didn't have to grow up with Symphony of the Night, since it was re-released several months maybe year or more ago. (That is how I got to play it, for the first time on my 360.) The only thing different between the 2d SotN and others against the older 2d Castlevanias, is the RPG elements like inventory and experience.
On the whole 2d/3d thing, see the paragraph just before your quote.
I don't get your horror game comparison. Do you not see Lords of Shadow to be a horror game? I can't see how it is not. It also still has the horror cliches and Greek mythologies that other games had. (Titans and Pan, how is that not Greek?) And so far the major enemies have been Lycans, how are glowing red-eyed werewolves not a horror cliche. The game also covers other mythology with goblins and trolls. Still, Castlevania has always dealt with stuff from all mythologies and religions. So far, LoS is doing that.
I feel what you were trying to say was that LoS has no horror elements. The problem with that is it does.
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Okay, I'm done. This post itself has turned into a Titan.