Certain Pre-Owned Games Can Be Blocked on the PS4!!

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lacktheknack

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BrotherRool said:
Signa said:
Assassin Xaero said:
Mr.Mattress said:
(I'm gonna go ahead and say EA)
Valve did this LONG before EA did, and yet people still praise Valve like they are God and bash EA. Go figure.
Irrelevant. Steam and Valve sells their games at far below the cost of your average used game. Why buy used if new is just as cheap? If you're concerned that the tech in the PS4 can also be used to keep a player from bringing their games over to a friends house, it is also irrelevant when using Steam as an example. A player going to a friend's house can log into his steam account on his friend's PC and play the game there. That is something that would be theoretically impossible with the no used games tech we've been hearing about.
So it doesn't matter that Steam actively blocks the reselling of third-party used games that you own a disk for because they let you pay them money for sales on games?

So if Sony offer sales for games this will be fine too?
If a publisher releases a game that I cannot resell on console, but offers it to me for ten bucks, then yes, I'm OK with this.
 

Epona

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PoolCleaningRobot said:
Crono1973 said:
wulf3n said:
PC is an open market whereas the console is not. EA can release their games with any lock they want on PC but on console those locks have to be approved by the console manufacturer.

Did you know that Sony locked the PSP to 2/3 of the full clock speed until 2007?

http://www.joystiq.com/2007/01/15/did-you-know-333mhz-is-officially-unlocked/

This is what I am talking about. What happens with a console or a handheld is completely in the control of the manufacturer. Sony is obviously allowing these locks and to me, that makes them as culpable as the publisher who implements it.

I'll bet that we will see these anti-used locks on the PS4 and the 720 but not on the WiiU and that would be because Nintendo won't allow it.

*sigh*. Yes, your psp article proved that console manufacturer has complete and utter control over its HARDWARE. A console cannot simply magically alter the software of whatever is put into the machine. And no, pc's and consoles are not that different when it comes to how "open" the market is. Its "openness" is determined by whether or not you have money to get a game published. Obviously, its much easier to develop for something like Windows pc because you have easy access to the necessary tools and a distribution method.
Really?? Just forget it.

With your logic a publisher could write a virus and Sony couldn't do anything about it since a virus is software.
 

wulf3n

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Crono1973 said:
wulf3n said:
Crono1973 said:
PC is an open market whereas the console is not. EA can release their games with any lock they want on PC but on console those locks have to be approved by the console manufacturer.
Do they? [that's a serious question BTW, I honestly don't know the power Microsoft/Sony have over Publishers, if you have evidence I would love to see it]

The only console company I know of that's really enforced any sort of restrictions on 3rd party developers/publishers is Nintendo [like you mentioned earlier] which hasn't really worked too well for them as not many companies want to put up with all the crap, which is, as far as I'm aware, why Nintendo consoles have fewer 3rd party games, and fewer games is bad for everyone.
In the post you quoted there was a link to show that Sony wouldn't allow developers to go over 222MHz on the PSP until 2007.
Like PoolCleaningRobot said that's hardware related. Where's the evidence that Sony/Microsoft have prevented software content i.e. Online-Passes, Questionable Moral Content etc.

Besides why would you want a single entity dictating what publishers/developers can do with their games?

edit: I should probably expand on what I mean by "Hardware related"

With the PSP link, Sony may have capped the processor speed, but they haven't prevented a publisher from releasing a game based on moral/ethical reasons.

The only way they could prevent publishers from used sales from a hardware perspective would be to remove internet connectivity.
 

lacktheknack

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Smeggs said:
I'll just refuse to buy any games that publishers choose to do this with. If you're not going to even give the trust to your consumers to buy your game, if you don't have enough faith in your product that not enough people will buy it new, then why the hell should I buy a product that the creators felt wasn't good enough to do well on its own?

I will not be forced to buy a game new or not at all. I'm not a fucking child to be lead around by the ear.

If Microsoft chooses not to do this, that will easily decide my choice between either next-gen console.
If you refuse to purchase games that have any form of anti-piracy (because it shows that you "don't trust your consumers to buy your game"), you're limited to gog.com. EVERY game has some form of DRM, even if it's only basic (except stuff sold from gog.com, as mentioned).
 

Smeggs

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Murmillos said:
I would have no problem if the PS4 or the next xbox blocked used games if that meant the prices for buying games NEW dropped to $30 or less.
This I could more than live with. If their problem is that they think they're losing so much money from used game sales, then they should probably start charging what the discs realistically should sell for.
 

Epona

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wulf3n said:
Crono1973 said:
wulf3n said:
Crono1973 said:
PC is an open market whereas the console is not. EA can release their games with any lock they want on PC but on console those locks have to be approved by the console manufacturer.
Do they? [that's a serious question BTW, I honestly don't know the power Microsoft/Sony have over Publishers, if you have evidence I would love to see it]

The only console company I know of that's really enforced any sort of restrictions on 3rd party developers/publishers is Nintendo [like you mentioned earlier] which hasn't really worked too well for them as not many companies want to put up with all the crap, which is, as far as I'm aware, why Nintendo consoles have fewer 3rd party games, and fewer games is bad for everyone.
In the post you quoted there was a link to show that Sony wouldn't allow developers to go over 222MHz on the PSP until 2007.
Like PoolCleaningRobot said that's hardware related. Where's the evidence that Sony/Microsoft have prevented software content i.e. Online-Passes, Questionable Moral Content etc.

Besides why would you want a single entity dictating what publishers/developers can do with their games?
Nintendo censored games coming to North America, did you know about that? Oh, but they can only control the hardware??

Why would I want a single entity dictating?? It isn't what I want it's just how it is. That you can't accept that is your problem, not mine.

Like I told the algea scrubbing robot, forget it.
 

Smeggs

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lacktheknack said:
Smeggs said:
I'll just refuse to buy any games that publishers choose to do this with. If you're not going to even give the trust to your consumers to buy your game, if you don't have enough faith in your product that not enough people will buy it new, then why the hell should I buy a product that the creators felt wasn't good enough to do well on its own?

I will not be forced to buy a game new or not at all. I'm not a fucking child to be lead around by the ear.

If Microsoft chooses not to do this, that will easily decide my choice between either next-gen console.
If you refuse to purchase games that have any form of anti-piracy (because it shows that you "don't trust your consumers to buy your game"), you're limited to gog.com. EVERY game has some form of DRM, even if it's only basic (except stuff sold from gog.com, as mentioned).
"Eat your vegetables or go hungry" is somewhat insulting to a person whom you expect to be a loyal customer. Somehow I get the feeling that none of the higher ups at Sony have any experience in customer service. I buy games that have anti-piracy. I buy from Steam quite a bit and even a few of EA's online-pass games (though mostly those were launch-purchases anyway, so the online codes don't really effect me). I'm saying I'm not going to purchase a game if they're giving me an ultimatum of forking over $60+ on the spot or never playing it at all.

As I said, I'm not a child to be lead by the ear. They shouldn't treat their consumers as if they don't trust them or the product enough to turn a profit.
 

wulf3n

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Crono1973 said:
Nintendo censored games coming to North America, did you know about that?
Yes, that's why I said before I know NINTENDO do it. I was looking for Sony/Microsoft examples.

Crono1973 said:
Oh, but they can only control the hardware??
The "evidence" you provided merely showed Sony limiting hardware capability. What am I supposed to infer from that without pulling bullshit out of my arse?

Crono1973 said:
Why would I want a single entity dictating?? It isn't what I want it's just how it is. That you can't accept that is your problem, not mine.
Is it how it is? I've only seen Nintendo doing it, and you claiming Sony are bad because they don't!
 

PoolCleaningRobot

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Crono1973 said:
wulf3n said:
Crono1973 said:
wulf3n said:
Crono1973 said:
PC is an open market whereas the console is not. EA can release their games with any lock they want on PC but on console those locks have to be approved by the console manufacturer.
Do they? [that's a serious question BTW, I honestly don't know the power Microsoft/Sony have over Publishers, if you have evidence I would love to see it]

The only console company I know of that's really enforced any sort of restrictions on 3rd party developers/publishers is Nintendo [like you mentioned earlier] which hasn't really worked too well for them as not many companies want to put up with all the crap, which is, as far as I'm aware, why Nintendo consoles have fewer 3rd party games, and fewer games is bad for everyone.
In the post you quoted there was a link to show that Sony wouldn't allow developers to go over 222MHz on the PSP until 2007.
Like PoolCleaningRobot said that's hardware related. Where's the evidence that Sony/Microsoft have prevented software content i.e. Online-Passes, Questionable Moral Content etc.

Besides why would you want a single entity dictating what publishers/developers can do with their games?
Nintendo censored games coming to North America, did you know about that? Oh, but they can only control the hardware??

Why would I want a single entity dictating?? It isn't what I want it's just how it is. That you can't accept that is your problem, not mine.

Like I told the algea scrubbing robot, forget it.

Ok, its almost midnight here and I have an 8am lab tomorrow so last post from me:

A console manufacturer like Nintendo has the right to say "no" to any game that wants to be published on their system. THAT'S Nintendo's censorship. All they can do is say "I won't let your game on my system unless you change (insert thing here)". That's it. There is no in between. They can't say "oh this publisher put a code in their game that prevents used game sales. We should press this button and make it go away".

That, my good friend Crono, is why the console manufacturer won't prevent it. Because it would mean that there would be less games on their console and less money in their wallets.
 

Epona

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PoolCleaningRobot said:
Crono1973 said:
wulf3n said:
Crono1973 said:
wulf3n said:
Crono1973 said:
PC is an open market whereas the console is not. EA can release their games with any lock they want on PC but on console those locks have to be approved by the console manufacturer.
Do they? [that's a serious question BTW, I honestly don't know the power Microsoft/Sony have over Publishers, if you have evidence I would love to see it]

The only console company I know of that's really enforced any sort of restrictions on 3rd party developers/publishers is Nintendo [like you mentioned earlier] which hasn't really worked too well for them as not many companies want to put up with all the crap, which is, as far as I'm aware, why Nintendo consoles have fewer 3rd party games, and fewer games is bad for everyone.
In the post you quoted there was a link to show that Sony wouldn't allow developers to go over 222MHz on the PSP until 2007.
Like PoolCleaningRobot said that's hardware related. Where's the evidence that Sony/Microsoft have prevented software content i.e. Online-Passes, Questionable Moral Content etc.

Besides why would you want a single entity dictating what publishers/developers can do with their games?
Nintendo censored games coming to North America, did you know about that? Oh, but they can only control the hardware??

Why would I want a single entity dictating?? It isn't what I want it's just how it is. That you can't accept that is your problem, not mine.

Like I told the algea scrubbing robot, forget it.

Ok, its almost midnight here and I have an 8am lab tomorrow so last post from me:

A console manufacturer like Nintendo has the right to say "no" to any game that wants to be published on their system. THAT'S Nintendo's censorship. All they can do is say "I won't let your game on my system unless you change (insert thing here)". That's it. There is no in between. They can't say "oh this publisher put a code in their game that prevents used game sales. We should press this button and make it go away".

That, my good friend Crono, is why the console manufacturer won't prevent it. Because it would mean that there would be less games on their console and less money in their wallets.
Why the two separate standards?

If a console manufacturer can say "change this or you can't release your game on this console" then why can't the "change this" part be code that enables anti-used technology.

Also, I am not sure you understand the extent that Nintendo censored games. What was a church in the Japanese version would be a school in the NA version. What would be nudity in a Japanese version would be changed for the NA version (Celes in Final Fantasy III). They stopped doing that for the most part but I am quite certain they still have the power and so does Microsoft and Sony.
 

Vault101

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EA's gonna love this

Assassin Xaero said:
Mr.Mattress said:
(I'm gonna go ahead and say EA)
Valve did this LONG before EA did, and yet people still praise Valve like they are God and bash EA. Go figure.
as much as I think everyones got steam stockholm syndrome PC gaming is a bit different, valve didnt invent DRM
 

Epona

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Vault101 said:
EA's gonna love this

Assassin Xaero said:
Mr.Mattress said:
(I'm gonna go ahead and say EA)
Valve did this LONG before EA did, and yet people still praise Valve like they are God and bash EA. Go figure.
as much as I think everyones got steam stockholm syndrome PC gaming is a bit different, valve didnt invent DRM
Neither did EA but you can bet your ass that they will be blamed when they implement Origin/Steam anti-used technology on consoles. I wasn't aware one needed to invent DRM to be blameworthy.

The success of Steam is probably just the motivation behind this. I wonder if people defending Steam realize that.
 

Vault101

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Crono1973 said:
Neither did EA but you can bet your ass that they will be blamed when they implement Origin/Steam anti-used technology on consoles. I wasn't aware one needed to invent DRM to be blameworthy.

The success of Steam is probably just the motivation behind this. I wonder if people defending Steam realize that.
the difference here is people hate EA because (lets face it) theyre arent too far from being outright moustache twirling bond villans for how they gleefully misreat both developers and consumers

people Like Valve because they see them as cool and ethical

its like stephen fry vs bill o'reily (and I'm finding it harder not to hate EA)
 

PoolCleaningRobot

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Crono1973 said:
PoolCleaningRobot said:
Crono1973 said:
wulf3n said:
Crono1973 said:
wulf3n said:
Crono1973 said:
PC is an open market whereas the console is not. EA can release their games with any lock they want on PC but on console those locks have to be approved by the console manufacturer.
Do they? [that's a serious question BTW, I honestly don't know the power Microsoft/Sony have over Publishers, if you have evidence I would love to see it]

The only console company I know of that's really enforced any sort of restrictions on 3rd party developers/publishers is Nintendo [like you mentioned earlier] which hasn't really worked too well for them as not many companies want to put up with all the crap, which is, as far as I'm aware, why Nintendo consoles have fewer 3rd party games, and fewer games is bad for everyone.
In the post you quoted there was a link to show that Sony wouldn't allow developers to go over 222MHz on the PSP until 2007.
Like PoolCleaningRobot said that's hardware related. Where's the evidence that Sony/Microsoft have prevented software content i.e. Online-Passes, Questionable Moral Content etc.

Besides why would you want a single entity dictating what publishers/developers can do with their games?
Nintendo censored games coming to North America, did you know about that? Oh, but they can only control the hardware??

Why would I want a single entity dictating?? It isn't what I want it's just how it is. That you can't accept that is your problem, not mine.

Like I told the algea scrubbing robot, forget it.

Ok, its almost midnight here and I have an 8am lab tomorrow so last post from me:

A console manufacturer like Nintendo has the right to say "no" to any game that wants to be published on their system. THAT'S Nintendo's censorship. All they can do is say "I won't let your game on my system unless you change (insert thing here)". That's it. There is no in between. They can't say "oh this publisher put a code in their game that prevents used game sales. We should press this button and make it go away".

That, my good friend Crono, is why the console manufacturer won't prevent it. Because it would mean that there would be less games on their console and less money in their wallets.
Why the two separate standards?

If a console manufacturer can say "change this or you can't release your game on this console" then why can't the "change this" part be code that enables anti-used technology.

Also, I am not sure you understand the extent that Nintendo censored games. What was a church in the Japanese version would be a school in the NA version. What would be nudity in a Japanese version would be changed for the NA version (Celes in Final Fantasy III). They stopped doing that for the most part but I am quite certain they still have the power and so does Microsoft and Sony.

To understand this, you need to know more about the history of gaming. Nintendo had a lot more pull back then. that isn't the case anymore. you won't release my game on your WiiU? well then I'll just go to one of the dozens of other publishing methods. back in the day, it was either Nintendo or nothing because otherwise didn't make no money (Sega too I guess).


Console manufacturers don't have that kind of power anymore because games can be released on a lot of other platforms (android os, PC, etc). Every game a manufacturer turned down translates to money lost in licensing fees. and those censorships you mentioned were due to localization, not because Nintendo as a whole didn't like it

(lab got delayed till 9 so I'm allowed 1 final post. please, no more questions. Can't take it anymore)
 

Epona

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PoolCleaningRobot said:
Crono1973 said:
PoolCleaningRobot said:
Crono1973 said:
wulf3n said:
Crono1973 said:
wulf3n said:
Crono1973 said:
PC is an open market whereas the console is not. EA can release their games with any lock they want on PC but on console those locks have to be approved by the console manufacturer.
Do they? [that's a serious question BTW, I honestly don't know the power Microsoft/Sony have over Publishers, if you have evidence I would love to see it]

The only console company I know of that's really enforced any sort of restrictions on 3rd party developers/publishers is Nintendo [like you mentioned earlier] which hasn't really worked too well for them as not many companies want to put up with all the crap, which is, as far as I'm aware, why Nintendo consoles have fewer 3rd party games, and fewer games is bad for everyone.
In the post you quoted there was a link to show that Sony wouldn't allow developers to go over 222MHz on the PSP until 2007.
Like PoolCleaningRobot said that's hardware related. Where's the evidence that Sony/Microsoft have prevented software content i.e. Online-Passes, Questionable Moral Content etc.

Besides why would you want a single entity dictating what publishers/developers can do with their games?
Nintendo censored games coming to North America, did you know about that? Oh, but they can only control the hardware??

Why would I want a single entity dictating?? It isn't what I want it's just how it is. That you can't accept that is your problem, not mine.

Like I told the algea scrubbing robot, forget it.

Ok, its almost midnight here and I have an 8am lab tomorrow so last post from me:

A console manufacturer like Nintendo has the right to say "no" to any game that wants to be published on their system. THAT'S Nintendo's censorship. All they can do is say "I won't let your game on my system unless you change (insert thing here)". That's it. There is no in between. They can't say "oh this publisher put a code in their game that prevents used game sales. We should press this button and make it go away".

That, my good friend Crono, is why the console manufacturer won't prevent it. Because it would mean that there would be less games on their console and less money in their wallets.
Why the two separate standards?

If a console manufacturer can say "change this or you can't release your game on this console" then why can't the "change this" part be code that enables anti-used technology.

Also, I am not sure you understand the extent that Nintendo censored games. What was a church in the Japanese version would be a school in the NA version. What would be nudity in a Japanese version would be changed for the NA version (Celes in Final Fantasy III). They stopped doing that for the most part but I am quite certain they still have the power and so does Microsoft and Sony.

To understand this, you need to know more about the history of gaming. Nintendo had a lot more pull back then. that isn't the case anymore. you won't release my game on your WiiU? well then I'll just go to one of the dozens of other publishing methods. back in the day, it was either Nintendo or nothing because otherwise didn't make no money (Sega too I guess).


Console manufacturers don't have that kind of power anymore because games can be released on a lot of other platforms (android os, PC, etc). Every game a manufacturer turned down translates to money lost in licensing fees. and those censorships you mentioned were due to localization, not because Nintendo as a whole didn't like it

(lab got delayed till 9 so I'm allowed 1 final post. please, no more questions. Can't take it anymore)
It doesn't matter why Nintendo censored games coming to NA, they did and they had the power to do so. That is the point. Now you can say they no longer have that power but you really can't prove that. I have shown that the power did exist so you need to show that the power no longer exists (lab allowing).

Sega chose not to censor but it was a choice.
 

wulf3n

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Crono1973 said:
Now you can say they no longer have that power but you really can't prove that.
Nor can you prove that Sony do, it would seem.

Crono1973 said:
so you need to show that the power no longer exists (lab allowing).
An impossible task. The only way to show something doesn't exist, is to show everything in existence.
 

PoolCleaningRobot

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Crono1973 said:
It doesn't matter why Nintendo censored games coming to NA, they did and they had the power to do so. That is the point. Now you can say they no longer have that power but you really can't prove that. I have shown that the power did exist so you need to show that the power no longer exists (lab allowing).

Sega chose not to censor but it was a choice.

Yes it does matter why Nintendo censored games coming to North America. In your example they changed the games in a way that would help them sell and make them fit better with North American culture. We're not ok with hardly any nudity in a device that was (originally) designed for kids. And as for churches? Lets just say Japan's ideas of how Christianity works are both hilarious and awesome (http://tvtropes.org/pmwiki/pmwiki.php/Main/JapaneseChristian) but by extension offensive to some people.

Ok, now put on your reading glasses because its story time. Once upon a time in the days of Super Nintendo, if a publisher wanted to get their game licensed for a Nintendo release, they had to drop their pants and let Nintendo bum fuck them with all their might. It was expensive for the publisher and they had to work under constraints put forth by Nintendo. Why could Nintendo do this I hear you ask? Because Nintendo wanted a monopoly on their own console which was possible because games didn't require years of time and studios of hundreds of people. In fact, sometimes a game's development could be carried out by one person. So Nintendo didn't have to care about 3rd party publishers because they ALREADY HAD a lot of good and well known games. I read in Game Informer that Sega intended for the Genesis to be just like Nintendo with a monopoly on their titles. EA didn't like this so reverse engineered Genesis cartages and threatened Sega if they didn't make a deal with them. That's how much pull console manufacturers had. EA spent a bunch of money and time to hack Sega's console so wouldn't have to deal with bullshit.

You simply can't do this anymore. Consoles NEED publishers. Video games cost too much and take too much time to make for a console to be able to survive on first party titles alone. Let me break it down:

more games = more console sales = more money from licensing titles

If you DON'T have games, people WON'T buy your console and you WON'T make any money off licensing fees. If no one buys your console, your company goes bankrupt and you die a homeless person on the streets.
 

PoolCleaningRobot

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wulf3n said:
Crono1973 said:
Now you can say they no longer have that power but you really can't prove that.
Nor can you prove that Sony do, it would seem.

Crono1973 said:
so you need to show that the power no longer exists (lab allowing).
An impossible task. The only way to show something doesn't exist, is to show everything in existence.

I'm glad at least you understand all this wulf3n