Crono1973 said:
PoolCleaningRobot said:
Crono1973 said:
wulf3n said:
Crono1973 said:
wulf3n said:
Crono1973 said:
PC is an open market whereas the console is not. EA can release their games with any lock they want on PC but on console those locks have to be approved by the console manufacturer.
Do they? [that's a serious question BTW, I honestly don't know the power Microsoft/Sony have over Publishers, if you have evidence I would love to see it]
The only console company I know of that's really enforced any sort of restrictions on 3rd party developers/publishers is Nintendo [like you mentioned earlier] which hasn't really worked too well for them as not many companies want to put up with all the crap, which is, as far as I'm aware, why Nintendo consoles have fewer 3rd party games, and fewer games is bad for everyone.
In the post you quoted there was a link to show that Sony wouldn't allow developers to go over 222MHz on the PSP until 2007.
Like PoolCleaningRobot said that's hardware related. Where's the evidence that Sony/Microsoft have prevented software content i.e. Online-Passes, Questionable Moral Content etc.
Besides why would you want a single entity dictating what publishers/developers can do with their games?
Nintendo censored games coming to North America, did you know about that? Oh, but they can only control the hardware??
Why would I want a single entity dictating?? It isn't what I want it's just how it is. That you can't accept that is your problem, not mine.
Like I told the algea scrubbing robot, forget it.
Ok, its almost midnight here and I have an 8am lab tomorrow so last post from me:
A console manufacturer like Nintendo has the right to say "no" to any game that wants to be published on their system. THAT'S Nintendo's censorship. All they can do is say "I won't let your game on my system unless you change (insert thing here)". That's it. There is no in between. They can't say "oh this publisher put a code in their game that prevents used game sales. We should press this button and make it go away".
That, my good friend Crono, is why the console manufacturer won't prevent it. Because it would mean that there would be less games on their console and less money in their wallets.
Why the two separate standards?
If a console manufacturer can say "change this or you can't release your game on this console" then why can't the "change this" part be code that enables anti-used technology.
Also, I am not sure you understand the extent that Nintendo censored games. What was a church in the Japanese version would be a school in the NA version. What would be nudity in a Japanese version would be changed for the NA version (Celes in Final Fantasy III). They stopped doing that for the most part but I am quite certain they still have the power and so does Microsoft and Sony.
To understand this, you need to know more about the history of gaming. Nintendo had a lot more pull back then. that isn't the case anymore. you won't release my game on your WiiU? well then I'll just go to one of the dozens of other publishing methods. back in the day, it was either Nintendo or nothing because otherwise didn't make no money (Sega too I guess).
Console manufacturers don't have that kind of power anymore because games can be released on a lot of other platforms (android os, PC, etc). Every game a manufacturer turned down translates to money lost in licensing fees. and those censorships you mentioned were due to localization, not because Nintendo as a whole didn't like it
(lab got delayed till 9 so I'm allowed 1 final post. please, no more questions. Can't take it anymore)