Mass Effect is RPS. That term describes the gameplay concisely.j-e-f-f-e-r-s said:That's faulty logic though. By definition, the difference between JRPGs and WRPGs is their geographical point of origin.veloper said:The problem may be one of different definitions.
To me JRPG is a distinct genre with strict conventions (those of the type of old skool RPG that merely originated in Japan) and not a mere point of nationality, because you don't need to invent whole game genres just for some localization.
Dark Souls? Not a JRPG, but an action RPG in my book.
A non-japanese company making a Final Fantasy clone? JRPG in my book.
By the same logic, Mass Effect isn't a WRPG. It's a sci-fi shooter with a few RPG elements thrown in.
You could call it a WRPG, but then you can call just about any game with some kind of XP system, a WRPG; not a meaningful label at all.
Not so for the JRPG. For a very long time RPGs from Japan commonly held to good old conventions and so a meaningful JRPG genre was born.
That is only if you consider those elements flaws. Nobody considers "bad stories" an integral element of the JRPG, but features like turn-based combat and player controlled companions, are.With such reasoning, you end up creating a Catch-22 for JRPG developers. Western developers can create pretty much anything and have it lauded as a great example of WRPG originality and innovation. Yet if a JRPG developer creates a game that actually does new things with the genre, all of a sudden it's not a JRPg anymore.
Many people may not like turn-based combat, but then again, many people don't like a whole bunch of genres, so not a reason to invalidate this genre.
Defining the genre by it's mechanics is exactly the thing some of us are trying to do here. When the gameplay nolonger resembles the original, I reckon we should classify a game as something else.You end up defining the genre not by its mechanics, but by its flaws, and it therefore becomes technically impossible for anything to happen to the genre, simply because as soon as anything does happen, people class it as something else in order to avoid the stigma.
What's more descriptive? Labeling ME and FO3 roleplaying shooters and JE an action RPG, or just lumping everything together, along with turn-based games and RTWP games under one big WRPG umbrella?Dark Souls is an RPG. It was created by a development team based in Japan. In my opinion, that means it fulfils every definition that matters for a Japanese Role Playing Game. It may be different from other JRPGs, but that only serves to prove the breadth of the genre itself. If Dark Souls is not a JRPG, then Mass Effect, Jade Empire and Fallout 3 are not WRPGs. And that is a whole bucket of semantics which I'd rather not get stuck into.
If we're watering down the JRPG as much as the WRPG, we'll also need to coin a new genre called the "oldskool JRPG", or JRPG in short, for a very large subset of videogames that share many distinctive mechanics and features.