I've been playing FFXIII.
I hate Hope. I hate him with a passion. He's whiny, annoying, angsty, and really pretty dumb. His "Operation Nora" crap is getting on my nerves, and I hope he eventually just gets his ass kicked by Snow.
Then I take a step back: maybe this is how I'm supposed to feel.
If we accept, and I do, that games can be art, then we must accept that part of that is to inspire in us emotions, and not always good ones. Yahtzee has once said that intentionally annoying aspects of a game are still bad, but I don't buy that. If a game can be art for making us truly afraid, or truly sad, or truly angry, can't it be art as well in making us truly annoyed?
Hope is annoying because he's real. His reactions are closer to what a normal person's reaction would be. He's the only character not to have taken a level in badass prior to the events of the game, and he acts like it. He acts like a kid who watched his mother die saving the life of someone else.
If games are art, must the only art made be of the "watching badasses be cool" variety? Is horror less artistic because it makes us scared? Drama because it makes us sad? Or is there a place in this medium for the art of making a character who really irks the player? I think there is.
But, what do you guys think? Can we defend annoying the player in the same way we defend trying to scare him or depress him or anger him?
I hate Hope. I hate him with a passion. He's whiny, annoying, angsty, and really pretty dumb. His "Operation Nora" crap is getting on my nerves, and I hope he eventually just gets his ass kicked by Snow.
Then I take a step back: maybe this is how I'm supposed to feel.
If we accept, and I do, that games can be art, then we must accept that part of that is to inspire in us emotions, and not always good ones. Yahtzee has once said that intentionally annoying aspects of a game are still bad, but I don't buy that. If a game can be art for making us truly afraid, or truly sad, or truly angry, can't it be art as well in making us truly annoyed?
Hope is annoying because he's real. His reactions are closer to what a normal person's reaction would be. He's the only character not to have taken a level in badass prior to the events of the game, and he acts like it. He acts like a kid who watched his mother die saving the life of someone else.
If games are art, must the only art made be of the "watching badasses be cool" variety? Is horror less artistic because it makes us scared? Drama because it makes us sad? Or is there a place in this medium for the art of making a character who really irks the player? I think there is.
But, what do you guys think? Can we defend annoying the player in the same way we defend trying to scare him or depress him or anger him?