Characters that inspire absolute terror from a francise?

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KillKill

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Sep 6, 2011
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Melon Hunter said:
The Ghost People from Dead Money. Say what you will about that DLC, one of the things I found good about it was the ability to utterly freak you out. Not to mention the first time I encountered one, I gunned it down, moved on and totally forgot about the need to dismember them to actually kill them. Guess what got back up and attacked me from behind a moment later. Guess who yelped and nearly fell out of their chair as a result of this.
The Ghost People were pretty bad but I think I hated the holograms more, there's just something scary about an enemy you can't actually fight back against
 

BeerTent

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May 8, 2011
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Gustof26 said:
Amnesia the Dark Descent: The Water Monster

You can't see it, but can certainly see you. No matter what you put in it's way, be it door or boxs, it will get to you. Three hits and your dead. Dead, and having the game over screen tell you to stay out of the water. That thing was simply freaky.
It was the 2nd monster you came across that did me in in ATDD. deep below in the sewers, nowhere to run, too bright to hide, and that ungodly howl combined with me creeping the secret RAR file and getting a picture for it. I'm okay with the first monster, just keep that second ************ away from me.
Or Soiler? No, wait, Better picture for him. http://botchweed.com/wp-content/uploads/2011/02/Amnesia1.jpg

On the STALKER Bandwagon... Yeah, Bloodsuckers freak the shit out of me too. Especially when they get you and your gun disappears. The realization dawns upon you that your fucked, unless you start freaking out, that the fucking thing is stealthily sucking your blood while the guy you came in the plant with is just doin' his thing.

Haven't been able to treat them like "any other enemy" since.
 

Malconvoker

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The ReDeads in LoZ:Ocarina of Time. I was eight when I got that game and the first time I ran into a ReDead...well lets just say that I could not sleep without having an escape plan ready in case of ReDead. I had stuffed animals as decoys and easy access to a window that opened to a street light. Even more recently I woke up in the middle of the night and thought I saw one standing across the room until I realized it was my bookshelf.

More recent would be most of the enemies from Silent Hill 2 and 3. Not Pyramid Head, hes just kinda scary, like a unstoppable truck is scary. The enemies that look human enough but have those seizure-like twitches are the ones that scare me the most.
 

Astoria

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Gustof26 said:
Amnesia the Dark Descent: The Water Monster

You can't see it, but can certainly see you. No matter what you put in it's way, be it door or boxs, it will get to you. Three hits and your dead. Dead, and having the game over screen tell you to stay out of the water. That thing was simply freaky.
I find the other monsters more scary. At least with the water monster you can jump onto a crate and it leaves you alone. The other ones you've just gotta run for your life and hope they lose sight of you.
 

Trivun

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Dec 13, 2008
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I don't often get this, but then again I prefer playing strategy games and RPGs anyway. And Halo is my main FPS franchise, which has limited scare value (the Flood aside, but they just creep me out, make me ich all over - which is pretty awesome and I love the developers for managing to invoke that feeling in me :p).

But the Houdini Splicers... the very first time I saw them when playing the first Bioshock, I was genuinely scared by them. Not knowing where they could pop up, keeping my back to the wall for almost the whole level, and feeling this unnerving sense that they were right behind me and ready to strike...
 

daveman247

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Fieldy409 said:
Probably the tank from left for dead. Omg on the highest difficulty everyone immediately starts screaming at each other over the mikes when you spot one.
Its also quite hilarious too, everybody just panics everytime. A strong unit of 4 reduced to running around like chickens :p


I'll add my idea now. The doubleheads from SH4. Damn them, even just from the trailer they chilled my spine.


And the part where around 8 chase you down, pant messing stuff.
 

FFHAuthor

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Ethereals.

Just...Ethereals. One flash of Orange robe and you knew 50% survival rate for your unit was wildly optimistic.
 

Erttheking

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The splicers from Bioshock that shriek and climb on the ceilings, I forget what they're called.
 

Silent Anima

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Jun 2, 2011
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Those damn fast zombies (Half-Life 2)

Deathclaws (Fallout)

Kusabi (Fatal Frame II)

Stalker necromorphs (Dead Space 2)
 

DarkenedWolfEye

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This one is pretty recent ... but the Deathclaws from Fallout New Vegas.
I'm a low-level stealther. I'm walking normally, I see something in the distance I think is another damn rock. Then it moves.
I hit that L3 button and sit there frozen. Slowly, I identify the legs and tail and realize what it is. I know I'm too weak to kill it, but I can't help thinking Maybe if I can just sneak up on it with my machete ... I spend the next ten minutes inching toward it as slowly as I can, carefully flanking it, knowing that it could turn around suddenly and eat my face.
Suddenly the word on the top of the screen starts flashing DANGER. I'm too confused to react - the thing's not even looking at me! It hasn't even moved in fifteen minut-
A couple of other Deathclaws have snuck up behind me and killed me instantly, presumably with a bite to the neck. As a final insult, with the camera slowly panning away from my dead body, the Deathclaw I was stalking hasn't even turned around.
Oh, and the Cazadors. And the Radscorpions. And the Centaurs. And - fuck it, every single thing in the Mojave is trying to kill me!
 

Vigormortis

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Headcrabs.

I know, it's stupid, but when you consider what they actually do to a person...

From wikipedia:
A headcrab's primary goal is to attach to the head of a suitable host using its mouth (typically covering the face and most of the head). The headcrab then burrows its claws and hind legs into the host and opens up portions of the skull with its mouth, incorporating parts of its biological workings with the motor cortex of the host's nervous system. The victim is thus taken over by the headcrab and mutated into a mindless zombie-like being known as a headcrab zombie, referred to as a "necrotic" by the Combine Overwatch. The host lies dead for a while then rises and attacks any living species.

The headcrab's alien physiology causes various mutations in its host, giving it massively oversized claws, increased strength, and what appears to be a sharp-toothed "mouth" that bisects the victim's chest cavity from neck to groin. In Half-Life 2, their appearance is slightly different; the "teeth" of the mouth are clearly revealed as protruding ribs: a ripped open chest cavity and no sternum. In Half-Life, zombies can be seen tearing flesh from corpses and feeding it into their "mouth". The Headcrab stays attached to the zombie even when the zombie dies. In Half-Life 2, headcrab zombies are capable of surviving even if they are severed at the torso, simply dragging themselves along the ground with their arms. Headcrab zombies signal their presence through various muffled groans and grunts, sometimes mixed with agonized screams. The Headcrab dies with the zombie if the player aims for the head.

Like standard headcrabs, both fast headcrabs and poison headcrabs are capable of attaching to a host's head, although these headcrabs induce different forms of mutations on their hosts and the resulting zombies employ different strategies of attack. An unusual characteristic of both zombie variations is that only three middle fingers of the five on each zombie's hands develop into claws, compared to all the fingers on a standard headcrab zombie. In addition, neither two variants have a describable "maw" nor the chest cavity that normal headcrab zombies possess, although fast zombies do have cracked rib cages and seemingly no internal organs, creating a hollow space.

Blasting the Headcrab off any zombie type will reveal that the person's head has been bent back abnormally, and regardless of type, the zombie's mouth is open in a frozen scream. This, coupled with the muffled pleas and screams emitted by the zombie, indicates that the zombie is (at least partially, but most likely fully) aware of their state, but powerless to fight the impulses from the Headcrab, and presumably in constant and unimaginable pain.

Yeah, just...blegh. The idea that you become that and are fully aware of it but powerless to react just disgusts me. The idea of being in that state frightens me immensely.
 

Easton Dark

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Throwing my vote to the Regenerators in Resident Evil 4.

Just... please stop making those sounds.
 

McMullen

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The last thing in a game to trouble my sleep at night was the first time someone showed me HL2, just after it came out. It was the scene in Route Kanal where the headcrab shells hit the rebel camp, and you see that one guy freshly captured by one, trying to scream before the crab takes over.
 

octafish

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FFHAuthor said:
Ethereals.

Just...Ethereals. One flash of Orange robe and you knew 50% survival rate for your unit was wildly optimistic.
Ethereal terror missions. Mind control and sectopods? Well you're fucked, plain and simple. Add the fact that Murphy's law dictates that the most experienced and capable of your soldiers also has a Psi power of 3, and Etherals can be morale sapping.

For mine, it would be the midwives. Even scarier than Shodan.
 

Silent Anima

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Jun 2, 2011
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Vigormortis said:
Headcrabs.

I know, it's stupid, but when you consider what they actually do to a person...

From wikipedia:
A headcrab's primary goal is to attach to the head of a suitable host using its mouth (typically covering the face and most of the head). The headcrab then burrows its claws and hind legs into the host and opens up portions of the skull with its mouth, incorporating parts of its biological workings with the motor cortex of the host's nervous system. The victim is thus taken over by the headcrab and mutated into a mindless zombie-like being known as a headcrab zombie, referred to as a "necrotic" by the Combine Overwatch. The host lies dead for a while then rises and attacks any living species.

The headcrab's alien physiology causes various mutations in its host, giving it massively oversized claws, increased strength, and what appears to be a sharp-toothed "mouth" that bisects the victim's chest cavity from neck to groin. In Half-Life 2, their appearance is slightly different; the "teeth" of the mouth are clearly revealed as protruding ribs: a ripped open chest cavity and no sternum. In Half-Life, zombies can be seen tearing flesh from corpses and feeding it into their "mouth". The Headcrab stays attached to the zombie even when the zombie dies. In Half-Life 2, headcrab zombies are capable of surviving even if they are severed at the torso, simply dragging themselves along the ground with their arms. Headcrab zombies signal their presence through various muffled groans and grunts, sometimes mixed with agonized screams. The Headcrab dies with the zombie if the player aims for the head.

Like standard headcrabs, both fast headcrabs and poison headcrabs are capable of attaching to a host's head, although these headcrabs induce different forms of mutations on their hosts and the resulting zombies employ different strategies of attack. An unusual characteristic of both zombie variations is that only three middle fingers of the five on each zombie's hands develop into claws, compared to all the fingers on a standard headcrab zombie. In addition, neither two variants have a describable "maw" nor the chest cavity that normal headcrab zombies possess, although fast zombies do have cracked rib cages and seemingly no internal organs, creating a hollow space.

Blasting the Headcrab off any zombie type will reveal that the person's head has been bent back abnormally, and regardless of type, the zombie's mouth is open in a frozen scream. This, coupled with the muffled pleas and screams emitted by the zombie, indicates that the zombie is (at least partially, but most likely fully) aware of their state, but powerless to fight the impulses from the Headcrab, and presumably in constant and unimaginable pain.

Yeah, just...blegh. The idea that you become that and are fully aware of it but powerless to react just disgusts me. The idea of being in that state frightens me immensely.
That's so... disturbing. I'll never think of them the same way again.
 

RedDeadFred

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May 13, 2009
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Probably the Feral Ghoul Reavers from Fallout 3 Broken Steel and of course there's the Deathclaws.
 

Macgyvercas

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Casual Shinji said:
TheYellowCellPhone said:


You can't beat it. You can't outrun it. You can only dodge it and run like shit.

Fuck this guy.
You can beat it... for a short time.

Requires accurate jumping on his head though.
Koopa Shell does the trick. He comes back, but at least you lose him for a third of the level.