Characters that inspire absolute terror from a francise?

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Eggbert

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Jun 9, 2010
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Gustof26 said:
Amnesia the Dark Descent: The Water Monster

You can't see it, but can certainly see you. No matter what you put in it's way, be it door or boxs, it will get to you. Three hits and your dead. Dead, and having the game over screen tell you to stay out of the water. That thing was simply freaky.
Ehh, I found the metal one way worse. For me it was, "okay, water monster. Whoops, let's just jump around on boxes." Pulled me right out of horror game mode, and into platformer mode. Admittedly, the chase was pretty frantic, up until I tried running around those square rooms a couple times. Then benny hill music started to play in my head.

But the rust monster... sprinting around, trying to find a bridge, a room, anything to get away from that damn noise it makes wherever it walks. That and the pillars in the main level you find it are only barely adequate for hiding from it.
 

Dango

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BlazBlue: Continuum Shift- Unlimited Hazama.

Never before have I had my ass kicked so hard in a game.
 

SadisticBrownie

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Yans from a FFIX. Evil bastards, but great for grinding. On a more recent note, Banshees from ME3 are absolutely terrifying.
 

BathorysGraveland

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Alma in F.E.A.R.

I enjoy the hell out of that game. The combat is actually fun (I don't usually enjoy FPS combat), the A.I is pretty good, the atmosphere is awesome, but goddamn there is a reason why I don't watch shit like the Grudge. Japanese women with long black hair and pale white faces creeping around in the shadows and appearing in elevators and then fucking off again just scare the shit out of me.
 

Andy Shandy

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Jun 7, 2010
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Banshees in ME3 multiplayer.

Also I know it's not a character but I feel this counts.


I loathed the Labyrinth Zone. Fortunately I loved Star Light Zone (the music especially) so I often pushed through Labyrinth to reach Star Light
 

DarkishFriend

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Some funny posts, while I never played Stalker that small video is enough to make me not want to try it because of those things. The Regenerators didn't scare me too bad from RE4 but the mannequins from Condemned scared the absolute hell out of me and almost made me put down the game. When I played Condemned two and I saw the mannequins chasing you again, I went into a tiny panic state and had trouble breathing for a few seconds and had to pause the game.
 

EboMan7x

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When I was really little it was always the Spider thingys in Ocarina of Time, mostly because I wasn't ever coordinated enough to kill them, and I didn't really have the reading skills to figure out what the fuck was going on with the ones who were half human in that one house.
 

Prof. Monkeypox

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Gustof26 said:
Amnesia the Dark Descent: The Water Monster

You can't see it, but can certainly see you. No matter what you put in it's way, be it door or boxs, it will get to you. Three hits and your dead. Dead, and having the game over screen tell you to stay out of the water. That thing was simply freaky.
Oh god yes. I think there's a rule of the internet that states you can tell who's played Amnesia based on how they react to water in games- I know for a fact I needed a lot of time to will myself into walking around the Cistern.

Also have to give a mention to Half-Life 2 headcrab zombies, more tragic than terrifying, but I nearly shat myself the first time a bunch of fast zombies punched through the door and pounced on me.
 

Black Arrow Officer

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Splinter Cell Conviction's Third Echelon Assault Troopers... those guys are fucking brutal when it comes to tactics. They attack in formation, with a few soldiers surpressing you while others flank and even rush your position. They also advance on your position from cover to cover rather than running out in the open like other game A.I enemies. I've never seen such coordination in game A.I.
 

Azaradel

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The Dead Hand from Ocarina of Time will always have a special place in my nightmares.
http://i.imgur.com/mzlUl.png
 

AlbinoAaron

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Not sure if anyone remembers the game Clock Tower for the playstation.

You'd be searching around and then all of a sudden this music would start playing a some crazed lunatic carrying a giant pair of scissors would come after you. You'd start running for you life and have to hide, only to see him again later on.

 

ImperialSunlight

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The mind flayers from Demon's Souls and everything else in the Tower of Latria.

Also the Elegy statues from LOZ: Majora's Mask.

And Voldo.
 

Mariakko

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SirBryghtside said:
You know dragons? Those things that came close to destroying the whole of Tamriel?

Meet the guys who put them on the endangered list the first time.
Yeah... I avoided them like the plague/blight.

The water whatever it was in Amnesia: The dark decent
Creepers in Minecraft. Law of Minecraft: If you've just done something cool, There is a creeper behind you.
 

Ironman126

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Mordekaien said:
Bloodsuckers from STALKER. Those eyes.... and those noises it makes, whenever I had to fight one of those, I was screaming like a little girl.
Close... But not quite. The damn burers get me every freaking time. Bloodsuckers are a very close second, though.
 
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TheKasp said:
*looks around this thread*

I warn you. The thing you're gonna to see scared me forever. This is no joke, this thing haunts me at night. If it would appear in Amnesia it would be the most scary game ever created.

OH GOD NO!! *grabs Prothean assault rifle* PROTECT ME VERA!!!!!!
 

Vigormortis

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SilentJay22 said:
Vigormortis said:
Headcrabs.

I know, it's stupid, but when you consider what they actually do to a person...

From wikipedia:
A headcrab's primary goal is to attach to the head of a suitable host using its mouth (typically covering the face and most of the head). The headcrab then burrows its claws and hind legs into the host and opens up portions of the skull with its mouth, incorporating parts of its biological workings with the motor cortex of the host's nervous system. The victim is thus taken over by the headcrab and mutated into a mindless zombie-like being known as a headcrab zombie, referred to as a "necrotic" by the Combine Overwatch. The host lies dead for a while then rises and attacks any living species.

The headcrab's alien physiology causes various mutations in its host, giving it massively oversized claws, increased strength, and what appears to be a sharp-toothed "mouth" that bisects the victim's chest cavity from neck to groin. In Half-Life 2, their appearance is slightly different; the "teeth" of the mouth are clearly revealed as protruding ribs: a ripped open chest cavity and no sternum. In Half-Life, zombies can be seen tearing flesh from corpses and feeding it into their "mouth". The Headcrab stays attached to the zombie even when the zombie dies. In Half-Life 2, headcrab zombies are capable of surviving even if they are severed at the torso, simply dragging themselves along the ground with their arms. Headcrab zombies signal their presence through various muffled groans and grunts, sometimes mixed with agonized screams. The Headcrab dies with the zombie if the player aims for the head.

Like standard headcrabs, both fast headcrabs and poison headcrabs are capable of attaching to a host's head, although these headcrabs induce different forms of mutations on their hosts and the resulting zombies employ different strategies of attack. An unusual characteristic of both zombie variations is that only three middle fingers of the five on each zombie's hands develop into claws, compared to all the fingers on a standard headcrab zombie. In addition, neither two variants have a describable "maw" nor the chest cavity that normal headcrab zombies possess, although fast zombies do have cracked rib cages and seemingly no internal organs, creating a hollow space.

Blasting the Headcrab off any zombie type will reveal that the person's head has been bent back abnormally, and regardless of type, the zombie's mouth is open in a frozen scream. This, coupled with the muffled pleas and screams emitted by the zombie, indicates that the zombie is (at least partially, but most likely fully) aware of their state, but powerless to fight the impulses from the Headcrab, and presumably in constant and unimaginable pain.

Yeah, just...blegh. The idea that you become that and are fully aware of it but powerless to react just disgusts me. The idea of being in that state frightens me immensely.
That's so... disturbing. I'll never think of them the same way again.
Once you learn that, you really can't. Not to mention, the sounds and moans you hear them make take on a whole new meaning.

They become tragic and disturbing.
 

Vigormortis

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Azaradel said:
There is something both frightening and humorous about that screen-cap.

Not sure whether I should laugh out loud or shiver in fear. Perhaps both?
 

Irony's Acolyte

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Mar 9, 2010
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Cazadors.

Gods damn them. Deathclaws certainly got harder to kill in NV, but cazadors... fuck them.

And it's never that you happen upon a cazador. You happen upon cazadors. So they swarm you with their flashing orange wings and then poison you so fast. And they are not easy to outrun. There's a reason why I just avoid an area if I see fast moving creatures in the distance.

Those teleporting splicers in Bioshock game me a good scare the first time I happened upon one. Thought I had cornered some random splicer in a dead-end hallway. Turn the corner and all I find is some weird ass shrine. I actually searched the walls to see how the bastard had escaped. I turn around and leave and find him staring at me. Then I attack him and - POOF! - he's gone. I freaked right then.
Terminate421 said:
Banshees in mass effect 3s multiplayer are Downright frightening, especially since they can chomp your face off
Oh yeah, I hate the banshees. And when I got a good look at one through a scope... eugh... *shudders*
 

mrhappy1489

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May 12, 2011
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TheKasp said:
*looks around this thread*

I warn you. The thing you're gonna to see scared me forever. This is no joke, this thing haunts me at night. If it would appear in Amnesia it would be the most scary game ever created.

Thank you sir, that was just the laugh I needed. Good show and I commend you. On to the topic though, I've never actually been scared in games, mainly because I haven't played many horror games, so the things that have startled me the most would have to be the invisible enemies in resistance 2, those things got my heart pumping to no end.
 

Dfskelleton

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Apr 6, 2010
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Of course, without a doubt, the Grunts from Amn-
Oh, from a franchise. Well, that definitely limits my knowledge, since horror franchises are scarace, and of those horror franchises even fewer stay scary.
I'm going to have to give this one to Big Daddies. They're not exactly frightening, but they have this excellent unspoken mutual agreement with the player: "Don't screw with my or the creepy little girl, and I promise not to give you an amateur full-facial field lobotomy with this giant drill."
It's a respectful, straightforward agreement. I don't see it as scary in "OH GOD WHAT IS THAT THING GET IN THE WARDEROBE AAA-" sense, but more in the sense of having a serial killer for a neighbor; leave him to his business and you'll be fine, bother him and he'll make your *suddenly much shorter* life very miserable.
Plus, what ISN'T unnerving about a guy in an enormous diving suit with a giant drill guarding a little girl who sucks blood from corpses?