Cheap tactics in competitive games

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Gatx

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I used to play game called GunZ: the Duel, and what began to happen to the "metagame" there was interesting in hindsight and very frustrating at the time. From the start the game is supposed to emulate HK action movies, and is a third person shooter that places equal importance on melee weapons and guns. What happened was that there an insane number of glitches (usually involving the sword) that people abused and formed techniques around that would let you climb up walls by slashing and then dashing at them, or blocking (which included bullets) and attacking with the sword at the same time, that required complex button inputs kind of like a fighting game.

The thing was, these actually became "legit" moves that the "pros" used, and anyone that simply used guns and grenades over swords (weapons actually meant to be in the game rather than the bugs that made up the "pro" techniques) were seen as noobs. I remember one player calling out another for only using guns during a duel, which is of course weird because it's the titular weapon.
 

Beat14

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Jimmy T. Malice said:
Why would you stand out in the open while in the trade menu anyway? I always go into spectator mode or hide in the resupply room when trading.
I don't bother to move when a randomer sends me a trade request as I ask them what they want, and if they don't start typing or haven't told me already I close it. It has only happened to me once from memory in just under 1000 hours so I am not really in the mindset that it is a trap, not yet anyway. :)
 

Ganath

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I remember playing Starcraft 2 with a friend. We used a Terran and Zerg combo He did a marine rush, I did a zergling rush. Basically, he'd build a building that could spawn marines close to the enemy base and I just spammed Zerglings. My Zerglings acted like meatshields for his Marines and we brought down duos of players this way. Got into gold league using that tactic.

I... I still don't know what Cheese means in that game. But they sure liked to say it a lot. Boy, did we piss off a lot of players back in those days. I had a blast though. But no, there's no cheap tactics in games like this. I won't claim I havn't burst out and yelled "That's cheap!" on occasion. I think we all have either expressed it or at the very least thought it, but in the end, I realize that any thing short of cheating/glitching should be fair game. Still don't like people who pick out the best tactics and just stick to them for the sake of winning, though.
 

SlaveNumber23

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Many people aren't very good losers, so they make up the 'cheap tactics' excuse for you having beaten them.
 

Beat14

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Dusty Pancakes said:
Spy Hard! Wouldn't surprise me if that is the normal calibre of player that tries this tactic...I still fell for it :d Doesn't seem like common play, so I am still not conditioned to think I might get killed whilst accepting a trade request as a engineer.
 

Elementary - Dear Watson

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Nov 9, 2010
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The only thing I dislike is when people use a glitch, or unfair tactic to win...

What came to mind reading this thread was in CoD when at the start of a team match, a volley of underslung grenades would fly across the map and wipe out half of the opposing team before they could even get away...
This happening on Search and Destroy was particulary unfair, especially as most maps that this could happen it was only possible to do one particular way!

Another one was a kinda glitch... there was a section on one level that if the opposing team shot at a particular wall with penetrative rounds at the start of the round, then it would hit the starting spawn point of the other team... but was very hard to do in reverse... this was also unfair, as it only worked because inside the 'building' there was nothing, so you were basically able to fire across most of the map with no obstructions...

These tactics are cheap because there was no counter... it was luck whether you survived or not, and took the fun out of the game...!

Hiding claymores on bodies, and aiming RPG's around was all fair though...

(On a side note... does anybody else hate RPG's in games? Not the use, but the way they are! In real life RPG's fire faster than the eye can track... they also airburst after a certain distance and they don't have smoke trails... but hollywood and games have made them rockets instead...! :/)
 

Angry Camel

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I often hear people complain about spawn camping. I was really annoyed by it when I played TF2 for the first few times, but as I got better I found ways around it and even did it myself. I ended up basing a university asssignment off of that experience.
 

Joccaren

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Mar 29, 2011
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aguspal said:
Yes. But the very fact that even if a sniper rifle is actually a 2 hit kill unless it is a headshot, its still cheap. Why? Because with a good shoot (A very precise one, true, but) it can still be a 1 hit kill in the head.

Difficult? Sure.

Possible? Very, in the hands of a veteran player of whatever game we are talking about at the moment.

What could the killed one do to counter/react to this in any way at all? Well, I guess he could have hoped that the LUCK was on his side, and that either this seasoned pro sniper missed somehow, or he just happens to take cover as he passes by. Or the Sniper gets distracted by another enemy right at that moment...
From this your problem seems to be that there's no chance to react. This is my problem with all "Quick Kill 'Hyper Realistic'" shooters. It doesn't just apply to sniper rifles, it applies to everything.
Assault Rifles aren't too bad in accurassy at range. In a number of games a hit nearby or to you will decrease your accurassy or zoom you out of your sniper zoom in. Now, with an assault rifle at long range, 2 shots to the head kills in most games. Most assault rifles in games will fire those 2 shots in around 1.2 seconds or so - including the waiting time to regain accurassy after your first shot.
Is it difficult?
Yes.
In the hands of a Veteran player, it is as possible as getting a Sniper headshot at long range. You don't have as much zoom as a sniper, but if you're good you don't need it.
Then you have close range, where if you happen to be looking in the wrong direction at any given time, you can be killed in under 2 seconds via a burst from an assault rifle, SMG, shotgun, pistol - anything. No time to react. You just have to pray that you were facing the right direction to begin with.

Luck shouldt be a factor in competitive games. At least, not on them all, and specially NOT to the point of begin a game changer. (DISCLAIMER: This is coming from a person whom actually likes to play Smash bros Matches with items turned on. So no, I am not one of those guys. Hence why I belive that it does have its places in some games, but not in FPS games).
Luck factors into every game in some way, generally the same way it factors into real life. Getting sniped from across the map isn't the same sort of luck as random items, its the same sort of luck as turning the corner and finding out there's a squad of enemies there camping. Should all games force a kick to any camper player because you might get unlucky and run into one?
If not, then they also shouldn't remove snipers entirely because its that same type of luck. Its that luck of not knowing what's around the next corner, then finding out if its good or bad - provided there is good map design.

This "encounter" all *might* be a bit one sided for the sniper, dont you think?
Nope. I've killed more snipers with my assault rifle than I've been killed by for a couple of easy reasons:
1. I use the same scope as they do. Smaller maps a 4x ACOG sight that gives me a reasonable level of zoom, and has no scope sway. This frees me to attach things other than a bipod to the underside of my gun.
On long range maps, a 6x or 7x scope, as 12x Scopes zoom too much, and make it difficult to get a reasonable field of view around your target, which thanks to bullet drop means you can either aim at him and have the bullet drop too fast and not hit him, or aim above him, but not know where he is and miss him. I also use a bipod to eliminate scope sway.
2. I shoot fast, and can afford to miss. If I miss a shot, that snipers next shot is also going to miss. I can burst 31 bullets with reasonable speed, and be guaranteed that at least 3 will hit. As the sniper is generally prone down on the ground, its easier to hit their head than their body, and they die in 2 hits.
Meanwhilst, if the sniper misses one shot, I lose some accurassy, yes, but I have more bullets and a faster fire rate, making me better equipped to deal with that loss of accurassy.
Really, the only snipers I've had problems with have been the ones that grab an SMG rather than a sniper and go assault recon, running round with claymores or portable respawn points, and getting 2 second kills at close range.

Sure, I guess the enemy of the sniper should have avoided all the areas that are out doors and just fight IN doors. Except:
1)This pretty much limites the zone of play for the WHOLE enemy team. No outdoors or get killed by pro sniper, guys! (Well, unless the enemy team rushes with like 4 guys that 2/3 will probably die so the Sniper cant probably kill them all before they kill him... Thats if theres only 1 sniper, of course).

2)The whole game changing fact that 1) is, is all because of 1 GUY. Just one guy with a sniper can change the game so much like that. I cant think of another weapon that does this.

3)What if the map/level/campaing dosnt have/barely has indoors areas? (Granted, on this case It would pretty much be a sniping level, forcing you to use said weapon, otherwise get killed by snipers... this time more then 1. Forcing weapons when you have a whole set to choice from=Not good IMO. Althougt I guess you could partially blame the level desing for this one).
This comes down to good level design. A map should not be one open plain. A sniper at any given point should not be able to see the whole map, or if they can they should be far enough away that bullet drop and damage drop off make their shots ineffective.
A sniper's worst enemy is anything other than flat terrain. Are there bushes nearby? They hide you from the sniper. Is there a rock? It hides you from the sniper. Is there a building? It hides you. Is there a cliff on the map? It hides you. Are there hills? They hide you.
In each of these cases, the sniper has a limited area it can actually see to shoot. Yes, it is deadly in said area, however no more so than any other weapon thanks to the 'Hyper Realism' of quick kills and deaths. Positions that are good for sniping are often also good for getting counter sniped, or obvious to avoid - for example, on top of that hill where you can see everything. There's either no cover, and you're exposed, or there's cover, and your effective FoV is reduced even further.


Compare to an encounter in close/medium range of assault rifles (or shotguns, Sub machine guns, or any combination of those... See? There IS weapon variation for once on those encounters! Unlike the sniper fest) far more interesting, and any of the two sides can win, depending on their skills, weapon choice and some litte old luck! (Yes, there is some luck here. Like, you can just happen to spray and get a headshot, much like snipers can. BUT theres a big difference here, and that is, if it was really a close/medium range encounter, then both sides could of have done this. Unlike Anything thats not snipers vs Snipers)
In an even encounter the odds of a sniper killing you are the same as the odds of someone with an SMG or whathaveyou killing you. If you both see each other at the same time, then in each case its evenly set. Whoever shoots first with the better weapon wins. Hell, the sniper probably is disadvantaged here, as if you have a worse weapon but are accurate they can't do anything - their accurassy is gone from the second your bullet hits them - whilst someone with a better SMG that doesn't rely on accurassy can spray, deal more damage faster or get a lucky headshot, and win.
However, cases are never even, and this goes for both snipers and other weapons. You walk somewhere and there's a sniper that sees you, but you don't see him - he's going to shoot and kill you, and you're going to die.
If you walk somewhere and someone has an SMG or whathaveyou, and they see you but you don't see them - they're going to shoot you, and you're going to die.

You could argue that snipers are harder to see, but I don't agree with that. They take one shot and they appear on people's maps, and are then easily spotted and they don't move too much, so you'll know they're there. Someone with an SMG can shoot, then walk off, and you'll have no idea where they are. Since they're generally close range then there is often some obstacle or other obscuring half your view, and if they come from that half, you're screwed.

Its my whole problem with quick kill mechanics on the whole - it is quite based on that sort of gameplay. Its not exclusive to snipers, it affects every weapon.

This all is in the account that, at least from what I have seen, not much games have snipers that actually take 2 hits to kill, unless in the head. Or if there *IS* one such sniper, theres always a 1 hit kill sniper anywhere-not-just-head types, thats have a few "downgrades" such as higher reload time, etc. That all dosnt matters if at the end you are going to kill someone in 1 hit.
Well, that depends on the game you play.
Counter Strike had 2 to 3 hit kill snipers, though it also had a one hit anywhere kill sniper.
BF3 snipers don't kill in one hit unless to the head.
Halo snipers, if memory serves, don't kill in one hit unless to the head.

There are undoubtedly games with snipers that do kill in one hit, however its far from every FPS.

...Well, I hope I didnt come as some kind of whiner noob, I just wanted to express this somewhere since a LONG time of online FPS gaming, and I really want to get opinions on those facts. I would suggest how to change the Snipers in a way that they can still be in game X, without being obsolete/removing it (Stuff like 3 hits to kill sure make the Sniper less broken, but then obviously no one would use it, and... cmon, since when snipers kill in 3 hits LOL, not beliable at all!)- This is why I belive the sniper its broken too. The CONCEPT of it, 1 hit kills, while obviously true in Real life, dosnt have a place in competitive FPS.
For me I feel it comes down to a matter of the FPS type you want to play, and most want to play the type that I hate - the quick kills type.
In an FPS where an assault rifle takes 10-15 shots to kill, a 4-5 hit kill sniper isn't too bad. However, a 3 hit kill sniper when assault rifles kill in 3 hits and fire quicker is obsolete, especially since they can match each other at range with enough skill.
Sadly, most people want to die instantly - or more accurately want their opponents to die instantly - leaving everything down to who saw who first, rather than who was the better shot with the better weapon.
And to an extent, I do have to agree with them. An FPS where it takes ages to kill enemies does get old and annoying after a while. However, I've always thought games like Halo CE struck a decent compromise between the two. Kills aren't so fast that its always a who saw who first scenario, but they're not slow enough to be boring. However, Rocket Launchers need nerfing - their AoE is rediculous.

Again, this is all IMO, obvioulsy (I wonder how many times I wrote that damn word). Hoping to get counterarguments :) (Or really, anything at all to revive this thread will work. Its quite an interesting thread).
Yeah, I don't get why a lot of people don't take things as IMO on the Internet. I've occasionally come down to just putting a disclaimer at the top of my post on some forums stating that everything is IMO, just to get in before all the "Well, that's just like, your opinion, man" people who don't get that, yes, this is my opinion :/
Really, IMO should go without saying, and its a shame sometimes it doesn't.
 

Saulkar

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For me it has to be cap rushing. There are certain game modes in games (I am thinking of a particular game here) where you need to stand around a single point in the map to capture it then: INSTANT WIN. I fucking hate this so much. Why play the game if you only do it to rush the point and cap it? I cannot fathom the minds of XP farmers.
 

Azkar Almsivi

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Endure, adapt, survive, retaliate. Also ban hackers. If the game is balanced, there are no cheap tactics.
 

Tropicaz

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I played a game of CSGO yesterday (UKCS server if anyone cares), when 3 of our 15 team was just sitting at our spawn with AWPs killwhoring. WHILST WE WERE ON THE ATTACKING SIDE. of the 8 rounds the CTs won, 5 of them we ran out of time because they wouldnt move. It's a cheap tactic that makes the game worse for everyone around, it's just awful.
 

Anystic

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Sep 1, 2012
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The only "cheap tactic" that comes to mind is camping around corners with the AWP in counter strike.
 

Toxic Spectre

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I think if there are any sort of exploits or active tactics that most would consider 'cheap' in a multiplayer situation then it is fundamentally flawed.
 

The White Hunter

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Thats not cheap, part of the core experience is taking out cover to expose enemy nests. He sdhould've been sniping from somewhere less shit, like a hilltop a kilometre away from you. Thats what I do > > especially on Kharg.

OT: USAS-12 with frag rounds was cheap in BF3, because it was just not balanced. A few things needed more balance, like the FAMAS with it's being a recoil-free F2000.

Otherwise a lot of the time there aren't cheap tactics, just people to dumb to effectively counter said tactic.

I also hate pay-to-win, I despise when the game has purchaseable unlock packs, it was fine in BC2 because it came so late that all early adopters who played still had unlocked EVERYTHING and the noobs needed the packs for any hope in hell because of how the game is structured (scopes and magnum rounds are mandatory.). In BF3 it pissed me off because it came quick after launch.

This may not really be cheap but I hate it anyway: the automatic spotter scope in Bad Company 2, I see nothing but noobs using it and all it says to me is that you're too blind to find your own targets. It's especially prevalent on smaller maps and much more annoying. On larger maps like Arica Harbour it's mostly irrelevant because they usually can't make the kind of shot you need to counter snipe me there.

Otherwise thats about it really, I don't get too annoyed at other things. Even the things smogon people get po'd at in pokemon battles, if you can't deal with evasion mods then have a perfect hitter, if you can't deal with having multiple pokemon asleep at once you should be packing a Heracross with sleep talk and more fool you for not doing so.
 

Megacherv

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Cheap tactics can be fun occasionally, but the reason they're cheap is mostly because the enemy aren't necessarily prepared to deal with them. For example, last Friday I won my first FNM. Normally I play monored which people normally have answers to because it's an easy deck to play and not the expensive to build and is fairly popular with new-ish players since it's based on normal aggro strategies. However, this week I played monogreen infect. The deck was, like Red, cheap to build and easy to play; however it consists of paying a lot of life and can fall apart if you don't get that 10 infect damage through in the first 5 or so turns. Because of this, and because Delver (blue/white aggro control) and the sort being so strong in the meta, not many people play it, and therefore nobody really has an answer for it. I proceeded to win every round and won because nobody had played against a monogreen infect build like that (someone played it before, but it was before M13 came out which made it far stronger) so nobody had an answer to how fast it can win (just for clarification, players start with 20 life, but Infect deals damage in the form of poison counters which can't be removed, and it only takes 10 poison counters to kill a player).
 

Vivi22

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KarlMonster said:
Vivi22 said:
I'd have to disagree.... I used to play on a server where there were no restrictions on the AWP. Half of each team would use it, and these were guys who spent hundreds of hours playing CS and using nothing but the AWP, and if you didn't us it it was no big deal. You could easily hang back and let the snipers whittle each other down for a bit before running in.
You are defeating your own argument. Lopende was grousing about CS being enjoyable until the Arctic Warfare Magnum comes out. The difference is that the two of you are trying to play two different games of CS. The CS he is playing is much more relaxed, and more fun for him. The CS you are playing is more challenging - but you normally played games where the AWM was a known element, and was expected to be in play. [Now, I stopped playing CS rather than switch to Source, and I know nothing about the new iteration, so my knowledge may be dated] There is nothing fundamentally wrong with wanting to play either way, but for him to try to play your game is going to be a serious buzzkill. The CS that I played was where I crept around silently with a shotgun, and scared the fertilizer out of other players - and they usually died at the same time. That wasn't really fair to players who weren't expecting it, but it also wasn't an exploit.
No, I'm not really defeating my own argument at all. My argument was that the AWP isn't unbalanced and can be dealt with. This is true. My argument was also that it encourages a different play style than the poster was looking for. This is also true.

I wasn't making a value judgement about the kind of game he wants to play though. Not wanting to play a game where sniping is a dominant strategy is perfectly fine as I said in a later post. But not liking something doesn't make it unbalanced which is all I was trying to get at.
 

Wayneguard

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Dandark said:
people get really annoyed by Blitzcrank. He is generally played as a support, he has a grab move where he shoots his arm out and grabs the first thing it hits then pulls it back to him, he can then knock them up and silence them while his lane partner pounds on them.
He is not an OP champ as you can dodge these grabs pretty easily but he is however pretty damn easy to play, he only has to land one grab and he has some of the best zoning capablity in the game. He is the most frustrating enemy for me and many others to face.
Blitzcrank... the hororr... THE HORROR!!!
 

Eclectic Dreck

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There aren't really any "cheap" tactics in general though there are more than a few that annoy me. For example, I hate snipers when playing games on console. The reason is simple: the vast majority of people are actually quite bad at it. Even those who are good at the task generally accomplish little. In games where the objective is a body count (or that a body count directly assists with the objective in a meaningful way like Counter Strike), the sniper has some utility. Hell, even games where the sniper exists as a counter to some other unit (Like Team Fortress) is fine. But people who play games like Battlefield and simply snipe annoy me.

They spend their time neither causing appreciable harm to the enemy or helping make any real progress towards an objective. They have limited capacity to defend any particular objective. They don't even have the courtesy to hang out in useful locations for their non sniping team mates to spawn.

This problem does not generally extent to PC gamers as years of experience have demonstrated that while I can brave withering sniper fire on a console, one obsessive sniper on the PC is probably sufficient cause to find a different way to approach.
 

GraveeKing

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W+M1 pyros are annoying. That is why it is annoying.
I wouldn't outright yell at someone for being cheap and lazy with a tactic that a 10 year old could do. Although I don't play the games much, I really don't see how rocket launchers are cheap... I mean I've seen those kind of games - don't they have stupidly long reload times and limited ammo? Which in a game like battlefield 3 is enough time for the insides of your head to be blown into next Sunday.
Nearly every 'cheap' tactic or weapon has a weakness, it's only when they don't that it's unbalanced and then people simply wouldn't play.
So yeah it can SEEM annoying but in the end it's not -that- bad.