Choose Your Own Adventure

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personion

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Dec 6, 2010
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You woke up in the middle of the night and grabbed a flashlight.

In a stupor you stumbled out of your house and began walking barefoot across the street. Your feet steered you down paths you'd never before taken and soon you found yourself at the base of a hill. At the top of the hill there was a rickety old house, water damaged and boarded up. You barely took a moment to look at it, even though you'd never seen it before. You walked towards it?no, that's not quite right?you were pulled towards it, the wet dew of the grass brushing against your bare feet. You came to to the door of the house and put your hand on the doorknob. And then you passed out.

You awake into darkness. You can't see a single thing. Your head is laying against something metallic.
Drip.
A drip of some liquid just fell onto your forehead. Every few seconds, another drop falls and splashes directly between your eyebrows. You can't see a single thing, but it feels like it's been dripping onto you for quite a while.

You groan and assess yourself. You seem healthy.
Health: 10/10
And despite the memory of your crazed stupor, you seem back in control of yourself for now.
Sanity: 10/10
Upon feeling your pocket, you are relieved to see that you still have your flashlight.
Inventory: Flashlight


The only thing left to decide is... what do you want to do?

This story will be shaped by decisions, and these decisions are yours to make. Think of the Choose Your Own Adventure books, only instead of 2 set choices there are infinitely many number of possibilities decided on your input. The world around you is already planned out, and not every decision has the same chance of success as the other. Every suggestion posted after each post will be followed in order, no matter how terrible it turns out to be. Anything can be suggested, no matter how ludicrous, and your character will try their best to complete perform it. Your decisions should start with a verb; for example, "Explore," "Eat," "Attack," and remember to assess your situation before you make your choice.

For this first choice, consider your environment. You are in a room of thick darkness, laying flat on your back. Something is dripping from somewhere onto your head. You are fully healthy (when your health reaches 0, you'll die) and fully sane (as your sanity decreases, reality itself will rip away from you). You have a flashlight in your pocket and are perfectly capable of getting up and walking around in the darkness. What would you like to do?
 

Barbas

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Oct 28, 2013
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Shine flashlight up at the source of the water, and the rest of the room.
 

personion

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You grab a hold of the flashlight in your pocket and pull it out. Your thumb finds the switch immediately and you hear a clicking sound. A beam of light shoots out of your light and you wave it around the room. The only feature on the north side of the room is an averagely-sized wooden door that's been shut. Not a single beam of light comes from outside the door. You reason that this means either there's no light on the other side of the door, or the door is so tight it lets no light in.
Drip. There it is again, water dripping from what must be the ceiling. You shine your flashlight upwards, towards the source of the water. There's a crack in the ceiling, as if an enormous amount of pressure is built up above it. Every few seconds a drop falls from the ceiling and into a puddle of...
Of...
That's not water. You rub your forehead in a panic and shine your flashlight at your fingers. They are smeared with blood. You point your flashlight at the pool that was accumulating at your head, and see that the dripping from above has accumulated into a pool of dark red blood. You gulp involuntarily, and can't help but wonder how long you'd been like that. The rest of the room is relatively bland; only enormous cobwebs line the corners of the room. In the darkness, and from your current position, that's about all you can make out.

Health: 10/10
Sanity: 10/10
Inventory: Flashlight (On, Full Battery)
 

Silence

Living undeath to the fullest
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Stand up and walk to the door.
 

bluerocker

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Sep 22, 2011
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Check the door for any particular markings, such as a lock, furnishings, inscriptions etc.
 

FPLOON

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Jul 10, 2013
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Think about love one as a means of motivation...
 

personion

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the silence said:
Stand up and walk to the door.
You get to your feet and head to the door. You try the handle and note that it is unlocked. You could open it at any time.
bluerocker said:
Check the door for any particular markings, such as a lock, furnishings, inscriptions etc.
You shine your flashlight at the door and examine it a little more closely. The door is made of an old oak, and has clearly seen better days. The handle is a simple brass knob. Other than thick grooves running up and down the door and the faint smell of rotting wood, you can see no inscriptions of any sort on the door.
FPLOON said:
Think about love one as a means of motivation...
But who cares about inscriptions anyway? What's the purpose of trying to live just for the sake of living? You come to the conclusion that without love, love for your family, for your friends, for those you feel closest to in your life, there is no point in living. You smile to yourself, knowing that no matter what, you will always have people that love you in your life.
Barbas said:
Spin on my back, popping and locking.
Then, overcome with this feeling of belonging and love, you fall to the ground and start to spin on your back, popping and locking as you do so. You are surprisingly good at it. You impress even yourself as you gyrate your body in a way that would put most others to shame. You make a mental note to go to a club after you get out of here and break out those wicked sick dance moves.
Auron225 said:
Eat the torch.
You take out the flashlight and shove it into your mouth. You shove it in with enough force to break a tooth which, luckily, you don't. After you gag horribly and withdraw the flashlight from your mouth, you figure you'll do the next best thing and eat the batteries. You take the batteries out of your flashlight and slide one down your throat. It gets about halfway down before you vomit violently onto the ground. You make note to not pop and lock on this particular floor again, due to the blood and vomit.
You take the battery from the vomit. It's still intact. You put it back into the flashlight, but for some reason the flashlight is no longer as bright as it once was. You also feel slightly sick.

Health: 9/10
Sanity: 10/10
Inventory: Flashlight (On, Half Battery)
 

bluerocker

Queen of Cockblocking and Misery
Sep 22, 2011
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Let's get out of here! Open the door carefully, hiding behind the doorway as you do so.
 

Silence

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Think about how stupid you are, open the door and look into what's beyond.

...

Hold the flashlight ready as a weapon.
 

Auron225

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personion said:
Auron225 said:
Eat the torch.
You take out the flashlight and shove it into your mouth. You shove it in with enough force to break a tooth which, luckily, you don't. After you gag horribly and withdraw the flashlight from your mouth, you figure you'll do the next best thing and eat the batteries. You take the batteries out of your flashlight and slide one down your throat. It gets about halfway down before you vomit violently onto the ground. You make note to not pop and lock on this particular floor again, due to the blood and vomit.
You take the battery from the vomit. It's still intact. You put it back into the flashlight, but for some reason the flashlight is no longer as bright as it once was. You also feel slightly sick.

Health: 9/10
Sanity: 10/10
Inventory: Flashlight (On, Half Battery)
...Wow 0.0 I was curious to see how you'd handle something so daft. Not sure what to think of our protagonist anymore but I'm doubting his 10/10 sanity :D Well done, I'll suggest serious stuff now. I'm curious to see where this goes and I'd rather he/she not do something so stupid as to end the adventure early.

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Feel the walls of the room for moisture before leaving.
 

Morsomk_v1legacy

RUMBA RUMBA RUMBA RUMBA RUMBA
Jan 30, 2013
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Open the door with such force that it slams against the wall and then enter the mysterious room with a grand old yelling of "HEEEEEEEEEEEEEEEEEEEEEEEY, WHAT DAH FUCK IS HAPPENING?!!!"
 

personion

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Auron225 said:
Feel the walls of the room for moisture before leaving.
You run your hand along the wall. It is slightly damp, though you're not sure if it's with water or something else. You sniff the liquid on the walls. It smells like the inside of a compost bin. Yeuch.

Barbas said:
Take a moment to praise Demeter.
Speaking of compost, you realize it's been quite a while since you've praised Demeter. Ah, yes, Demeter, Greek god of harvest and fertility. Where would your crops be without her? I mean, you don't actually have crops, but you appreciate her in the sense that if you had crops she'd really be doing you a solid.
the silence said:
Think about how stupid you are. Hold the flashlight ready as a weapon.
Demeter, however, is unrelated to your intelligence. You look unhappily at the cost of your stupidity on the ground and shake your head. You resolve to improve in efficiency and escape this place. You grab the flashlight in your hands, readying it as a weapon.

bluerocker said:
Let's get out of here! Open the door carefully, hiding behind the doorway as you do so.
You creep up to the door and slowly turn the handle. As soon as you open the door, dim light rushes in from the other room. You take a look into the other room, making sure you are as quiet as possible as you do so.
On the west end of the room, there is a man. He's middle-aged, dressed in rags, and holding a butcher's knife in his right hand. He is swinging the knife wildly in fear, screaming and yelling in a fit of pure terror. On the east end of the room, there is an enormous purple tentacle coming out of a hole in the eastern wall. The tentacle is trying to grab the man, but it is just out of reach of him, cowering in the corner of the room. Neither the tentacle nor the man has noticed you.
Morsomk said:
...with a grand old yelling of "HEEEEEEEEEEEEEEEEEEEEEEEY, WHAT DAH FUCK IS HAPPENING?!!!"
Until you yell that.
The man's eyes dart towards you. The tip of the tentacle turns and points towards you. As soon as it does, the man takes advantage of the tentacle's distraction. He leaps towards the tentacle and stabs at it with the knife. The tentacle writhes in pain, purple blood oozing out of it, before retaliating by smashing the man back into a wall. The tentacle tries to get the man with renewed purpose, but is still just out of reach.

There is a path leading east, past the middle aged man; a path leading west, into the room with presumable the source of the tentacle; and a path leading south, back into the room you came from.

Health: 9/10
Sanity: 10/10
Inventory: Flashlight (On, Half Battery)
 

bluerocker

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Sep 22, 2011
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Attempting to dodge the tentacles, grab the knife and valiantly stab the tentacles!
 

Silence

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Greet the man courteously while fighting.
 

personion

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bluerocker said:
Attempting to dodge the tentacles, grab the knife and valiantly stab the tentacles!
You enter the room, ready to dodge the tentacle's attack. However, the tentacle is unconcerned with you. Its attention is firmly on the man. The man, who is still holding the knife, sees you coming towards him for his knife. As you do, he looks at you with fearful, bloodshot eyes. You go to grab the knife from him but as you do he jerks away from you and hisses.
the silence said:
Greet the man courteously while fighting.
You attempt to courteously greet the man. "G--get away!" he screams, "all of you things! Get away!" He flails his knife around wildly and you take a step back in fear of him hitting you.
Morsomk said:
Ask the old man if he has any bananas for the daily worship of le grande papa emperado mono.
You ask him if he has any bananas for the daily worship of "le grande papa emperado mono." You always thought you were more of worshiper of Demeter deep down in your heart, but that guy's cool too, you guess. "Get your babblings away!" cries the man, "your language is alien! You cut out a man's tongue with your words!" Geeze, this man clearly does not worship the right things if he has such an adverse response to emperado mono.

You are on the west end of the room, which is past the tentacle's reach. It only moves towards you when you come close enough to it for it to try to grab you. The man seems to afraid to move, but fearfully swings his knife at you every time you move towards him.

There is a path leading east, past the middle aged man; a path leading west, into the room with presumable the source of the tentacle; and a path leading south, back into the room you came from.

Health: 9/10
Sanity: 10/10
Inventory: Flashlight (On, Half Battery)