You woke up in the middle of the night and grabbed a flashlight.
In a stupor you stumbled out of your house and began walking barefoot across the street. Your feet steered you down paths you'd never before taken and soon you found yourself at the base of a hill. At the top of the hill there was a rickety old house, water damaged and boarded up. You barely took a moment to look at it, even though you'd never seen it before. You walked towards it?no, that's not quite right?you were pulled towards it, the wet dew of the grass brushing against your bare feet. You came to to the door of the house and put your hand on the doorknob. And then you passed out.
You awake into darkness. You can't see a single thing. Your head is laying against something metallic.
Drip.
A drip of some liquid just fell onto your forehead. Every few seconds, another drop falls and splashes directly between your eyebrows. You can't see a single thing, but it feels like it's been dripping onto you for quite a while.
You groan and assess yourself. You seem healthy.
Health: 10/10
And despite the memory of your crazed stupor, you seem back in control of yourself for now.
Sanity: 10/10
Upon feeling your pocket, you are relieved to see that you still have your flashlight.
Inventory: Flashlight
The only thing left to decide is... what do you want to do?
This story will be shaped by decisions, and these decisions are yours to make. Think of the Choose Your Own Adventure books, only instead of 2 set choices there are infinitely many number of possibilities decided on your input. The world around you is already planned out, and not every decision has the same chance of success as the other. Every suggestion posted after each post will be followed in order, no matter how terrible it turns out to be. Anything can be suggested, no matter how ludicrous, and your character will try their best to complete perform it. Your decisions should start with a verb; for example, "Explore," "Eat," "Attack," and remember to assess your situation before you make your choice.
For this first choice, consider your environment. You are in a room of thick darkness, laying flat on your back. Something is dripping from somewhere onto your head. You are fully healthy (when your health reaches 0, you'll die) and fully sane (as your sanity decreases, reality itself will rip away from you). You have a flashlight in your pocket and are perfectly capable of getting up and walking around in the darkness. What would you like to do?
In a stupor you stumbled out of your house and began walking barefoot across the street. Your feet steered you down paths you'd never before taken and soon you found yourself at the base of a hill. At the top of the hill there was a rickety old house, water damaged and boarded up. You barely took a moment to look at it, even though you'd never seen it before. You walked towards it?no, that's not quite right?you were pulled towards it, the wet dew of the grass brushing against your bare feet. You came to to the door of the house and put your hand on the doorknob. And then you passed out.
You awake into darkness. You can't see a single thing. Your head is laying against something metallic.
Drip.
A drip of some liquid just fell onto your forehead. Every few seconds, another drop falls and splashes directly between your eyebrows. You can't see a single thing, but it feels like it's been dripping onto you for quite a while.
You groan and assess yourself. You seem healthy.
Health: 10/10
And despite the memory of your crazed stupor, you seem back in control of yourself for now.
Sanity: 10/10
Upon feeling your pocket, you are relieved to see that you still have your flashlight.
Inventory: Flashlight
The only thing left to decide is... what do you want to do?
This story will be shaped by decisions, and these decisions are yours to make. Think of the Choose Your Own Adventure books, only instead of 2 set choices there are infinitely many number of possibilities decided on your input. The world around you is already planned out, and not every decision has the same chance of success as the other. Every suggestion posted after each post will be followed in order, no matter how terrible it turns out to be. Anything can be suggested, no matter how ludicrous, and your character will try their best to complete perform it. Your decisions should start with a verb; for example, "Explore," "Eat," "Attack," and remember to assess your situation before you make your choice.
For this first choice, consider your environment. You are in a room of thick darkness, laying flat on your back. Something is dripping from somewhere onto your head. You are fully healthy (when your health reaches 0, you'll die) and fully sane (as your sanity decreases, reality itself will rip away from you). You have a flashlight in your pocket and are perfectly capable of getting up and walking around in the darkness. What would you like to do?