Name: Garth
Race: Elf
Age: Around 35
Class: Thief
Specialization: Smoothtalker
Gear: Garth dons an outfit of fine silks and linen, a casual noble's outfit weren't it for the sturdy hard high quality leather protective pads strapped under it- making his outfit more of something in the style of light armor. The clothing is dyed with some very expensive colors.
Garth carries a small but fine knife in his exquisite left boot, but is otherwise unarmed save for his beautifully crafted crossbow that he often carries slung over his back in its leather strap.
Save for his costly clothes and armaments his possessions are scarce- he carries a purse of 100 Gold coins, a skin of wine, his harp and a few books to read on boring nights.
Appearance: Shorter than most, and of nothing special when it comes to muscle, Garth still manages to be dashing. He has beautiful long auburn hair and a pair of glimmering emerald eyes in his well-shaped, rather narrow face. His skin is very smooth, his hair is always wellkept, since Garth takes great pride in his beauty care and hygiene. His left eyebrow, nose and ears are pierced and fitted with heavy gold rings and jewelry.
His complexion is a few shades darker than the plain and pale elf standard, it makes for a rather special contrast when Garth bares his set of white pointy teeth in a smile.
Background: Garth's first memories appear quite late in his life. As no more than a child he was found by a band of actors and artists traveling between the free cities. He lay next to the slewn bodies of his kin and a burnt out cart that had been loted by bandits. His headwound was severe, but a traveling priest nursed the young Garth back to full health. His memory prior to the blunt trauma to his head is unfortunately close to nothing.
His personality being but a clean sheet, he began anew. Some of the artists took him in, and the young boy soon realized he had a gift for acting and a natural charisma. On the stage as well as away from it.
For a few years he lived a hard but merry life. The life of as a traveling artist was never easy. Yet it was where he wanted to be. The dream soon came crashing down around him, however.
Performing a rather authorative-criticizing street play in The Speaker's City, the band of performers soon learned it was not a clever thing to jest and mock the council in their city of residence- no matter how much the crowd had cheered and laughed.
Garth was one of those who managed to escape imprisonment, but now all his friends were gone from his life. Now a young man, he found himself alone in the great city and he felt a need to get away. It was not long before he enlisted as a crewman on one of the merchant ships in the docks.
His escape plan took a dramitc turn when a vessel flying a pirate flag caught the cargo ship short off the coast. Most of the crew were thrown to the sharks, but Garth, since he was young and able, was given a choice to join the pirates in place of a crewman who had died in the attack. The merchant ship's cargo of spirit crystals and other supplies was seized and the vessel put to the torch. A new life began for the young elf.
In the first few encounters he realized he was not meant to be a fighter, even if he could handle a crossbow and the ship's elemental cannons well enough. He set out to become skilled in navigation and tactics instead. He learned to single out weaknesses in formations and ships alike. His skills were quickly noted by the commander of the ship, and within a year with the merry band he had risen in status and was named first mate. He pierced his ears and face and filled the holes with rings of gold, he picked up playing a harp as well as learned many a pirate song. For a time he felt just as home as he had felt with the actors.
He handled the men well, and was trusted and well liked. His position was not without its dangers- many yearned to take his place on the ship. Garth was always one step ahead, however, and many a golddigger would find themselves found out with loot reserved for the captain in their trunks, or with planted evidence of planned mutiny. All while Garth himself could be seen up on deck, handling the rudder, whisteling cheerfully.
This was where he truly excelled. The captains and even the ships changed over the years, but Garth remained. The vessels he served on went to history as some of the most dreaded on the Sergret seas. It was said he had been captured by the Magnus Duchy fleet once and after the bloody battle been brought before the duke. Then, it was said, after some time, that the two men had parted as friends. However, that friendship was likely to have been a short-lived one, as the duke had found the prettiest of his daughters missing after the short visit. Weeks later it was said she had been ransomed back to her father, but she had then been tainted by her time at sea, robbed of her maidenhood and her ladylike ways both- though she had supposedly never been heard complaining about her time at sea.
The success went to Garth's head, however- his robbing schemes became more daring and careless with every month. The men closest to him claimed they could see madness and obsession burn in his eyes. Unrest grew among his men, who felt they could no longer trust their commander as before. The ship he was currently serving at had more gold in the cargo than the crew could ever hope to spend, yet he demanded that they followed up on every scam and fraud and robbery his mind gave birth to- disregarding the risks and lately human lives as well. Eventually the crew rebelled and put Garth in a small boat with oars, with only a small amount of food and water as well as limited personal belongings. For years he had lived as a king of the sea, yet now he had nothing.
After a day and a night he reached land. Alone and fearing for his life he decided to swap identity and lay low for a while- avoiding any and all authorities he pass by.
Race: Elf
Age: Around 35
Class: Thief
Specialization: Smoothtalker
Gear: Garth dons an outfit of fine silks and linen, a casual noble's outfit weren't it for the sturdy hard high quality leather protective pads strapped under it- making his outfit more of something in the style of light armor. The clothing is dyed with some very expensive colors.
Garth carries a small but fine knife in his exquisite left boot, but is otherwise unarmed save for his beautifully crafted crossbow that he often carries slung over his back in its leather strap.
Save for his costly clothes and armaments his possessions are scarce- he carries a purse of 100 Gold coins, a skin of wine, his harp and a few books to read on boring nights.
Appearance: Shorter than most, and of nothing special when it comes to muscle, Garth still manages to be dashing. He has beautiful long auburn hair and a pair of glimmering emerald eyes in his well-shaped, rather narrow face. His skin is very smooth, his hair is always wellkept, since Garth takes great pride in his beauty care and hygiene. His left eyebrow, nose and ears are pierced and fitted with heavy gold rings and jewelry.
His complexion is a few shades darker than the plain and pale elf standard, it makes for a rather special contrast when Garth bares his set of white pointy teeth in a smile.
Background: Garth's first memories appear quite late in his life. As no more than a child he was found by a band of actors and artists traveling between the free cities. He lay next to the slewn bodies of his kin and a burnt out cart that had been loted by bandits. His headwound was severe, but a traveling priest nursed the young Garth back to full health. His memory prior to the blunt trauma to his head is unfortunately close to nothing.
His personality being but a clean sheet, he began anew. Some of the artists took him in, and the young boy soon realized he had a gift for acting and a natural charisma. On the stage as well as away from it.
For a few years he lived a hard but merry life. The life of as a traveling artist was never easy. Yet it was where he wanted to be. The dream soon came crashing down around him, however.
Performing a rather authorative-criticizing street play in The Speaker's City, the band of performers soon learned it was not a clever thing to jest and mock the council in their city of residence- no matter how much the crowd had cheered and laughed.
Garth was one of those who managed to escape imprisonment, but now all his friends were gone from his life. Now a young man, he found himself alone in the great city and he felt a need to get away. It was not long before he enlisted as a crewman on one of the merchant ships in the docks.
His escape plan took a dramitc turn when a vessel flying a pirate flag caught the cargo ship short off the coast. Most of the crew were thrown to the sharks, but Garth, since he was young and able, was given a choice to join the pirates in place of a crewman who had died in the attack. The merchant ship's cargo of spirit crystals and other supplies was seized and the vessel put to the torch. A new life began for the young elf.
In the first few encounters he realized he was not meant to be a fighter, even if he could handle a crossbow and the ship's elemental cannons well enough. He set out to become skilled in navigation and tactics instead. He learned to single out weaknesses in formations and ships alike. His skills were quickly noted by the commander of the ship, and within a year with the merry band he had risen in status and was named first mate. He pierced his ears and face and filled the holes with rings of gold, he picked up playing a harp as well as learned many a pirate song. For a time he felt just as home as he had felt with the actors.
He handled the men well, and was trusted and well liked. His position was not without its dangers- many yearned to take his place on the ship. Garth was always one step ahead, however, and many a golddigger would find themselves found out with loot reserved for the captain in their trunks, or with planted evidence of planned mutiny. All while Garth himself could be seen up on deck, handling the rudder, whisteling cheerfully.
This was where he truly excelled. The captains and even the ships changed over the years, but Garth remained. The vessels he served on went to history as some of the most dreaded on the Sergret seas. It was said he had been captured by the Magnus Duchy fleet once and after the bloody battle been brought before the duke. Then, it was said, after some time, that the two men had parted as friends. However, that friendship was likely to have been a short-lived one, as the duke had found the prettiest of his daughters missing after the short visit. Weeks later it was said she had been ransomed back to her father, but she had then been tainted by her time at sea, robbed of her maidenhood and her ladylike ways both- though she had supposedly never been heard complaining about her time at sea.
The success went to Garth's head, however- his robbing schemes became more daring and careless with every month. The men closest to him claimed they could see madness and obsession burn in his eyes. Unrest grew among his men, who felt they could no longer trust their commander as before. The ship he was currently serving at had more gold in the cargo than the crew could ever hope to spend, yet he demanded that they followed up on every scam and fraud and robbery his mind gave birth to- disregarding the risks and lately human lives as well. Eventually the crew rebelled and put Garth in a small boat with oars, with only a small amount of food and water as well as limited personal belongings. For years he had lived as a king of the sea, yet now he had nothing.
After a day and a night he reached land. Alone and fearing for his life he decided to swap identity and lay low for a while- avoiding any and all authorities he pass by.