Chronicles Of Roissha: Elemental Scourge *RE-OPENED AND ACCEPTING SHEETS*

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The Hairminator

How about no?
Mar 17, 2009
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Name: Garth
Race: Elf
Age: Around 35
Class: Thief
Specialization: Smoothtalker

Gear: Garth dons an outfit of fine silks and linen, a casual noble's outfit weren't it for the sturdy hard high quality leather protective pads strapped under it- making his outfit more of something in the style of light armor. The clothing is dyed with some very expensive colors.

Garth carries a small but fine knife in his exquisite left boot, but is otherwise unarmed save for his beautifully crafted crossbow that he often carries slung over his back in its leather strap.

Save for his costly clothes and armaments his possessions are scarce- he carries a purse of 100 Gold coins, a skin of wine, his harp and a few books to read on boring nights.

Appearance: Shorter than most, and of nothing special when it comes to muscle, Garth still manages to be dashing. He has beautiful long auburn hair and a pair of glimmering emerald eyes in his well-shaped, rather narrow face. His skin is very smooth, his hair is always wellkept, since Garth takes great pride in his beauty care and hygiene. His left eyebrow, nose and ears are pierced and fitted with heavy gold rings and jewelry.

His complexion is a few shades darker than the plain and pale elf standard, it makes for a rather special contrast when Garth bares his set of white pointy teeth in a smile.

Background: Garth's first memories appear quite late in his life. As no more than a child he was found by a band of actors and artists traveling between the free cities. He lay next to the slewn bodies of his kin and a burnt out cart that had been loted by bandits. His headwound was severe, but a traveling priest nursed the young Garth back to full health. His memory prior to the blunt trauma to his head is unfortunately close to nothing.

His personality being but a clean sheet, he began anew. Some of the artists took him in, and the young boy soon realized he had a gift for acting and a natural charisma. On the stage as well as away from it.
For a few years he lived a hard but merry life. The life of as a traveling artist was never easy. Yet it was where he wanted to be. The dream soon came crashing down around him, however.

Performing a rather authorative-criticizing street play in The Speaker's City, the band of performers soon learned it was not a clever thing to jest and mock the council in their city of residence- no matter how much the crowd had cheered and laughed.
Garth was one of those who managed to escape imprisonment, but now all his friends were gone from his life. Now a young man, he found himself alone in the great city and he felt a need to get away. It was not long before he enlisted as a crewman on one of the merchant ships in the docks.

His escape plan took a dramitc turn when a vessel flying a pirate flag caught the cargo ship short off the coast. Most of the crew were thrown to the sharks, but Garth, since he was young and able, was given a choice to join the pirates in place of a crewman who had died in the attack. The merchant ship's cargo of spirit crystals and other supplies was seized and the vessel put to the torch. A new life began for the young elf.

In the first few encounters he realized he was not meant to be a fighter, even if he could handle a crossbow and the ship's elemental cannons well enough. He set out to become skilled in navigation and tactics instead. He learned to single out weaknesses in formations and ships alike. His skills were quickly noted by the commander of the ship, and within a year with the merry band he had risen in status and was named first mate. He pierced his ears and face and filled the holes with rings of gold, he picked up playing a harp as well as learned many a pirate song. For a time he felt just as home as he had felt with the actors.

He handled the men well, and was trusted and well liked. His position was not without its dangers- many yearned to take his place on the ship. Garth was always one step ahead, however, and many a golddigger would find themselves found out with loot reserved for the captain in their trunks, or with planted evidence of planned mutiny. All while Garth himself could be seen up on deck, handling the rudder, whisteling cheerfully.

This was where he truly excelled. The captains and even the ships changed over the years, but Garth remained. The vessels he served on went to history as some of the most dreaded on the Sergret seas. It was said he had been captured by the Magnus Duchy fleet once and after the bloody battle been brought before the duke. Then, it was said, after some time, that the two men had parted as friends. However, that friendship was likely to have been a short-lived one, as the duke had found the prettiest of his daughters missing after the short visit. Weeks later it was said she had been ransomed back to her father, but she had then been tainted by her time at sea, robbed of her maidenhood and her ladylike ways both- though she had supposedly never been heard complaining about her time at sea.

The success went to Garth's head, however- his robbing schemes became more daring and careless with every month. The men closest to him claimed they could see madness and obsession burn in his eyes. Unrest grew among his men, who felt they could no longer trust their commander as before. The ship he was currently serving at had more gold in the cargo than the crew could ever hope to spend, yet he demanded that they followed up on every scam and fraud and robbery his mind gave birth to- disregarding the risks and lately human lives as well. Eventually the crew rebelled and put Garth in a small boat with oars, with only a small amount of food and water as well as limited personal belongings. For years he had lived as a king of the sea, yet now he had nothing.

After a day and a night he reached land. Alone and fearing for his life he decided to swap identity and lay low for a while- avoiding any and all authorities he pass by.
 

Anah'ya

a Taffer
Jun 19, 2010
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The Zango said:
I think I'd like to use Garrant and his sidekick again, would I be allowed to play as both Garrant and his accomplice? I would write up a sheet for her obviously.
... or I could just post my interest and ask if you want Kinglet to tag along again.
 

nuba km

New member
Jun 7, 2010
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Name: idwal (which means lord of the wall)
race: human
age: 38
class: warrior
specialisation: defender
gear: a roman like shield which is a very polished shiny grey surface, so that he can blind archers, or other things with glare, some chain mail armour and 100 gold.
appearance: idwal is build like a rugby player, tall and muscular. He normally is wearing his armour no matter what task he is doing in order to continue building up his endurance. he has shaven black hair, this is to keep it from getting caught in his armour and out of his face and he has brown eyes.
background: idwal was never good at using a weapon but he always wanted to be a warrior and fight for his town, he always lost fights till one day during a local tournament he dropped his sword leaving him with just a shield. He found that when he concentrated on his shield he was able to block every attack thrown at him, after his opponent tiered him self idwal was able to ram his opponent out of the ring, he then used this tactic for every fight winning the tournament.

He then had to train himself in using a shield for combat, even going as far and going hunting with just his shield, after years idwal had made the perfect shield for himself and has mastered the art of the shield. he now travels the land searching for work as a mercenary or a teacher in using a shield.
finally it is up
 

TheIronRuler

New member
Mar 18, 2011
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The Hairminator said:
Name: Maveric
Race: Human
Age: 32
Class: Thief
Specialization: Smoothtalker

Gear: Maveric dons an outfit of fine silks and linen, a casual noble's outfit weren't it for the sturdy hard high quality leather protective pads strapped under it- making his outfit more of something in the style of light armor. The clothing is dyed with some very expensive colors.

Maveric carries a small but fine knife in his exquisite left boot, but is otherwise unarmed save for his beautifully crafted crossbow that he often carries slung over his back in its leather strap.

Save for his costly clothes and armaments his possessions are scarce- he carries a purse of 100 Gold coins, a skin of wine, his harp and a few books to read on boring nights.

Appearance: Shorter than most, and of nothing special when it comes to muscle, Maveric still manages to be dashing. He has beautiful long auburn hair and a pair of glimmering emerald eyes.

His complexion is a few shades darker than the average, and it makes for a nice contrast when Maveric bears his white teeth in elusive smiles, which is not a rare thing to happen.


Background: Maveric grew up a street urchin and an orphan in the Speaker's City, never knowing his parents. He was kicked out of the orphanage for lack of space at a very early age, and he quickly learned to fend for himself. He joined a gang of thieving urchins, but something quickly singled him out. He rose in the ranks and soon became one of the gang leaders.

Maveric would cook up and execute frauds none of the other urchins could have conceived, he was full of tricks and cons, and it was said he could talk his way out of any situation- an excellent actor as he was. He quickly learned that a quick mind was a greater asset for a truly successful thief than a quick hand.
By the time of 25 he had robbed, tricked and fooled many a rich merchant and highborn of his gold purse. He was responsible for heists such as "The Chairman's Turnips Scam" or the "The Incident with the drugged Bailiff, malplaced concubine and the missing chests of gold"- he needed no longer risk his own skin or bloody his hands (he had killed, though it was nothing he had enjoyed overly much) in such a business. Instead he invested his capital acclaimed over the years in goods, starting to venture in to the black market and leading his own cartel. His skills served him just as well here, he had to act coercive, charming and gullible interchangably, as well as outwitting his competition in tradeoffs and haggling.

His success was massive, and he quickly became someone to be reckoned with in the criminal world of the Coalition cities, where he was known as the Black Chairman- a jest on the behalf of the Coalition's ruling branch. Thus he attracted unwanted attention from the authority. One of his brokers sold him out. After nearly getting arrested and learning about his betrayal Maveric realized his empire had crumbled beneath him- now being seized by the council and torn to pieces by his greedy ex-subordinates. Alone and fearing for his life he swapped identity- he was yet again a nobody with a mere 100 gold in his pocket. Back to square one...

EDIT: I noticed there are a lot of thieves... Should I change mine?
There are three types of different thieves at the moment.
Assassin smooth talker and shadow thief.
I suppose that it might be too much but you can substitute for the missing "bard" class with your smooth-talking and general awesomeness.
 

Issurru

New member
Jun 13, 2010
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Anah said:
The Zango said:
I think I'd like to use Garrant and his sidekick again, would I be allowed to play as both Garrant and his accomplice? I would write up a sheet for her obviously.
... or I could just post my interest and ask if you want Kinglet to tag along again.
If you wanted to join that would be great, I liked the posts you guys made together. Just wasn't sure who from the old group would still want to play this :p
 

Issurru

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Jun 13, 2010
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The Hairminator said:
EDIT: I noticed there are a lot of thieves... Should I change mine?
You don't have to change your character, I won't force anyone to change their class if they don't want to.

EDIT: Also I do apologize for almost any post after this for the next 8 hours or so. Since they will be from my phone while i'm supposed to be working :p
 

Nukey

Elite Member
Apr 24, 2009
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Hmmm...I'm curious, would a character who specializes in kickboxing and wrestling be permitted? I have the weirdest idea for a tempest warrior that I'd like to try...
 

Issurru

New member
Jun 13, 2010
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Nukey said:
Hmmm...I'm curious, would a character who specializes in kickboxing and wrestling be permitted? I have the weirdest idea for a tempest warrior that I'd like to try...
The idea sounds fun, you should write up a character and we'll go from there
 

Dommius

New member
Aug 8, 2009
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Nukey said:
Hmmm...I'm curious, would a character who specializes in kickboxing and wrestling be permitted? I have the weirdest idea for a tempest warrior that I'd like to try...
I completely endorse this idea. One guy with a giant shield, another kicking people in the face and such Surrounded by thieves. Awesome.
 

Nukey

Elite Member
Apr 24, 2009
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Issurru said:
Dommius said:
Alright, I'll give it a shot, now to decide whether I'll go with a hulking savage or a more sophisticated, professional type. Sheet'll be up tomorrow.

EDIT: Might be a little late when I'm finished with it...
 

Dommius

New member
Aug 8, 2009
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Jeff Gibson said:
Couldn't decide between a Paladin and a Blaster. Is it alright if I make two characters?

Could always fuse the two. Make something akin to a battle mage except instead of elemental skills you use offensive holy magic. Trade off is the loss of some defensive abilities a paladin. Like a warpriest. If that works for you.
 

Issurru

New member
Jun 13, 2010
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Dommius said:
Jeff Gibson said:
Couldn't decide between a Paladin and a Blaster. Is it alright if I make two characters?

Could always fuse the two. Make something akin to a battle mage except instead of elemental skills you use offensive holy magic. Trade off is the loss of some defensive abilities a paladin. Like a warpriest. If that works for you.
I was going to suggest something along those lines, or to be funny I was going to suggest you make him have split personalities one for each :p

Alright so that should be enough people for a decent sized party, still in the air about me and or dom making characters but as soon as we get the last few sheets in we will be good to go :D
 

TheIronRuler

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Mar 18, 2011
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Could you describe what kind of plot this is going to be?
A Quest plot?
Overcoming the monster?
What will be doing here?
 

Issurru

New member
Jun 13, 2010
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TheIronRuler said:
Could you describe what kind of plot this is going to be?
A Quest plot?
Overcoming the monster?
What will be doing here?
At the beginning I will make it mostly just quests so I can get a feel of how the group works,but later on I will branch it out so that there is more of an overarching story to it that will tie in to my master plan... [small] muahahaha [/small]

It will also become somewhat free roam, and I will include a few twists and turns and make you guys decide a few things as a group
 

Anah'ya

a Taffer
Jun 19, 2010
870
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This character submission is made in case Zango wants Kinglet back. If that is the case, I will re-join the RP. If not, I'll let him make his own character and see about writing up a second sheet (don't use Kinglet unless its me, mmkay?)

Name: Kinglet
Age: 23

Appearance: Kinglet is a lithe girl. She has little muscle to speak of, but makes up for it with dexterity and quickness. Her stamina is quite impressive as well, and that is good, as Kinglet runs alot. Away form things, mostly, seeing as she's a thief in the making and has had to put her endurance to test more than just once.
Black, smooth hair frames a slim pale face, which is strewn with subtle, dark freckles on her nose and cheeks. Her eyes are a very light blue--almost gray, but not quite. They're observing and quick, constantly on the move from this object to this one and never settling anywhere for long.

She has little value in a straight up fight, unless you count an uncanny timing on avoiding blows, a talent she has refined in the past few years, but which admittedly doesn't make her any more useful. What lends her a bit of credibility is what kept her alive while she didn't live off valuables that she nicked and pawned off: Her bow. It all started with trick shooting taught by her second set of parents, and ends with poaching in someone's forest. That said, Kinglet has not killed man, dwarf or elf.

Class: Thief / mold-me
Specialization: Pending
Race: Human

Backstory: Kinglet is a pebble rolling downhill. Well. Bouncing downhill actually, as she's never quite lost her spirit and keeps an iron grip on her will to move on. Ill luck has been chasing her since she was born, first starting with a mother that wanted money so bad she sold her 10 year old daughter, and getting gradually worse from there. Before then she'd been rather well off. She received education, had a solid roof over her head and a full stomach.

It didn't necessarily turn out all bad with her new 'parents'. She just ended up having to work for her upkeep, which had been the reason for the purchase in the first place. Her talents had shone through at some point; her quickness, balance and the ability to pick up on things fast. All that was rolled together and she was turned into a street performer. Juggling, dancing, walking the rope--she entertained the masses at a young age and she actually enjoyed it.

Then her benefactors were shaken up for cheating the crowds of money in the games they provided, and all three of them were supposed to lose their collective heads. But only two rolled that day.

Before the executioner got around to Kinglet's slim neck, he passed out from too much drink**. He didn't even manage to chop her mother's head off properly the first try around. It needed four hacks. A messy business. I suppose that would mean she was graced with a wee of luck after all. Her execution was pospounded and she was brought back to the cell. On the way there the guards understimated the lithe little girl and she managed to escape. The details to what happened that day remain a secret and she hasn't yet told anyone.

Of course Kinglet didn't quite know what to do with her new found freedom. She huffed and puffed, wandered around the city for a while (avoiding capture quite nicely) until deciding to go back to the sprawling hub of Alisco; the town where her parents sold her. She did so, but they were nowhere to be found. Kinglet was crestfallen, though she quickly decided that sitting in the nearest gutter crying her eyes out was no solution. So she turned to do whatever she could to survive, sometimes by performing, sometimes by nicking things from the decent folks that seem to have too much to begin with.

Though admitely she wasn't the best at it. And when she tried to break into a house for the first time in her life, that quickly ended with her captured and--once again--enslaved. This time by a burly, stinking mansion lord. The time she spent in that mansion could easily be called the worst time of her life. Once again she does not talk about what happened; she'd rather brag about how she got out and do so for hours. Or, well, was helped out. Well. Busted out. Carried out? She doesn't REALLY remember, but Kinglet likes to pretend.

One thing is for certain though. If luck hadn't graced her with a silver lining by the name of Garrant, she might have even lost her spirit.

He found her in the dark halls of the mansion, nursed her back to something that passed as health, and took the little thief under his wings. For what its worth he saved her life, and Kinglet's gratefulness for that knows no bounds. She'd rather go back to the chopping board than see any harm come to him.

Gear: The clothes on her back, a sturdy bow with a quiver of arrows she replenishes, and a dagger. Trusty old, well used thing. For cutting, of course. Cutting food, mostly. Sometimes wood too, which is greatly frowned upon since it dulled the blade. Along with assorted thieves tools (lockpicks and a rope, actually). Her clothing is a selection of earth colored to midnight blue, depending on whether she is out at night, or strolling during the day. They have little to no armor value to them, aside from a few sewn in patches of leather. She does wear arm and wrist guards though, and a pair of solid gloves. Her boots are soft and worn, and are wrapped all the way up to her knees.


**many real executioners tended to get drunk before carrying out their duty. I like to carry that piece of realism into settings like these, I hope you don't mind, GM.
 

Nukey

Elite Member
Apr 24, 2009
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Name: Amurin

Age: 37

Race: Elf

Class: Warrior

Specialization: Tempest

Appearance: A tall, highly athletic individual, Amurin's build can be described as slender, his figure comprised of wiry muscle that, while far from weak in appearance, has led many to underestimate his fighting ability. He has fair skin like most elves, though has covered his body in numerous tattoos of varying origins, designs and colors, his body having become something of a canvas for countless artists, their work proudly on display alongside numerous scars and scraps.

His hair is light blonde that is worn at a medium length and kept out of his eyes with a black headband, complemented by a pair of green eyes. He also has a short, well-trimmed goatee, a strange sight consider the rarity of facial hair amongst his kind.

Although he tends to keep himself well-groomed and cleaned, he nevertheless can appear feral or unsophisticated to many due to his general appearance. He tends to hunch over for the most part, as if he is always prepared to pounce.

Gear: Although he prefers close quarters fighting, Amurin wears little armor aside from a pair of metal gauntlets and steel-tipped moccasins. Instead, he covers himself with little more than a pair of green, silk trousers, stained with alcohol, blood and sweat and held up with a length of black fabric, similar to the headband he adorns.

Amurin has no true weaponry, although has mastered pankration alongside kickboxing and various forms of martial arts and, as such, is more than capable of holding his own against multiple opponents without the aid of real weapon, though he tends to rely on his metallic gloves and spiked shoes in order to allow his strikes to do more severe damage.

Background: Amurin's childhood was an unusual although comfortable one, having been born into the upper-class, his mother a diplomat and his father one of the pioneers of the magitek trade, having developed the blueprints for countless devices and made a living off the mass production of rifles for armies. He had no need to work to provide for himself, instead spending much of his time either at the local university to study whatever caught his interest. It was here, within the library, he discovered a book on boxing, an interest he opted to pursue at the displeasure of his parents who would have rather wished their son to take up magic or fencing, though they decided against stopping him and instead had countless instructors come to train him in the sport.

At the age of seventeen he thought that he had enough practice, eventually deciding to test his ability at the local arena. At this arena, he found himself seemingly outmatched, his opponent having won over fifty fights with no losses during his time as a boxer, though against the odds Amurin emerged victorious after shattering one of his opponent's ribs with after two rounds that both ended at stalemates. This fight earned him the interest of a semi-retired wrestler known as Mr. Blackwood, the man in search of an apprentice to pass his legacy onto, an opportunity he jumped on at the first chance.

He stayed with Mr. Blackwood for the latter half of his life, mastering the numerous fighting styles Mr. Blackwood had to teach and remaining active in the arena scene, having made quite a name for himself due to his martial prowess, though soon became disillusioned with it after being unable to find an opponent that presented him a challenge.

After the death of his master, the circumstances of which quite unclear, Amurin moved onto illegal gladiatorial combat and fashioned himself a pair of armored gloves and shoes in order to make his strikes powerful enough to claim the lives of those he hit. It was here he believes to have found his true calling, every fight being one for his life, but he stills feels as though he isn't being pushed to the limit, believing that somewhere a more powerful foe awaits. As of now, he travels Roissha seeking a challenger he could call his equal, sometimes partaking in mercenary work for thrills.

I hope this is satisfactory.
 

Jeff Gibson

New member
May 6, 2010
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Dommius said:
Jeff Gibson said:
Couldn't decide between a Paladin and a Blaster. Is it alright if I make two characters?

Could always fuse the two. Make something akin to a battle mage except instead of elemental skills you use offensive holy magic. Trade off is the loss of some defensive abilities a paladin. Like a warpriest. If that works for you.
Interesting idea. I'll look into it.