Well, since all my spare time for what seems like until the next ice age will be taken up by this game, I might as well complete the trilogy.
So, Witcher 3. I'm 9 hours in, having completed the story mission where you meet Keira and wander through the caves. Prominent impressions so far are:
- This game is absolutely FUCKHUEG, as you might deduce from the title. Makes Skyrim look like a kiddie pool in comparison.
- The writing is absolutely stellar, and puts nearly every other RPG I've ever played to shame
- The graphics were honestly a bit of a letdown. While the facial animation is unlike anything I've ever seen, the overall look of the game looks a bit rougher than its predecessor, or at least not as improved as I'd expected it to be. Granted, I was able to turn the settings in 2 to Ultra, and the game clearly exchanged draw distance for graphical fidelity, but after being blown away by the visuals of a game from 2011, a 2015 game (with high settings and hairworks, mind you) still has yet to deliver the same "wow" factor
- The combat so far actually feels a bit clunkier than in 2. I don't like how Geralt suddenly slows to a careful pace when close enough to enemies. The targeting of enemies without the lock-on feature feels erratic, and it's hard to focus my attention on one enemy. Now there's 2 types of dodge maneuvers, and during the one which I got used to in Witcher 2 vigor doesn't regenerate, so right now I'm handicapping myself a bit. I don't get how ripostes are supposed to be executed, since there's no longer a clear indicator when to initiate one. Now that (currently anyway) I can only use one sign at a time and then have to wait for the bar to recharge, combat feels more melee heavy.
More specific thoughts:
- The amount of tutorialization is ludicrous. What makes it worse is that so many of the gameplay mechanics are changed just enough that the same basic idea remains the same, but are just dissimilar enough to need a tutorial. For example, only in my last 30 minutes of gameplay did I realize that potions are replenished via meditation. And this was through a google search! My guess is that I skimmed over it during the tutorial. After all, after 2 games I know how this system works, right?
- Is there some way to turn quest tracking off entirely? It's hard to try to get lost in the exploration when there's a constant trail on the minimap, bugging you about your next quest
- The game feels weirdly stingy on some bits of information. For example, I got the quest where you're supposed to look for the one guy's brother in the mines. I went there, met a couple of low level endregas, destroyed some eggs, nothing out of the ordinary. Then the big bug showed up. "A boss without healing items? Pfft, I already did that before with the Wild Hunt guy". Then I started to wonder why the boss killed me in one hit, even through my Quen shield, and my attacks did literally no damage whatsoever. One look at a couple of menus revealed that a) the quest's recommended level was 33, something which you'd only find out by looking at the menu, and b) that my silver sword was broken. The latter one was on me, since I'd turned the indicator for equipment breakage off to reduce the amount of UI clutter, but the fact that there's no other indicator whatsoever still feels a tad unfair. You could at least provide a simple "weapon degraded" text for a couple of seconds like in Dark Souls.
- Speaking of Dark Souls, being a veteran of that series certainly helps here. Otherwise the timing, precision and spacing requirements for successful combat might feel off-puttingly stringent. It's a lot like playing a two handed dodge build.
- Goddamn, shame on me for that Keira's sidequest. I already made this same mistake in Witcher 2, shoulda known better. From now on my policy towards any kind of sympathetic ghost, especially those with seemingly tragic backstories, is "kill la kill killapalooza, welcome to the Hotel KILLfornia!"
- 9 hours in and still no hanky panky or S tier waifu cheesecake (some teasers from Yen aside)? What is this, the national puritanical prudes convention? I'm going back to Witcher 2 to do this [https://youtu.be/-7NitmzzZX8?t=7s].
- Charles Dance as Emhyr var Emreis got me squeeing like a little girl at her first Justin Bieber concert. He could be reading aloud the most idiotic youtube comments, and I'd still sit there enchanted.
Well, there's initial thoughts. Reporting again when I see fit.
So, Witcher 3. I'm 9 hours in, having completed the story mission where you meet Keira and wander through the caves. Prominent impressions so far are:
- This game is absolutely FUCKHUEG, as you might deduce from the title. Makes Skyrim look like a kiddie pool in comparison.
- The writing is absolutely stellar, and puts nearly every other RPG I've ever played to shame
- The graphics were honestly a bit of a letdown. While the facial animation is unlike anything I've ever seen, the overall look of the game looks a bit rougher than its predecessor, or at least not as improved as I'd expected it to be. Granted, I was able to turn the settings in 2 to Ultra, and the game clearly exchanged draw distance for graphical fidelity, but after being blown away by the visuals of a game from 2011, a 2015 game (with high settings and hairworks, mind you) still has yet to deliver the same "wow" factor
- The combat so far actually feels a bit clunkier than in 2. I don't like how Geralt suddenly slows to a careful pace when close enough to enemies. The targeting of enemies without the lock-on feature feels erratic, and it's hard to focus my attention on one enemy. Now there's 2 types of dodge maneuvers, and during the one which I got used to in Witcher 2 vigor doesn't regenerate, so right now I'm handicapping myself a bit. I don't get how ripostes are supposed to be executed, since there's no longer a clear indicator when to initiate one. Now that (currently anyway) I can only use one sign at a time and then have to wait for the bar to recharge, combat feels more melee heavy.
More specific thoughts:
- The amount of tutorialization is ludicrous. What makes it worse is that so many of the gameplay mechanics are changed just enough that the same basic idea remains the same, but are just dissimilar enough to need a tutorial. For example, only in my last 30 minutes of gameplay did I realize that potions are replenished via meditation. And this was through a google search! My guess is that I skimmed over it during the tutorial. After all, after 2 games I know how this system works, right?
- Is there some way to turn quest tracking off entirely? It's hard to try to get lost in the exploration when there's a constant trail on the minimap, bugging you about your next quest
- The game feels weirdly stingy on some bits of information. For example, I got the quest where you're supposed to look for the one guy's brother in the mines. I went there, met a couple of low level endregas, destroyed some eggs, nothing out of the ordinary. Then the big bug showed up. "A boss without healing items? Pfft, I already did that before with the Wild Hunt guy". Then I started to wonder why the boss killed me in one hit, even through my Quen shield, and my attacks did literally no damage whatsoever. One look at a couple of menus revealed that a) the quest's recommended level was 33, something which you'd only find out by looking at the menu, and b) that my silver sword was broken. The latter one was on me, since I'd turned the indicator for equipment breakage off to reduce the amount of UI clutter, but the fact that there's no other indicator whatsoever still feels a tad unfair. You could at least provide a simple "weapon degraded" text for a couple of seconds like in Dark Souls.
- Speaking of Dark Souls, being a veteran of that series certainly helps here. Otherwise the timing, precision and spacing requirements for successful combat might feel off-puttingly stringent. It's a lot like playing a two handed dodge build.
- Goddamn, shame on me for that Keira's sidequest. I already made this same mistake in Witcher 2, shoulda known better. From now on my policy towards any kind of sympathetic ghost, especially those with seemingly tragic backstories, is "kill la kill killapalooza, welcome to the Hotel KILLfornia!"
- 9 hours in and still no hanky panky or S tier waifu cheesecake (some teasers from Yen aside)? What is this, the national puritanical prudes convention? I'm going back to Witcher 2 to do this [https://youtu.be/-7NitmzzZX8?t=7s].
- Charles Dance as Emhyr var Emreis got me squeeing like a little girl at her first Justin Bieber concert. He could be reading aloud the most idiotic youtube comments, and I'd still sit there enchanted.
Well, there's initial thoughts. Reporting again when I see fit.