Chronicling my way through F***HUEG... I mean, Witcher 3

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Kerg3927

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I found the combat kinda boring and repetitive, too. Playing the Souls trilogy immediately afterward really illustrated to me how much better it could have been done.

The gargantuan maps and ridiculous number of side quests got extremely tedious after a while, too. Although that is probably a "me" problem, as I am an OCD completionist... I did them all. Even the 50+ smuggler's caches in Skellige (almost needed therapy after that.... ugh). It's a problem I have with all massive open world games.

The graphics were gorgeous, though. The main story was pretty good, although the endless sidequests detracted from what was supposed to be a race against time. The chicks were hot. And of course, Geralt is one of the coolest protagonists in all of gaming, and that counts for a lot. He is the Polish Outlaw Josey Wales.
 

The Madman

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Well I for one love Witcher 3 and am glad you are enjoying it as well, but seeing as I've already argued myself to exhaustion on the topic within these forums before with people who viscerally hate the game for various reasons, that's all I'll say about that.

Oh, that and the advice I mentioned in the Witcher 2 topic: Take your time, don't fixate on those stupid markers on your map, explore naturally, and consider trying the Friendly HUD mod.
 

Vassassell

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bartholen said:
The game is rather handholdy compared to previous entries, but I'll tell you this: I'll take it any fucking day over the countless hours I spent running around Vizima in the first Witcher, talking to every goddamn NPC I could find in the hopes that one of them might let me proceed with the damn game. While being misled by the shitty quest tracking and grinding my teeth out in frustration.

The problem with Witcher 1 is that map design is goddamn awful and character's controls don't help it at all. Also quest objectives and dialogue often written in a way that you, as a player, can't really comprehend. Gothic 1-2 and Morrowind handled hand-holding in a perfect way, the game still tels you where to go and what to do, but getting there is a challenge in itself. And it also makes game world more immersive cause you had to abide logical in-world rules to find the place.
Witcher 3, on the other hand, has no trust in player and shows literally everything on the mini-map, kinda killing the need for actual in-game graphics. Why would i look for ingredients using my own eyes when mini-map shows me heir position precisely?
 

Adam Jensen_v1legacy

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Ezekiel said:
There are mods for most of the grievances that you have about the game :)
I think only inventory sorting and the way that HUD looks don't exist as mods. And obviously there's nothing that can be done about Ciri sections of the game. But the rest of what you mentioned, even Roche stopping for no apparent reason and combat being repetitive instead of more strategic etc. can all be found on The Witcher 3 Nexus.
 

bartholen_v1legacy

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Vassassell said:
Witcher 3, on the other hand, has no trust in player and shows literally everything on the mini-map, kinda killing the need for actual in-game graphics. Why would i look for ingredients using my own eyes when mini-map shows me heir position precisely?
That's what the disabling options are for. I disabled many things before I even started the game, so I don't know how it looks with all of them on. My map displays quest markers, fast travel points, towns, monster nests, boats and little else. It's nice to keep it neat and clean.

And in Witcher 1 the game literally told you what herbs were in your line of sight by merely pressing down alt, which let's be honest, isn't that different from Witcher 3 showing them on the minimap.
 

B-Cell_v1legacy

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Ezekiel said:
I found TW3 overrated. The following is what I wrote about it shortly after finishing it. My opinion hasn't changed much.

I found much of Witcher 3?s dialogue fat and uninteresting (coming from someone who enjoys long talkies like The Wire). It got to the point where I would pick the answers that would get these dull characters to shut up faster. I became more bored with the story as it transcended dimensions and became about saving the world. I preferred the stronger focus on political intrigue and personal stories in Witcher 2.

The world would have been more enjoyable for me to continue in with tighter and more versatile controls.

The controls and animations are unresponsive. Geralt understeers, doesn?t stop fast enough and often runs when holding Ctrl. He moves inefficiently, even for a middle-aged man. A middle-aged supernatural martial artist, I should say. The automation works against you a lot of the time. Geralt will automatically stop and turn towards a hostile, even if you just want to run by. You can?t disengage the targeting/battle system. Also, he automatically draws his swords. There were a few times that I accidentally sheathed my weapon because of it. They give you two evade buttons during combat, which makes it so that you can?t climb anything during combat. You?re forced to fight until everyone is dead or until you?ve gotten enough distance. I want to be able to jump and climb during combat to evade danger or flee. Especially if I?m near death. I see no reason for mobility to be limited during combat. They could have kept the leap, regular dodge, climb and jump during and outside of combat by making the battle system manual. Why are the evade and run buttons not the same one? It?s the same principle. Using your legs hastily. It?s a video game standard that makes sense.

The combat is repetitive. It?s the same exaggerated attacks over and over. Left click, left click, left click. I seldom used the strong attack. Found it rather useless. I liked how Chivalry and Ocarina of Time let you do alternate attacks with with the Z button, the Alt key and the mouse wheel.

The inventory is tedious. So much useless junk you have to inefficiently sort through. The build I played had no sorting options, like ?View by name? or ?Search?.

I don?t like the way the status bars are displayed. In the Souls games, I have a clear understanding of how much stamina, health and magic I have left because the bars are all equal. With Witcher 3?s small, round adrenaline bar located off to the side, I was often surprised that I couldn?t dodge or run.

Roche randomly stops on bridges and other paths, which is infuriating during races. Someone told me it?s the same on a controller. Speaking of Roche, I find it funny that he will appear anywhere instantly, including on deserted islands. It makes me think the devs weren?t that confident in the open world. I would have had Roche follow from a distance and not show at all on isolated islands. I would have done alternative transportation, fewer islands and fewer uncrossable waters. Then again, I wouldn?t have made a spacious, largely empty open world to begin with because I value tight, purposeful level design.

Ciri?s sections contradicted the game. Enclosed, linear paths, auto healing and no weapon durability or inventory. Her ability to teleport made things too easy. I think I?d have preferred her flashbacks as shortened cutscenes or narrated pictures.

Something I do like about the combat is that you can switch targets simply by moving towards the other, unlike in the Souls series, where you need to move the right stick and thus are unable to move the camera during combat, and Zelda, where you can?t switch targets at all.

The combat is at least more realistic and less finicky than in TW2, but the upgrade system is worse because the paths are all separate. As a result, you can?t acquire a lot of the upgrades that you would like, unless you waste a lot of time and overpower yourself. I preferred the branches of The Witcher 2 over the separate, linear paths in Witcher 3.

The maps were mostly natural, the art was good and I liked how unique the stories were, but I got somewhat bored traveling so much.

Witcher 3 also has a really ugly filter that breaks the fourth wall and ruins immersion.

I agree my friend, Witcher 3 is indeed one of the most boring game i have played in years. i just cant belive game like this is critical acclaim. its combat is utter trash, its story is boring, controlling suck.
 

Adam Jensen_v1legacy

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Ezekiel said:
Good. Can the disgusting dirty artificial lens be disabled now?
These are some of the first mods for The Witcher 3
http://www.nexusmods.com/witcher3/mods/347/?
http://www.nexusmods.com/witcher3/mods/408/?

I honestly don't know what were they thinking adding that to the game. That "feature" should have been removed via official updates IMO.

B-Cell said:
i just cant belive game like this is critical acclaim.
That's because you don't know anything about video games. It's kinda cute that you think that you do and then you go around and you post videos and opinions from complete hacks like "WorthABuy" who thinks that the only genre that matters is the most braindead FPS genre. And the more braindead the game is the more he likes it.
 

B-Cell_v1legacy

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Adam Jensen said:
Ezekiel said:
Good. Can the disgusting dirty artificial lens be disabled now?
These are some of the first mods for The Witcher 3
http://www.nexusmods.com/witcher3/mods/347/?
http://www.nexusmods.com/witcher3/mods/408/?

I honestly don't know what were they thinking adding that to the game. That "feature" should have been removed via official updates IMO.

B-Cell said:
i just cant belive game like this is critical acclaim.
That's because you don't know anything about video games. It's kinda cute that you think that you do and then you go around and you post videos and opinions from complete hacks like "WorthABuy" who thinks that the only genre that matters is the most braindead FPS genre. And the more braindead the game is the more he likes it.
My friend, since you are adam jensen. I consider Deus Ex HR as masterpiece and best game of last gen.

the thing about witcher 3 is. its all presentation. it play like crap, it controls like crap, and has boring open world.
 

bartholen_v1legacy

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Jan 24, 2009
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Further on, and the story's starting to pick up steam. Or should I say stories, because even the sidequests have gotten so interesting and complex that I probably spent the last 4 hours of gameplay just doing them. The quest to find a crime boss to find information on Dandelion turned into finding Roche again turned into a meeting with the king. The entire plot of the second game revolved around the assassination of a king, yet here it's just a sidequest. Hell, the quests with Triss could have been an entire DLC in a lesser game.

The game is starting to transcend its medium. I'm willing to say that this is a good candidate for the fantasy story I've been waiting to experience all my life. The one with no prophecy, no world-shattering conflict, no ancient evil rising again, no chosen ones, no cliched "elves good orcs bad" piffle, no big evil overlords in dark castles, no improbable band of misfits learning the value of friendship and love, the list goes on. All of this applied to a large chunk of the book series as well, but it peters out towards the end and the greater focus on Ciri's abilities and possible destiny bring her much closer to a prophesied chosen one. So far the story in this game has been nothing but excellence.

One thing did start to kind of bother me though. The male cast in the game features ugly-ass motherfuckers like Dijkstra or Whoreson Jr, but all the female characters, aside from children and old grannies, are essentially supermodels with conspicuously ample chests. This is nothing new to this series, and I'm actually glad they toned down the infantile titty barrage. But since Witcher 3 puts so much more focus on conversation (even compared to previous entries) and character animation, it becomes more noticeable. It kind of starts to feel silly after a while when practically every female character Geralt has any interaction with is a jaw-droppingly gorgeous walking Greek statue. Kind of breaks the atmosphere of the Dung Ages the game is trying to convey.
 

Adam Jensen_v1legacy

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Ezekiel said:
Adam Jensen said:
Ezekiel said:
Good. Can the disgusting dirty artificial lens be disabled now?
These are some of the first mods for The Witcher 3
http://www.nexusmods.com/witcher3/mods/347/?
http://www.nexusmods.com/witcher3/mods/408/?

I honestly don't know what were they thinking adding that to the game. That "feature" should have been removed via official updates IMO.
Thanks. I'll just make a folder for Witcher 3 mods for when I decide to play it again. What else should I download to fix my issues? You don't have to go searching for all of them, just tell me the ones you know of.
Here's some of the mods that I use that fix issues with some of the design choices:

Friendly HUD
Auto loot
Immersive Cam
Alternate Horse Controls (under Immersive Cam optional downloads)
Immersive AI (under Immersive Cam optional downloads)
Instant Witcher Senses
Nitpicker's Patch
No Fall Damage
No Stairs Rolling
No Pesky Trails
Real Time flow
Roche Never Stops
Sprinting Tweaks
Witcher Reflexes
Auto Apply Oils
Preparations Mod
Grand Balance Repair (with realistic burning and enemy scaling modules)

I use a ton of other mods but they're mostly for other things like aesthetics and some of them can be considered cheat mods like increased weight capacity, but since I've beaten the game about 5-6 times I don't care. I think there are also other mods that fix some of the things that you have a problem with but I don't use all of them. I know that there was a mod that disabled calling Roche unless you're near a fast travel sign. That can also count as a difficulty mod.
Keep in mind that some of these need a script merger and some edits to some game files. It's all in the instructions so make sure you read up on how to properly install them. Beginners to TW3 modding may find it difficult at first. But once you figure out how it all works it becomes a non issue.

B-Cell said:
the thing about witcher 3 is. its all presentation. it play like crap, it controls like crap, and has boring open world.
Literally none of that is true.

bartholen said:
The one with no prophecy
Well, there is Ithlinne's prophecy and Ciri is at the center of it. But Geralt doesn't give a fuck about prophecies and it's not what the game is about. Ultimately it's a personal tale of a father searching for his daughter.
 

Zombie Proof

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Adam Jensen said:
Ezekiel said:
Adam Jensen said:
Ezekiel said:
Good. Can the disgusting dirty artificial lens be disabled now?
These are some of the first mods for The Witcher 3
http://www.nexusmods.com/witcher3/mods/347/?
http://www.nexusmods.com/witcher3/mods/408/?

I honestly don't know what were they thinking adding that to the game. That "feature" should have been removed via official updates IMO.
Thanks. I'll just make a folder for Witcher 3 mods for when I decide to play it again. What else should I download to fix my issues? You don't have to go searching for all of them, just tell me the ones you know of.
Here's some of the mods that I use that fix issues with some of the design choices:

Friendly HUD
Auto loot
Immersive Cam
Alternate Horse Controls (under Immersive Cam optional downloads)
Immersive AI (under Immersive Cam optional downloads)
Instant Witcher Senses
Nitpicker's Patch
No Fall Damage
No Stairs Rolling
No Pesky Trails
Real Time flow
Roche Never Stops
Sprinting Tweaks
Witcher Reflexes
Auto Apply Oils
Preparations Mod
Grand Balance Repair (with realistic burning and enemy scaling modules)

I use a ton of other mods but they're mostly for other things like aesthetics and some of them can be considered cheat mods like increased weight capacity, but since I've beaten the game about 5-6 times I don't care. I think there are also other mods that fix some of the things that you have a problem with but I don't use all of them. I know that there was a mod that disabled calling Roche unless you're near a fast travel sign. That can also count as a difficulty mod.
Keep in mind that some of these need a script merger and some edits to some game files. It's all in the instructions so make sure you read up on how to properly install them. Beginners to TW3 modding may find it difficult at first. But once you figure out how it all works it becomes a non issue.

B-Cell said:
the thing about witcher 3 is. its all presentation. it play like crap, it controls like crap, and has boring open world.
Literally none of that is true.

bartholen said:
The one with no prophecy
Well, there is Ithlinne's prophecy and Ciri is at the center of it. But Geralt doesn't give a fuck about prophecies and it's not what the game is about. Ultimately it's a personal tale of a father searching for his daughter.
Big ups on bringing attention to those mods Jenson. Being the Witcher 3 fanboy that I am, I completely forgave/overlooked the games shortcomings because of how amazing the experience is but I gotta admit, it would be nice to get some of the rough edges smoothened out a bit.

I'm well into my second playthrough on new game plus. Do any of those mods need a fresh save or can I just pop em in via the nexus with no problems?
 

Adam Jensen_v1legacy

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Sep 8, 2011
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They don't need a fresh save. I've been installing mods during a single playthrough several times. Some more complex gameplay changing mods like Preparations and overhauls like School of the Roche don't like being removed in a middle of a playthrough because they change so many things. So make sure that you test a mod of that magnitude to see if you like playing with it and don't overwrite your main save file during the testing phase. But I'd generally advise against such mods because they can be difficult to install and merge with other, smaller yet more important mods.
 

BloatedGuppy

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bartholen said:
One thing did start to kind of bother me though. The male cast in the game features ugly-ass motherfuckers like Dijkstra or Whoreson Jr, but all the female characters, aside from children and old grannies, are essentially supermodels with conspicuously ample chests. This is nothing new to this series, and I'm actually glad they toned down the infantile titty barrage. But since Witcher 3 puts so much more focus on conversation (even compared to previous entries) and character animation, it becomes more noticeable. It kind of starts to feel silly after a while when practically every female character Geralt has any interaction with is a jaw-droppingly gorgeous walking Greek statue. Kind of breaks the atmosphere of the Dung Ages the game is trying to convey.
Isn't the lore reason for that because Geralt is primarily hob-knobbing with sorceresses and a majority of them are using glamours?
 

Gethsemani_v1legacy

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bartholen said:
The game is starting to transcend its medium. I'm willing to say that this is a good candidate for the fantasy story I've been waiting to experience all my life. The one with no prophecy, no world-shattering conflict, no ancient evil rising again, no chosen ones, no cliched "elves good orcs bad" piffle, no big evil overlords in dark castles, no improbable band of misfits learning the value of friendship and love, the list goes on. All of this applied to a large chunk of the book series as well, but it peters out towards the end and the greater focus on Ciri's abilities and possible destiny bring her much closer to a prophesied chosen one. So far the story in this game has been nothing but excellence.
Don't worry, the prophecy comes back later... What the Witcher 3 does well, and what keeps it in line with the original Witcher short stories, is that it puts a really nice spin on traditional folklore and fantasy fare. The latter half of W3 goes much more intense on the world-shattering conflict, the ancient prophecy and all that stuff, but it handles the escalation well and it does so by adopting a very unused perspective. With fear of spoiling, that's as vague as I am keeping it, we can talk about it in three months when you've finished the game. ;)

Also, let me say that I've enjoyed these Witcher playthrough topics of yours. I've not contributed much, but your journey through the series has been amusing to follow. So keep it coming!
 

Torque2100

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I feel your pain, bartholen. I recently completed a playthrough of Witcher 3: Game of the Year Edition. My total playtime to complete the core game and both expaions: 147 hours 53 minutes. You have a long road ahead of you, but a glorious one.
 

bartholen_v1legacy

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Jan 24, 2009
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I feel like I've already sucked this game's dick enough for it to reach my stomach, but it just keeps getting better and better in my head. Forget this being the fantasy story I always wanted to see, it's almost the definitive video game (in any genre) I've always wanted to see. It takes GTA-caliber writing, the gear colleting of Diablo and the size, scope and exploration of the Bethesda sandbox and smashes them together to a massive cake of magnificence. The only things that keep it from overriding Bloodborne as my favorite game of all time (for now anyway) are the aesthetic and combat. The combat is good enough for the series, but just can't measure up to the games that excel at it, like the Souls series. The aesthetic is a purely personal quibble. It's basically perfect for the down to earth, ASOIAF-esque (try explaining what that means to someone who doesn't know what ASOIAF means) low fantasy feel the game is going for, but it's ultimately rather dull to look at for prolonged periods of time. I much prefer the insanity and impossible scale of the Souls series, and especially Bloodborne.
 

Adam Jensen_v1legacy

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bartholen said:
but it's ultimately rather dull to look at for prolonged periods of time. I much prefer the insanity and impossible scale of the Souls series, and especially Bloodborne.
Velen isn't a pretty place, that's for sure. Even in the peace time. It's not supposed to be. And since it's supposed to be a more realistic looking setting anyway, it's ultimately not as fun to look at as huge Gothic castles in Dark Souls. And then there's the fact that a game as large as The Witcher 3 can't have all the latest graphical effects like a much smaller Souls game. Skellige is a lot prettier to look at than Velen though. And Toussaint is just magical. It's actually built from ground up and it is graphically superior to the rest of the game. Better lighting, better foliage, better draw distance rendering, better clothing physics, better PBR implementation and yet better performance on top of all of that etc.

Just look at what you have to look forward to
 

Vassassell

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bartholen said:
It takes GTA-caliber writing
scope and exploration of the Bethesda sandbox
Don't get those two parts. How are bad puns and being afraid of real issues is compared to W3?
And it doesn't have anything in common with Bethesda's sandboxes. Especially the older ones. It's straight up Far Cry 3 open world.