Cliches in Video Games...

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Sethran

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Jun 15, 2008
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Swords do more damage than bullets in reality, why should it be different in video games?

A large bladed object ripping through your flesh, muscle, and internal organs is bound to have more effect than a small piece of lead piercing your skin, muscle, and, if aimed right, maybe a major organ.
 

BigCat91

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May 26, 2008
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Grand Theft Auto San Andreas, Grand Theft Auto IV

All JRPGs [The main characters are Asian / Oriental, which apparantly counts as a different race]

Mass Effect and the KOTOR Games [You get to make your own character, thus choosing your own race]

The Neverwinter Nights games [Same as above]

The Baldur's Gates games [Same as above]

I'm sure there are a good handful more.[/quote]

I understand those and your point but looking at the vast majority. White is the protagonist. im sure they're are one to two more diffrent race protagonists but they aren't really becoming more common it's just really a one year of a diffrent colored protagonist. then white for 2 then another diffrent one.

Plus some of the games that you mentioned mass effect and neverwinter nights. these two games you can also customize your own which almost everyone does. plus im talking about games where customizing your character is not an option. like CoD4, Assassin's Creed (which i felt should have been middle eastern) MGS series. All these have a white protagonist and 95% or more of gaming has one.
 

shatnershaman

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May 8, 2008
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Sethran said:
Swords do more damage than bullets in reality, why should it be different in video games?

A large bladed object ripping through your flesh, muscle, and internal organs is bound to have more effect than a small piece of led piercing your skin, muscle, and, if aimed right, maybe a major organ.
What about OLD painless?
 

Sethran

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Jun 15, 2008
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BigCat91 said:
Assassin's Creed (which i felt should have been middle eastern)
...

The guy was middle eastern. He didn't have the accent, but then I know plenty of middle eastern people who don't have the accent.
 

shatnershaman

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May 8, 2008
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Sethran said:
BigCat91 said:
Assassin's Creed (which i felt should have been middle eastern)
...

The guy was middle eastern. He didn't have the accent, but then I know plenty of middle eastern people who don't have the accent.
If that guy was middle eastern I'm from the Bronx.
 

BigCat91

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May 26, 2008
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Yeah um...i looked at his face...it was white i looked at it for awhile he is white i'll look at it again but i do think he is white though.
 

BigCat91

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May 26, 2008
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Plus it's not skin alone. (I know im gonna sound racist but living in a neighborhood with primarily white people and growing up with chapelle and loving mencia you can't help but to notice this.) body features help give a more type of look. Like if your a hispanic you will normally have a specific type of nose mixed with brown skin. White can be brownish because of tanning alot i work in the sun have the time i look at pictures of me in the summer and winter and i confuse myself because it can change so dramatically.
 

ScreamingCrab

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Jun 18, 2008
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Sethran said:
Swords do more damage than bullets in reality, why should it be different in video games?

A large bladed object ripping through your flesh, muscle, and internal organs is bound to have more effect than a small piece of led piercing your skin, muscle, and, if aimed right, maybe a major organ.
Nah, wound ballistics generally do more than that. A sword would also rely on cutting through the ribcage unless aimed right. There's a general reason swords aren't used any more. I dunno the precise damage comparisons, but I know that modern assualt rifles are more horrible than people generally think. Compared to a handgun damage, stroke for stroke, I imagine a sword would do more damage, but a military standard assualt rifle will rip someone to shreds in the time it takes for a normal sword stroke, and range is the whole point. Hollow point bullets are worse as well as they flatten out and widen as they enter flesh, creasing a sort of inverse cone of gore on the way in. Not nice. On the majority of games, enemies will die easier from a sword than from gunshots.

Bah, you've made me realise that it kind of takes the fun a little from gaming to focus too much on realism, but at the same time I dislike the fact that swords are seen as somehow more romantic and powerful. In MY game, some guy would challenge my character with a sword after loads of posturing about loved ones or such, then get downed in around two to three shots. The silly tit.
 

ScreamingCrab

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Jun 18, 2008
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Sethran said:
The guy was middle eastern. He didn't have the accent, but then I know plenty of middle eastern people who don't have the accent.
A lot of Middle Eastern people are indistinguishable from Europeans and Americans, I think we're all pretty much from the same ethnic origin. There are some distinguishing features, but not always.
 

ElArabDeMagnifico

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Dec 20, 2007
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Enemies Wearing Gas Masks


This one annoys me, especially when it's completely irrelevent, it just makes them look like they are into S&M back at HQ or something.
 

shatnershaman

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ElArabDeMagnifico said:

Enemies Wearing Gas Masks


This one annoys me, especially when it's completely irrelevent, it just makes them look like they are into S&M back at HQ or something.
So the COD4 guys S&M? I am now scarred for life.
 
Dec 1, 2007
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Intellegence being undervalued in Western RPGs.
Fallout 2 and VTMB stand out as notable exceptions, but generally the benefits you get from these skills being high are trivial compared to that extra point of smashy damage.

RPGs holding no sense of damage. My AK-47's burst should do more damage then an unarmed alley of any level.

4-teir tech tree. I don't know why this is, but apparently all advanced futuristic empires send armies out with absolutely zero information about how their own stuff works. It is especially egregious for Tau in Dark Crusade, where one only actually researchs teir 4 so one's own engineers can figure out how to CALL FOR THE TANK. They don't even build it, they just prep it for combat after ordering it flown in pre-built.

Total mediocraty of guns in games with any magic or magic-equivelent abilities.
"It appears, boys, that we've got the Gatling Gun off a Warthog. It does 20 damage, which although good, pails in comparision to Johnson's animated bunny corpse spell, which does 25"
Once again, notable exception goes to VTMB, where the styer aug is just as good as teir 5 thaumalugy (the game's "super weapon" magic)

FPS locked door syndrome.
"Hey, is that a pla...damn door, appears to be locked. A..hey, this one over here appears to be open. And what'd'y'know? The main NPC of this level is in this room! Funny how all locked doors, accidents, and traps push me along 1 exact route that always happens to land me in the main plot. "
GTA you are so totally immune to this cliche !
 

Shadow Tyrant

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Jun 18, 2008
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I'm willing to bet that if someone created a game consisting entirely of nothing but every single gaming cliche in existence, everyone would buy it and everyone would love the living fuck out of it.
 

ScreamingCrab

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Jun 18, 2008
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Imitation Saccharin said:
RPGs holding no sense of damage. My AK-47's burst should do more damage then an unarmed alley of any level.

4-teir tech tree. I don't know why this is, but apparently all advanced futuristic empires send armies out with absolutely zero information about how their own stuff works. It is especially egregious for Tau in Dark Crusade, where one only actually researchs teir 4 so one's own engineers can figure out how to CALL FOR THE TANK. They don't even build it, they just prep it for combat after ordering it flown in pre-built.

Total mediocraty of guns in games with any magic or magic-equivelent abilities.
"It appears, boys, that we've got the Gatling Gun off a Warthog. It does 20 damage, which although good, pails in comparision to Johnson's animated bunny corpse spell, which does 25"
Once again, notable exception goes to VTMB, where the styer aug is just as good as teir 5 thaumalugy (the game's "super weapon" magic)

FPS locked door syndrome.
"Hey, is that a pla...damn door, appears to be locked. A..hey, this one over here appears to be open. And what'd'y'know? The main NPC of this level is in this room! Funny how all locked doors, accidents, and traps push me along 1 exact route that always happens to land me in the main plot. "
Sterling work there. You said what I was trying to say, but with clarity and grace, or at least more than me. Guns should be nasty! And rarer! It shouldn't be "I have an AK BUT MY MATE HAS A STRENGTH OF 12!!".

Problem with locked door syndrome is if there aren't locked doors, I usually end up getting lost or going back on myself until I realise there's too many corpses for it to be correct. I do like a good explore though and I think it ruins things a bit when you're being funneled around like a rat in a maze.
 

Saskwach

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Nov 4, 2007
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shatnershaman said:
Heres a cliche: your guy either talks to himself("Scratch one grub!"),only talks when the "special" cutscenes moments arrive ("Finishing the fight.", or is a fucking mute.(...)

How about mixing them? Or doing something different.
That's like saying movies are cliched because people only talk to themselves, in narration or in dialogue. Those are the only ways to do it.
 

Shadow Tyrant

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Jun 18, 2008
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ScreamingCrab said:
Problem with locked door syndrome is if there aren't locked doors, I usually end up getting lost or going back on myself until I realise there's too many corpses for it to be correct. I do like a good explore though and I think it ruins things a bit when you're being funneled around like a rat in a maze.
Easiest way to fix this would be a radar that could point you where you're supposed to go, that way you can explore at your fancy, and then get back on track when you feel like it.
 

shatnershaman

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May 8, 2008
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Saskwach said:
That's like saying movies are cliched because people only talk to themselves, in narration or in dialogue. Those are the only ways to do it.
1. They are.

2. Thought bubbles

3. Don't do it.
 

ElArabDeMagnifico

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Dec 20, 2007
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shatnershaman said:
ElArabDeMagnifico said:

Enemies Wearing Gas Masks


This one annoys me, especially when it's completely irrelevent, it just makes them look like they are into S&M back at HQ or something.
So the COD4 guys S&M? I am now scarred for life.
You just realized this? Captain Price's moustache is a dead giveaway.
 

shatnershaman

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May 8, 2008
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ElArabDeMagnifico said:
shatnershaman said:
ElArabDeMagnifico said:

Enemies Wearing Gas Masks


This one annoys me, especially when it's completely irrelevent, it just makes them look like they are into S&M back at HQ or something.
So the COD4 guys S&M? I am now scarred for life.
You just realized this? Captain Price's mustache is a dead giveaway.
Oh come on mustache is not a dead give away (Jesus,Chuck Norris)