Come up with a game that for you, would be pure, tangible, fun.

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Say Anything

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Jan 23, 2008
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captain awesome 12 said:
Say Anything said:
An online FPS with stunning visuals that should not in any way, shape, or form, should be associated with guns and violence. Lots of hiding places so I can snipe my enemies, too!

Wait, how can you have a first person shooter without guns and violence? What would you snipe people with? Cake? just a thought, explain please cuz i like the concept
While sniping people with cake might be the greatest idea ever, I meant stunning scenery, locations, maps. But your idea is way better.
 

captain awesome 12

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Dec 28, 2008
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PedroSteckecilo said:
A GTA style game where you don't have to play as an unlikable fuckwad would be awesome. I hate always playing as a sociopath.
You could be like... the owner of a professional basketball team between games of poker at fancy casinos and having sex with beautiful women?
 

captain awesome 12

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Dec 28, 2008
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Say Anything said:
captain awesome 12 said:
Say Anything said:
An online FPS with stunning visuals that should not in any way, shape, or form, should be associated with guns and violence. Lots of hiding places so I can snipe my enemies, too!

Wait, how can you have a first person shooter without guns and violence? What would you snipe people with? Cake? just a thought, explain please cuz i like the concept
While sniping people with cake might be the greatest idea ever, I meant stunning scenery, locations, maps. But your idea is way better.
Oh you meant the locations wouldn't be associated with violence, and yes, sniping people with cake would be awesome
 

PedroSteckecilo

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Feb 7, 2008
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captain awesome 12 said:
PedroSteckecilo said:
A GTA style game where you don't have to play as an unlikable fuckwad would be awesome. I hate always playing as a sociopath.
You could be like... the owner of a professional basketball team between games of poker at fancy casinos and having sex with beautiful women?
I mean a game where you can drive any vehicle, get in high speed car chase/gunfights in an open world, have strange and unpredictable solutions to some missions etc. Except you don't play as a sociopathic psycho.
 

Ionami

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Aug 21, 2008
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A TRULY non-linear, no levels or stages, RPGesque zombie survival sandbox game. Totally open world. Think GTA meets Fallout 3/Oblivion. Hell yeah.
 

Ruzzian Roulette

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Dec 23, 2008
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Ionami said:
A TRULY non-linear, no levels or stages, RPGesque zombie survival sandbox game. Totally open world. Think GTA meets Fallout 3/Oblivion. Hell yeah.
This is alwayswhat I've wanted fro, any zombie game, ever.

Although it needs a creat-a-survivor of course, with tons of clothing options, and I mean FUCKING TONS, like ,raid a wal-mart tons.
 

Ionami

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Aug 21, 2008
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Ruzzian Roulette said:
Ionami said:
A TRULY non-linear, no levels or stages, RPGesque zombie survival sandbox game. Totally open world. Think GTA meets Fallout 3/Oblivion. Hell yeah.
This is alwayswhat I've wanted fro, any zombie game, ever.

Although it needs a creat-a-survivor of course, with tons of clothing options, and I mean FUCKING TONS, like ,raid a wal-mart tons.
Yeah, I agree. I want total customization over the character, and all that good fluff.
 

Lord Beautiful

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Aug 13, 2008
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I have many "dream game" ideas, but here's a couple. I'd like a fighting game based around the characters I have come up with for a comic I've been working on. It would have a rather extensive story mode that changes depending on who you defeat and who defeats you.

Another would be a fighting game that encompasses all of Dragon Ball Z and GT, providing Burst Limit-like character models (in terms of overall look, not the articulation, which needed loads of work), Tenkaichi-like controls, environments that react exactly like the ones in the series (make masssive cracks and craters in the Earth with your badassedness), finely-tuned voice acting (as far as DBZ goes), and a story mode that accurately retells the story of the anime, though telling it just a bit more quickly.

Yes, I know Dragon Ball Z is a stupid show, but I've said it before and I'll say it yet again. It is so abnormally, incredibly stupid, but at the same time so fantastically awesome. It's like visual testosterone.
 

Fightgarr

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Dec 3, 2008
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My perfect game would be a simple-to-use but expansive toolset that would allow for easy player-created-environments. The creator of that environment could then have people play through their environment as they change things from behind the scenes, and control all the NPCs. It would pretty much be a D&D toolkit (but not the NWN one, it wasn't what I meant). I would want to the toolset to be powerful enough to allow for action gameplay if the creator chooses or for a slower-paced gameplay that's more puzzle-solving than action.
 

geldonyetich

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Aug 2, 2006
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I'm so jaded, I'm not sure there is such a thing as a pure, tangible fun game.

However, if I had to take a shot in the dark, it'd be Mass Effect with randomly generated universes (Roguelike style) for endless adventure gone massively multiplayer with meaningful interaction.

I'm working on it. Currently, my code-fu is insufficient.
 

[Gavo]

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Jun 29, 2008
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Open world, 3rd person free running game, where you could jump from rooftop to rooftop, swing inside the windows, murder the occupants and take all the loot.

In Oblivion-like settling.
 

USSR

Probably your average communist.
Oct 4, 2008
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A game with just plain freedom. Basically do whatever you want, and there be literally no limits.

Start from the bottom, and rise to the top. Become a noble leader of a nation, or the cruel dictator of the new era. Wage wars between different nations. (Of I'm saying that's what I'd do, but obviously you wouldn't "have" to be any of that.)
 

Boaal

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Dec 30, 2008
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A brilliant 3D sequal to Sega Megadrives 'streets of rage'. Particularly number two, because for some reason I didn't like the third one as much.
Although I think, that on some level, Mad World comming out for Wii has this done...

Although to to be honest that's not the ultimate fun game.
I havn't got a sodding clue to be honest.
 

hamster mk 4

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Apr 29, 2008
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Namewithheld said:
In 1915 The Great War comes to a screeching halt as a massive rock from space smashes into Moscow, killing millions and destroying the Russian will to fight. Germany turns and manages to use its forces formerly devoted to fighting the Russians against the French and the British, securing a swift German win...and a supposed end to the war.

... Long Post ...

The Steam Power is essentially a complexity limiter. The more doobobbers you put onto your SC, the less Steam Power you have, as it has to be routed through more and more stuff. Now, finding more Moskite will help, as that will increase your Steam Power...but Moskite is very rare. So, if you have 2 super complex guns, they might not have enough Steam Power to fire quickly...you'd have to charge up the steam power using some kind of pressure chamber or something.

Anywho...that's my idea of an awesome game!
Wow that is a well thought out back story with an interesting game dynamic. I would be hesitant to use German National Socailism as a foil in a story. It carries too much baggage with it even if Hitler is reduced to a redshirt. The steam powercore idea is facinating especially with the water == ammo dynamic. It would certainly make desert warfare even more difficult. But then since you don't need oil there is not need to invade Africa.

I could see this working as a Halflife2 mod. With all the random detrius that litters that game world, cobbeling together make shift weapons out of pre existing items would seem like a moder's dream.
 

Magnaflame

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Nov 30, 2008
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Oh my god, these are awesome, I'm glad I made this. If only we could get game designers over here. Ladies and gentlemen, tonight we march on Sony headquarters!
 

Uncompetative

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captain awesome 12 said:
Say Anything said:
An online FPS with stunning visuals that should not in any way, shape, or form, should be associated with guns and violence. Lots of hiding places so I can snipe my enemies, too!

Wait, how can you have a first person shooter without guns and violence? What would you snipe people with? Cake? just a thought, explain please cuz i like the concept
Easy. You play as a South American Indian tribesman. So when foreign soldiers come into your sacred jungle to fight over its uranium you hide in the trees and blow darts into their necks that send them to sleep. It could be set in the near future, post Oil, hence the demand for uranium and giving a reason for them to have more innovative weapons.

You could call it Tree Hugger.
 

blackcherry

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Apr 9, 2008
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PedroSteckecilo said:
Cheshire Cat said:
I'd like to see a game made like the first 10 minutes or so of the movie 28 days later, where you wake up alone in the world and have to find out what happened to cause the zombie/demon/flesh-eating plant apocalypse whilst trying to survive said nasty's.

This would include finding food and water as well as clothes for armour and warmth and finding and securing safe places to rest and sleep for the night so you don't get killed in your sleep and your character isn't a super-soldier/trained fighter/scientist/gun user type hero, but a normal everyday person with no special skills at all.

I would like it to really make you feel like you are the last person alive and as such give you the sense of isolation, depression and pointlessness of what your life has become. Then really far into the game once you've explored your starting city and multiple others (with the depth of GTA4/Saint's Row 2/etc.) you finally begin to see signs that you might not be alone and you can start to hope that you might find another person to help you survive and not lose you mind, then you follow the signs of potential other person into a building and find a secured fairly safe, well-stock home. As you explore the home you find a daily journal that the person was keeping in their day to day life after the disaster and their explorations of the world trying to find others and finding nothing. Then you move into the next room to find their body hanging from the ceiling where the committed suicide. Then the final scene is your character collapsing on the floor in pure desperation....
I'd change up that ending... not the depressing aspect of it... but I don't know if the impact would be as much if you never saw another person in the entire game. The sense of isolation however would be awesome.
I agree with that right there. Would be great.
 

eatenbyagrue

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Dec 25, 2008
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I had an idea for this while some friends and I were drinking (we're all nerds, so even drunk conversations involve videogames, sci-fi movies and Dungeons & Dragons somehow)

Basically, the world its set in is a high-fantasy world where science and technology have developed simultaneously, but brought to a modern age. Because of magical teleportation and gateways, people don't go to other countries for vacations. Instead, they sign up for "Dungeon Tours". Basically, it's like you're playing an MMO, but in real life: you sign up with a "company", and you get to pick your choice of stuff like job, starting gear and whatnot, depending on what "package" you sign up for (example: a basic "package" is some starting gear, some potions and a decent skill/spell selection, while a deluxe "package" includes a few enhanced items, maybe a magical item or two, and a wider skill/spell selection), go to a level-appropriate dungeon and start killing and looting.

In-game however, you're the CEO of a small upstart "company", and your job is to do what all companies want to do: rise up, expand and corner the market on cheap, enjoyable Dungeon Tours with little-to-no-waiting. Think of it like a Will Wright-type Sim game, but with a definite fantasy-ish bent. Your job covers things like hiring explorers or excavators to find new "dungeons", architects to build new ones, or buying out a competitor's dungeons, things like keeping balance by "seeding" a dungeon with monsters and loot, or maintaining a dungeon by keeping out vandals, predators, vermin and the like. You'd be in charge of even the day-to-day running of the company, handling things like customer complaints/lawsuits, advertising campaigns, payrolls and the like.
 

Moosebite

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Jan 1, 2009
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well it's not a game..... it's real life. You start off in a bar and you play this guy in a game of pool. Each round you get a little bit more sloppily drunk and you start hitting on your opponents girlfriend. Your opponent gets angry. It ends with you getting in a fight with your opponent in the parking lot. You win and take his girl home. You wake up feeling hung over........ and you notice that you have crabs. Then the sequel "Going to the Store to Get Medication". Give it some time. You might see it on XBL.