Come up with a videogame concept

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EboMan7x

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Jul 20, 2009
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A Sandbox style fighting game. The idea is to have big epic super power house characters that all control differently, in one big city running around killing each other. There will be different things that different characters can do, that others can't, etc.
 

Cpu46

Gloria ex machina
Sep 21, 2009
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d7rth j0e said:
The games I want to see are Dune, (would most likely be a stealth rpg/rts type thign where you play as paul and use spice) and the 7th tower books would make sweet games. Using sunstones to solve puzzles and toast enemies. And we need alan dean foster to help make a game or at least write a story for one.
Wow, and here i was thinking i was the only person on earth who read the seventh tower series. It was quite epic for its short length. It definately needs a game or a movie at least.

Dune would make a interesting freeroaming game, play as a newcomer who can join one of the houses or the sandpeople (forgot the actual name of them).

OT: I have had good ideas for books but non of them realy could be good games.
 

zehydra

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Oct 25, 2009
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Have an adventure platformer where the world is constantly changing, like a dream world
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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High concept: Patrician 3 meets SimCity meets Civilization.

A historical trading sim where the money governments make from taxing the trade into and out of their ports goes into buying improvements, research, and other things to advance through the annals of history.

Starting with reed boats on the Nile/Ganges/Yangtze/Rhine/Amazon/Mississippi (to use a few starting points), your civilization develops seagoing vessels, then long-range trading ships, then clippers, steamships, the development of air freight, long-range railroads...all while spreading diplomatic influence and projecting military might and educating the citizens to improve their standard of living and building great cities from humble trade ports.

It would be GLORIOUS. Too bad there are maybe three dozen people left in the world who'd want to play it.
 

SD-Fiend

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Nov 24, 2009
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you a normal boy from our universe are transported to different dimensions where you met parallel versions such as a super hero version or a dog version. you find out that a space time deity has sent you on a mission you must recruit the you in each dimension to defeat the one that is trying to rule over all reality: the dark void.
 

Veldt Falsetto

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Dec 26, 2009
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An MMOplatformer set in a huge sandbox city with PoP style acrobatics and free running, design your own character, race anyone and single player campaign based in the same city. Free headsets given out with each game and you can only hear voices near you. You can go anywhere. You earn money from doing courier type missions so that you can buy new things for your character, clothes, shoes, haircuts, light side weapons like pistols, knives and grenades, melee combat would be fast and combo based using DMC/Bayonetta controls, ranged combat would go into fps, using mirrors edge controls. The game would just focus on having fun in a huge city, there will be laws and police AI characters to punish you if you break the rules and will act accordingly to what you do, if you surrender they'll take it easy on you, if you run they chase, if you fight they shoot you. If you get arrested you lose some gear and money, if you die you lose all your money and your skills get nerfed for a short while. The game runs on real time and will be night and day depending on what time it is, the weather and temperature also changes with a usb thermometer that you plug in to measure room temperature, if its warm, the city will be sunny and you'll become fatigued easier, if its cold, the city is more likely to have rain or snow/ice which will affect the reaction time of the character and make the ground slippery.
 

US Crash Fire

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Apr 20, 2009
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A Firefighter simulation game. (not like the sims)
I did like the game Firefighter FD18 for PS2, but the fact that it starts you out on scene with a never ending hoseline in your hand took away from the experience. I think one that stared you out in station would be amazing. It should have you do things like work out so you can have more endurance, maintain the trucks so they are more reliable, and practice levels by doing "exercise drills" to make you and the AI firefighters more efficient. When you get a call, have a timer for when you plot your response route, get your turnouts on, and drive to the scene. unlike previous firefighter games, have things that snag you up like in real life. like running out of air, having your hose get snagged on corners or be too short, random people trying to help and getting in the way, having a downed firefighter, or losing water pressure. It would also be nice to have a career progression system. Make it so you start out as a probee and eventually work up to chief. This also has promise for multiplayer since larger alarm fire will require more crews.
Also a control scheme like RE5 or Gears of War would be amazing.
 

Ridonculous_Ninja

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Apr 15, 2009
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Wardog13 said:
optimisticguerrilla said:
An RTS where you can control any soldier as an FPS or you can command each as like a master controller. There can be a lot of people in one game. Two teams, I guess 50 or more on each side. You can't control controlled soldiers.
I have though about this before, and it would be awesome, kind of like battlefield with someone else controlling the AI right?
This, but with one person controlling the battle field RTS style, and others controlling Heroes in a hack'n'slash or FPS style. That game would be awesome. Would need a really good AI to control the base though if you wanted to play as the Hero Unit and had no other humans in the game/on your team...

Would Hero units level up or would they just be static? I really do like the idea of being able to customize them down different paths. If they do level up, would we have Hero Units be persistent (i.e. they retain experience and abilities between games), or would you get a fresh one that you had to level up every game?

Decisions, decisions...
 

Ridonculous_Ninja

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Apr 15, 2009
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Cpu46 said:
d7rth j0e said:
The games I want to see are Dune, (would most likely be a stealth rpg/rts type thign where you play as paul and use spice) and the 7th tower books would make sweet games. Using sunstones to solve puzzles and toast enemies. And we need alan dean foster to help make a game or at least write a story for one.
Wow, and here i was thinking i was the only person on earth who read the seventh tower series. It was quite epic for its short length. It definately needs a game or a movie at least.

Dune would make a interesting freeroaming game, play as a newcomer who can join one of the houses or the sandpeople (forgot the actual name of them).

OT: I have had good ideas for books but non of them realy could be good games.
I read that back in Grade 5 or 6 I think. Wasn't bad.
 

lodo_bear

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Nov 15, 2009
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My idea: the story starts off with a lot of well-known objects mysteriously shrunken or expanded or missing. The Eiffel Tower is only six feet tall, the Moscow Kremlin Faberge egg is bigger than the Kremlin, the Statue of Liberty is nowhere to be found, and there are tiny people and giant insects everywhere. You don't know who did this, or why, but you know how, for you too have this technology. You can shrink or expand yourself or other objects, and just for fun, you can control any animal you ride. Use your powers to sneak into government buildings by flying in on a mosquito and tucking inside a bureaucrat's pat cuffs. Go toe to toe with battle mecha on the back of a gargantuan spider. Your powers increase in strength and variety over time, eventually allowing you to control your density and even reduce objects to zero size (very easy to carry that way).

The real kicker is that there isn't a single adversary (lots of people are using the size-changing technology for their own ends, and lots more want to get their hands on it, and some are trying to fix it, like you), nor is there a linear narrative (no defined story, no cut-scenes, just the world full of problems that changes as you interact with it), nor is there a definite need to restore the status quo. Want to join forces with a mad scientist working to create a race of tiny people? Go for it! Want to go into farming? Expand some ants and have a commercial giant ant farm!

This would be hard to do, but loads of fun. I can see quests where you save a commercial airliner by sneaking on board and shrinking it when it's under attack (which plane is in trouble? How will you get on board? How do you avoid panicking the passengers?) or where you save the world from a deadly comet strike by expanding the entire world to such a degree that the comet is too small by comparison to do anything (How will you get enough power to expand the whole planet? Who will you need to make deals with? What if you shrunk the planet instead, or shrunk the comet?). I call it "Mass Effect". Just kidding.
maninahat said:
maninahat said:
A combat space simulator in which the space ships, rather than being the typical streamlined, one-seater jobs like out of a Sci-fi movie, are fat, unweldy craft that look more like steam trains (though the action will still be fairly fast pace). These vessels are highly customiseable, so you can gear towards a whole range of tactics. Plus, the damage would have to be top-drawer. There will be no sissy lasers (think huge, loud guns), and there will be bits flying off the ships whenever they get hit (not necessarily crippling them though). Ships take a lot of damage to take down, unless you hit them in the right places. Otherwise, you'll just riddle them with bullet holes.
Oh yea, and rather than it just being in space, it would be in the upper atmosphere of a gas giant. That way, you can get a whole array of pretty colours, plus different gases produce different atmospheres (some radiactive, some corrosive, some disrupt electronic equipment etc.).
The inside of a gas giant would be perfect. First of all, it's unimaginably huge without being infinitely vast, allowing you plenty of space to play without needing to worry about faster-than-light travel. Second, it's roomy in three directions, like space, but there's atmosphere, allowing your ships to pull maneuvers that just aren't possible in a vacuum, not to mention the fact that sound carries through atmosphere, allowing you to have loud guns and still satisfy picky sci-fi geeks like me. Third, a gas giant has room for plenty of variety: starry skies in the upper atmosphere, crushing pressures near the core, freezing winds and flying hail near the frozen poles, blistering incandescent heat near the equator, and giant wind storms larger than the planet Earth! Fourth, such a planet could harbor life, which in game terms means Space Whales [http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceWhale], or at least Giant Flyers [http://tvtropes.org/pmwiki/pmwiki.php/Main/GiantFlyer]. Fifth, a gas giant has room for all kinds of useful things (vast supplies of dense hydrogen and helium-3 for your fusion reactors, precious ice and minerals in the rings surrounding it, rare chemicals swirling around in the gaseous depths, exotic forms of matter hidden deep within the core, weird life forms to harvest, you name it), giving you plenty of reasons to be there and plenty to fight over. Sixth, if you are so inclined, you can exit the atmosphere, fly through the rings, tour the moons, and swing by some nearby asteroids. You must carry this idea to fruition.
 

maninahat

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Nov 8, 2007
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My idea: the story starts off with a lot of well-known objects mysteriously shrunken or expanded or missing. The Eiffel Tower is only six feet tall, the Moscow Kremlin Faberge egg is bigger than the Kremlin, the Statue of Liberty is nowhere to be found, and there are tiny people and giant insects everywhere. You don't know who did this, or why, but you know how, for you too have this technology. You can shrink or expand yourself or other objects, and just for fun, you can control any animal you ride. Use your powers to sneak into government buildings by flying in on a mosquito and tucking inside a bureaucrat's pat cuffs. Go toe to toe with battle mecha on the back of a gargantuan spider. Your powers increase in strength and variety over time, eventually allowing you to control your density and even reduce objects to zero size (very easy to carry that way).

The real kicker is that there isn't a single adversary (lots of people are using the size-changing technology for their own ends, and lots more want to get their hands on it, and some are trying to fix it, like you), nor is there a linear narrative (no defined story, no cut-scenes, just the world full of problems that changes as you interact with it), nor is there a definite need to restore the status quo. Want to join forces with a mad scientist working to create a race of tiny people? Go for it! Want to go into farming? Expand some ants and have a commercial giant ant farm!
Sounds pretty neat. It would be entertaining, trying to find ways to beat someone - either turning into something of equal or larger size to pound them, or turning smaller and trying to fly into their ear or something. And with them doing the same, it adds a cool tactical mechanic.