Arakune has now been nerfed by having the curse meter drain each time a bug is used and Makoto has been rendered to mid tier as of ChronophantasmaDarkbladex96 said:Arkune. You get cursed you lose.Izanagi009 said:alright, one question out of curiosity; what is the cheap gimmick for the Blazblue series? I've had some hands-on experience with it and there's no poorly optimized auto combo like Persona and the game seems to force you to try to combo as often as possible. In fact the only cheap thing I can find is Hazama's Jayaku Hotenjin (the massive launcher of a kick) which can counter all sort of moves and fatal counters but that has limited range, predicable start-up and is extremely disadvantageous on block.Raika said:I find it really difficult to take people seriously when they tell me that they're a "competitive player" of any fighting game that's come out since 2008 or so(with the exception of the newer Tekken games). Street Fighter IV and Marvel vs. Capcom 3 in particular have little to no competitive value since they reward the losing player with overpowered gimmick mechanics. The same holds true for any shooter that's on a console. Yes, dear, I'm sure you do think you're very skilled at this game that aims the guns so you don't have to. That's how the game wants you to feel so you'll give it money.
Mikoto was way too good last game.
One is a cheap gimmick but it's only with a single character and not the whole game and the other is a balance issues (Ark System Works is a bit wonky with balancing)
Are there any "gimmicks" that apply to the whole cast?