Competitive Multiplayer Choices That you don't Respect

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Izanagi009_v1legacy

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Darkbladex96 said:
Izanagi009 said:
Raika said:
I find it really difficult to take people seriously when they tell me that they're a "competitive player" of any fighting game that's come out since 2008 or so(with the exception of the newer Tekken games). Street Fighter IV and Marvel vs. Capcom 3 in particular have little to no competitive value since they reward the losing player with overpowered gimmick mechanics. The same holds true for any shooter that's on a console. Yes, dear, I'm sure you do think you're very skilled at this game that aims the guns so you don't have to. That's how the game wants you to feel so you'll give it money.
alright, one question out of curiosity; what is the cheap gimmick for the Blazblue series? I've had some hands-on experience with it and there's no poorly optimized auto combo like Persona and the game seems to force you to try to combo as often as possible. In fact the only cheap thing I can find is Hazama's Jayaku Hotenjin (the massive launcher of a kick) which can counter all sort of moves and fatal counters but that has limited range, predicable start-up and is extremely disadvantageous on block.
Arkune. You get cursed you lose.
Mikoto was way too good last game.
Arakune has now been nerfed by having the curse meter drain each time a bug is used and Makoto has been rendered to mid tier as of Chronophantasma

One is a cheap gimmick but it's only with a single character and not the whole game and the other is a balance issues (Ark System Works is a bit wonky with balancing)

Are there any "gimmicks" that apply to the whole cast?
 

Raika

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Izanagi009 said:
Raika said:
I find it really difficult to take people seriously when they tell me that they're a "competitive player" of any fighting game that's come out since 2008 or so(with the exception of the newer Tekken games). Street Fighter IV and Marvel vs. Capcom 3 in particular have little to no competitive value since they reward the losing player with overpowered gimmick mechanics. The same holds true for any shooter that's on a console. Yes, dear, I'm sure you do think you're very skilled at this game that aims the guns so you don't have to. That's how the game wants you to feel so you'll give it money.
alright, one question out of curiosity; what is the cheap gimmick for the Blazblue series? I've had some hands-on experience with it and there's no poorly optimized auto combo like Persona and the game seems to force you to try to combo as often as possible. In fact the only cheap thing I can find is Hazama's Jayaku Hotenjin (the massive launcher of a kick) which can counter all sort of moves and fatal counters but that has limited range, predicable start-up and is extremely disadvantageous on block.
I actually forgot about BlazBlue. Those games are pretty legit aside from(if I have to pick nits) uneven execution barriers between the cast. Certain characters are really easy(Ragna, Hazama, Nu) while others are execution nightmares(Makoto).
 

Izanagi009_v1legacy

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Raika said:
Izanagi009 said:
Raika said:
I find it really difficult to take people seriously when they tell me that they're a "competitive player" of any fighting game that's come out since 2008 or so(with the exception of the newer Tekken games). Street Fighter IV and Marvel vs. Capcom 3 in particular have little to no competitive value since they reward the losing player with overpowered gimmick mechanics. The same holds true for any shooter that's on a console. Yes, dear, I'm sure you do think you're very skilled at this game that aims the guns so you don't have to. That's how the game wants you to feel so you'll give it money.
alright, one question out of curiosity; what is the cheap gimmick for the Blazblue series? I've had some hands-on experience with it and there's no poorly optimized auto combo like Persona and the game seems to force you to try to combo as often as possible. In fact the only cheap thing I can find is Hazama's Jayaku Hotenjin (the massive launcher of a kick) which can counter all sort of moves and fatal counters but that has limited range, predicable start-up and is extremely disadvantageous on block.
I actually forgot about BlazBlue. Those games are pretty legit aside from(if I have to pick nits) uneven execution barriers between the cast. Certain characters are really easy(Ragna, Hazama, Nu) while others are execution nightmares(Makoto).
Hazama has actually been considered a hard character because of his Chain mechanic but has some good moves and one of the best distortions, Ragna sadly can't catch a break and is relatively low/mid tier but still is a bread and butter type. Makoto, yeah I can see why with the charge mechanic on her drives and distortions.

You want a nightmare of a character, that would be Mu, not because of execution but because you really have to keep thinking where the gunner have to go the trap and immobilize the enemy and it can be taxing (or you can play the cheap way and just stay as far back as possible and just gun the guy down)

P.S. where does Jin and Noel fit into the execution tiers?
 

Darkbladex96

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NameIsRobertPaulson said:
Darkbladex96 said:
NameIsRobertPaulson said:
EyeReaper said:
Milling, milling, milling. If you use a mill deck, i will refuse to play you, and then probably insult your mother as well. For those who don't know, milling is a "strategy" In tcgs that builds your deck solely around making your opponent discard cards from the hand/deck to go for the automatic lose when you run out. this is especially infuriating in Magic: The Gathering, as there's some really bs cards made for doing this. (Mind Funeral and terrorize anyone?)

Also, tiers. I don't care about tiers at all, and i don't need to be reminded that I'm not using the top tier, or that i should be doing a different strategy because "all the pros are doing it." for example, i have never used stealth rock in pokemon, and many that i use don't have good personality types or high speeds, so i avoid "pros" like the plague. I don't give a shit about EV training, and i won't ever think you're the superior player because you farmed lvl 1 ratatas for hours for those extra speed points.
For standard: Elixir of Immortality
For any other format: Any big Eldrazi.

The mill player can now never win... ever. Unless they Leyline of the Void, in which case...
It think RtR or GC dropped Rest in Peace which shuts graveyard all the way down. W1 enchanment that exile anything going to the grave yard. Really good with ally mill
RtR, but that would force mill into Esper colors (UBW). Mill isn't nearly as efficient as it used to be. Especially in standard, or as the players call it: Magic the Creaturing
The good mill deck colors have always been esper or dimir. Sometimes with red. Mainly for the reason RiP was made. Remember Glimpse the Unthinkable and Mind Funeral? Still dont know what they were thinking...

Anyway i have no problem with current MTG its pretty balanced all except Invisible Stalker.
 

SJXarg

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DaWaffledude said:
Using the gun in Assasin's Creed. So freaking cheap.
The gun is pretty terrible. It has a long cooldown, only hits one target, has a pretty long "zoom in" unless you've specced it that way (at which point the ability cooldown and the other attribute suffer) and is LOUD and obvious. You fire the gun, you've let everyone see and hear where you are.


natster43 said:
1. People who smoke bomb and poison in Ass Creed.
Smoke/Mute is worse, ultimate offensive/defensive combo. You can use either ability to defend or attack, I ended up having to go smoke/mute to start winning matches because after about level 20, everyone else who was doing very well was using the same combo. Enemy coming in for the kill? Mute then stun. Another enemy? Smoke then stun. Your target ran past? Mute then kill. I have no idea why Mute seems to disable the enemy from even countering, but poison and the gun are hardly big offenders. The gun is only useful against roof running idiots, and poison is a tricky to use high-score move.
 

Izanagi009_v1legacy

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NameIsRobertPaulson said:
Izanagi009 said:
Darkbladex96 said:
Izanagi009 said:
Raika said:
I find it really difficult to take people seriously when they tell me that they're a "competitive player" of any fighting game that's come out since 2008 or so(with the exception of the newer Tekken games). Street Fighter IV and Marvel vs. Capcom 3 in particular have little to no competitive value since they reward the losing player with overpowered gimmick mechanics. The same holds true for any shooter that's on a console. Yes, dear, I'm sure you do think you're very skilled at this game that aims the guns so you don't have to. That's how the game wants you to feel so you'll give it money.
alright, one question out of curiosity; what is the cheap gimmick for the Blazblue series? I've had some hands-on experience with it and there's no poorly optimized auto combo like Persona and the game seems to force you to try to combo as often as possible. In fact the only cheap thing I can find is Hazama's Jayaku Hotenjin (the massive launcher of a kick) which can counter all sort of moves and fatal counters but that has limited range, predicable start-up and is extremely disadvantageous on block.
Arkune. You get cursed you lose.
Mikoto was way too good last game.
Arakune has now been nerfed by having the curse meter drain each time a bug is used and Makoto has been rendered to mid tier as of Chronophantasma

One is a cheap gimmick but it's only with a single character and not the whole game and the other is a balance issues (Arc System Works is a bit wonky with balancing)

Are there any "gimmicks" that apply to the whole cast?
BB has balance issues right now itself. Tager is crazy strong, and even post-nerfs Hakumen is a beast.
Yeah, like I said, Arc System Work is kind of odd with balancing. My fighting gamer friends made a comment that it seems they literally just reverse the tier list a lot of the time and call it a day (sadly, Rachel is still garbage tier)

Some tips, Tager is a grab character so stay at a distance and get him to charge forward to have him lower his guard. Hakumen, well, most pros don't use his drive or Yukikaze because everyone knows about them and tries to not fall for it. I'd say rushdown but I haven't played against a Hakumen like character before so I can't say
 

Izanagi009_v1legacy

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NameIsRobertPaulson said:
Izanagi009 said:
NameIsRobertPaulson said:
Izanagi009 said:
Darkbladex96 said:
Izanagi009 said:
Raika said:
I find it really difficult to take people seriously when they tell me that they're a "competitive player" of any fighting game that's come out since 2008 or so(with the exception of the newer Tekken games). Street Fighter IV and Marvel vs. Capcom 3 in particular have little to no competitive value since they reward the losing player with overpowered gimmick mechanics. The same holds true for any shooter that's on a console. Yes, dear, I'm sure you do think you're very skilled at this game that aims the guns so you don't have to. That's how the game wants you to feel so you'll give it money.
alright, one question out of curiosity; what is the cheap gimmick for the Blazblue series? I've had some hands-on experience with it and there's no poorly optimized auto combo like Persona and the game seems to force you to try to combo as often as possible. In fact the only cheap thing I can find is Hazama's Jayaku Hotenjin (the massive launcher of a kick) which can counter all sort of moves and fatal counters but that has limited range, predicable start-up and is extremely disadvantageous on block.
Arkune. You get cursed you lose.
Mikoto was way too good last game.
Arakune has now been nerfed by having the curse meter drain each time a bug is used and Makoto has been rendered to mid tier as of Chronophantasma

One is a cheap gimmick but it's only with a single character and not the whole game and the other is a balance issues (Arc System Works is a bit wonky with balancing)

Are there any "gimmicks" that apply to the whole cast?
BB has balance issues right now itself. Tager is crazy strong, and even post-nerfs Hakumen is a beast.
Yeah, like I said, Arc System Work is kind of odd with balancing. My fighting gamer friends made a comment that it seems they literally just reverse the tier list a lot of the time and call it a day (sadly, Rachel is still garbage tier)

Some tips, Tager is a grab character so stay at a distance and get him to charge forward to have him lower his guard. Hakumen, well, most pros don't use his drive or Yukikaze because everyone knows about them and tries to not fall for it. I'd say rushdown but I haven't played against a Hakumen like character before so I can't say
I played in a high level tournament against a Tager in the Semi-Finals (as Noel). Tagged me once, grab into Tager Buster into Electromagnetic Spark into a second Tager Buster. I lost 80% of my life from that.
ouch, okay, forget my tips, I clearly don't know how nuts Tager is
 

crepesack

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Things that exploit quirks in the physics engines in games
most notably ADADADADADAD spamming in counterstrike.
 

DarthSka

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-Sitting and camping one spot throughout the game. It's so easy to get kills by doing nothing. But most of all, it's just not fun at all. I just don't understand it. You're just sitting there staring at one spot for about 10 minutes, when you're already doing that in real life. It's just devoid of fun.

-Spamming-Again, ruins the fun unless you're doing for comedic effect. I could win matches a lot more easily in Brawl if I just had Pikachu use thunder over and over, especially thunderspiking, but then the fun just leaves. No real strategy. Just bam, I win. Again, no fun.

-One character only-someone mentioned this before and I agree. Just using one character over and over can just make a fighting game boring. Sure, when I use different characters against them I have to switch up my playstyle a bit, but usually I can just fight them similarly with similar end results. For Brawl, I usually switch up between Toon Link, Pikachu, and Mario. Variety keeps it going in my opinion.
 

Not G. Ivingname

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SquidSponge said:
One-class wonders. You know, that guy who "plays sniper". Only. So he can quick-scope headshot the pimple on a gnat's arse from the other side of the map while it flies through a keyhole at 35mph. Big frickin' whoop. But can he do anything that actually helps the team? Can he bollocks.

It does seem to be sniper more often than anything else. My disdain applies to any class, but snipers bother me the most, firstly because they are in general vastly more numerous than the one-class wonders for all other classes combined, but secondly because in most of these games the sniper class is largely useless except for taking out the other side's snipers (well that really achieved something, eh?) and stroking one's e-peen. Myself? I play as what the team needs. And yes, my personal performance will be stronger with some classes than others, but by switching classes I can make the team stronger. A concept that seems to to be strangely elusive to most players, even in Team Fortress 2.
I do that as well, but because nobody wants to be the boring class, 9 times out of ten I am playing medic. :p

Seriously, I think I have poured more into the UBERMECH than the next two classes COMBINED.
 

Not G. Ivingname

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Shanicus said:
Nice. Never actually seen a Butterfree in use before - of course I played singles moreso than doubles, so any Butterfree's that appeared had a habit of being wiped out by speedy openers. Chatot is surprisingly potent for being a non-evolution pokemon (then again, I use Kangashkan fairly regularly, and that big beautiful bastard is a nightmare with STAB Dizzy Punches).

And Dusknoir is awesome like that - My favorite team to field is something that goes against everything that Smogon teaches people, and that's an all Ghost-Type team. Chandelure as an opener, Dusknoir and Cofagrigus as defense, Jellicent as Spec.Defence, Mismagius as Spec offense and Girantina.O for Physical Offense (for No-Legend fights I use a Sableye instead, because Sableye is awesome). I get completely destroyed if the enemy has a Dark type with shit-loads of boosts, but these guys are pretty potent and just a hell of a lot of fun to use. And on the plus side, if I ever enter a tournament I'll have a distinct team, as opposed to the 'Lati@s, Garchomp, Salamence, Metagross, Filler, Filler' that I see everywhere else.

I also really enjoy using Regigas. And let me just say this - there is no feeling quite like swapping your Regigas for your Chandelure just as the enemy Blissey uses Skill Swap in an attempt to take my Flash Fire. 450 Attack + Life Orb Returns and elemental punches have never felt so good.
I do something similar in the smogon simulator. However, I use Frolass, Chandelure, Jellicent, Sableye, Gengar, and Spirit Bomb. I lead with Frolass, using it's speed, access to taunt, and a focus sash, to lay down layers of spikes. When Frolass is at 1Hp, activate Destiny Bound to take something down with it. Since ghost is immune to rapid spin, my enemy can't do anything about the spikes for the rest of the match. I then use Sableye, Jellicent, and Spirit Bomb to ware down the other team for a sweep by either Gengar or my Choice scarf equipped Chandelure. If all three are taken out, I ware them down further with Sub Disable Gengar (you would have no idea how many Pokemon only has a single move than can hit Gengar). Hooray for all the immunities I can abuse. :D
 

Oly J

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ObsidianJones said:
I've always love Fighting Games, so it goes without explanation that I love fighting against a human opponent. I like to test my skills against them, and see what skills they have.

But you always come across that one person who always picks the cheap stuff. The One Shot Cannon, The Broken Character, The stage that they know they can exploit the most. So, I'm asking you what are some of the choices that a competitive player makes which causes you to lose respect for them instantly.

In Ultimate Marvel Vs Capcom 3, it seems like Balance was never apart of the game design from the beginning, and I get that. Some things are questionable to me (Like Why isn't Spiderman top tier given that his power set puts him light years above some of the Top tier cannon power sets, like Wesker and Spencer), but I know what I'm getting if I play a match.

However... I will never respect Zero May Cry players. Zero May Cry is a name of a team, which is Dante from Devil May Cry (with some of the best assists for locking the other player down), Vergil (who is a bit broken) and Zero, widely accepted as the most broken character in the game due to his giant hit boxes for attacks and infinite loops. http://www.youtube.com/watch?v=wwXDw0IrvwQ is an example of a typical Zero May Cry match up

I find nothing high level about taking the most broken characters in the game and treating yourself like you're an elite player. Due that shit with Hsein-Ko, and then we'll talk. A lot of people say 'Learn to play' when you get bodied by the team, as a long time fighting game player I get the response. But picking nothing but high tier makes me feel like you can't play, only exploit. So I will always hate on a Zero May Cry choice.

What are some of the choices in Multiplayer that when selected, you just lose all respect for that player?

I've kind of accepted that to some people online a win is still a win and that's good enough, so that doesn't bother me as much as it used to,


having said that, I was playing WWE '12 once, and, I've known for a long time, the overlapping segment of gaming and wrestling fan communities sometimes are just the worst of both (and that's pretty bad) so I had a regular one-on-one match with some guy who had quite a few more wins than me, and no losses, but also quite a low Disconnect rate, so I thought, "this guy must be good" so I went into the match fully expecting to lose, probably to some really cheap tactics (there were plenty of those to be sure) but I managed to surprise him with a roll-up pin for the win, so I felt pretty good about myself, only to then have my inbox bombarded with "FUK U UR RECORD SUXXXX" and many more messages to that effect, and also BRAGGING about having found a way to delete losses from his record, which explains him being "undefeated"

so yeah, I don't respect people who lose classlessly, and then somehow delete losses from any record they might have and then brag about never having lost
 

Shadow-Phoenix

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Really not that big of a fan of RTS PvP mainly because every time I end up going against a human I can use almost any strat in the book to catch him off guard but when I do he just resorts to plain old spamming a load of one unit and one unity only.

One time in Red Alert 3 two players vs me and another ended up spamming at least 50 century bombers each and laid waste to our bases one at a time and all we had left as a tactic was to spam Apollo fighters (anti anti-aircraft because anti air turrets sucked).

I just really don't get those kind of people that wish to play an RTS but the first sign of trouble they resort to "herp derpa gonna spam me millions of one unit, that'l win me the game".

No it bloody doesn't in most cases but it makes you look like such a simpleton.

I also agree with some people talking of only sniper class people since those types annoy me the most.

Playing Tfort on TF2 and we have up to 3 snipers on the same lane trying to kill only the other snipers but ours end up getting killed by their snipers followed by demos, soldiers and scouts so basically our snipers were a complete waste of effort and space.
 

Victim of Progress

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natster43 said:
1. People who smoke bomb and poison in Ass Creed. I hate those guys.
2. Newer Yugioh in general. Oh look in two turns I can make a synchro that destroys everything on the opponents side of the field and can be removed from play for 1 turn to negate any ability then return him to the field, wiping your side again. Fuck you synchros, you make the game not fun.
3. My friend considering any level that is not Final Destination to not be worth playing as it doesn't take skill if it isn't there. Also him getting annoyed when I play Diddy Kong.
You are rather outdated about the Yu-Gi-Oh aspect. Synchros are outdated and weak. We now have exceeds, which are even more broken than synchros.

Also, how did they make the game not fun? Before that, the game was incredibly slow and dull