Concepts you'd like to see again

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Brainwreck

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Dec 2, 2012
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A fantasy RPG where the problems to be solved (or failed to be solved) are personal, rather than about saving the goddamn world again.
 

The Thinker

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Jan 22, 2011
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Xman490 said:
Rewind/Fast-forward mechanics, like in Braid.

Yes, moviebob said that before in a Game Overthinker Q&A on ScrewAttack, but the mechanic is brilliant. It offers plenty of opportunities to mess around more than ever before in a game. It keeps players from having to reload checkpoints while waiting on loading screens. And above all, it connects with both narrative themes and real things (personal regret and VCRs, respectively).
I agree. The game doesn't even need to have any time-travel shtick, in my opinion; the rewind would just be there instead of a health meter or what-have-you.
 

Dethenger

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Jul 27, 2011
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MetalDooley said:
YES.
We need more colour, damn it. Compare:


1 [https://www.google.com/search?hl=en&sugexp=les%3B&gs_rn=1&gs_ri=hp&gs_mss=trine+scr&tok=RX2X0JuQGo4OSCa7NsPkmQ&pq=trine+screenshot&cp=18&gs_id=yj&xhr=t&q=trine+screenshots&bav=on.2,or.r_gc.r_pw.r_qf.&bvm=bv.1355534169,d.cGE&bpcl=40096503&biw=1920&bih=946&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=02HeUJrpEKnOiwLYl4DwBQ#um=1&hl=en&tbo=d&tbm=isch&sa=1&q=call+of+duty+screenshots&oq=call+of+duty+screenshots&gs_l=img.3..0j0i5l2.3797.10778.0.10910.44.28.2.6.7.3.144.2520.17j9.26.0...0.0...1c.1.wrI8VtvpH4A&bav=on.2,or.r_gc.r_pw.r_qf.&bvm=bv.1355534169,d.cGE&fp=e92634f5a1b1821b&bpcl=40096503&biw=1920&bih=946]

2 [https://www.google.com/search?hl=en&sugexp=les%3B&gs_rn=1&gs_ri=hp&gs_mss=trine+scr&tok=RX2X0JuQGo4OSCa7NsPkmQ&pq=trine+screenshot&cp=18&gs_id=yj&xhr=t&q=trine+screenshots&bav=on.2,or.r_gc.r_pw.r_qf.&bvm=bv.1355534169,d.cGE&bpcl=40096503&biw=1920&bih=946&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=02HeUJrpEKnOiwLYl4DwBQ]

OT:
Actual stealth games. I'm having trouble getting into Thief because I am not at all used to mouse/keyboard controls, but it's so fantastic. I mean, I like Assassin's Creed, but never once has fucking up ever actually had any consequences. I'll restart a section and do it again because I got caught on principle, but at the same time I can kill fifty guys in a minute, minute and a half. Why in the fuck, in a game called Assassin's Creed, are the combat mechanics more effective than the stealth mechanics?
I've heard good things about Dishonoured, though, so that's good.

Time Travel/ Fixed Time, a la Majora's Mask.
Something that kind of bugged me about Skyrim was that nothing in the game ever had a sense of urgency. Alduin was going to destroy the world, but he was gentlemanly enough to proceed on your time. Before clearing the story, I helped out the Thieves' Guild, Dark Brotherhood, and the College of Winterhold. Months of in-game time that passed with two, maybe three dragon attacks, but nothing else. It's too open, too shallow. Majora's Mask, on the other hand, had a sense of urgency with everything. The 3-day schedule had certain events occur at certain times. In Assassin's Creed III, when someone says "Meet me at the Boston Harbour at night," that means you go to the Boston Harbour and start the quest; it will take you to night for you. In Majora's Mask, when Anju says "Meet at the kitchen of the Stock Pot Inn at 11:00 PM," that means that at 11:00 PM that night you meet her at the kitchen of the Stock Pot Inn. Assassin's Creed III took me from winter to summer once for fuck's sake.
 

SlaveNumber23

A WordlessThing, a ThinglessWord
Aug 9, 2011
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I'd love to see the whole DayZ concept of game actually done well, as fun as DayZ is, its still a frustrating and bug-filled piece of crap when you get down to it.
 

an annoyed writer

Exalted Lady of The Meep :3
Jun 21, 2012
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I want to see the return of the big-budget 3D platformer as well. Specifically I liked it best when it combined platforming, shooting, and exploration, like Jet Force Gemini and Ratchet & Clank. Sure we have the three traditional R&C titles on PS3, but I already played through them and loved them. Give me Banjo-Threeie already. Or Jet Force 2. Or an entirely new IP.
 

OldDirtyCrusty

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Mar 12, 2012
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More brawlers, i like the recent game mechanics from the newest Batman games or Sleeping Dogs but i also liked Final Fight:Streetwise (up to the point with the stupid drug mutants- then the whole game dropped). Same goes for hack&slash, Hunted was a bit of a let down ( i still liked it) and LOTR:war in the north was nice, i want more.
Put in some decent combo+upgrade sytem, damage textures and dismemberment and you`ll make me happy.
Dragon`s Dogma is also a game comming close but when i`m playing a warrior class i really miss the dismemberment.

While Sleeping Dogs is great fun with a ripped off and slightly extended fighting system, i wish more TPS would ripp off the bullet time straight out of MP3.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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I would love to see the elements of XCOM Enemy Unknown expanded upon via a sequel or an expansion. Like more alien types, larger squads, different weapon types, ect. The game itself is great, but it has a TON of potential to become something even better.
 

WhiteFangofWhoa

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Jan 11, 2008
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Several elements of Hexen/Heretic which I have yet to see done well in any other FPS. This includes multiple maps linked together by a large 'hub area', no safe harbours, and monsters whose roars give away how close they are to finding you and what type of creature they are. One thing I would NOT like to see carried over is how tough it is to tell when you're making progress on a given puzzle at times, as well as where to go next.
 

Prime_Hunter_H01

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Dec 20, 2011
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I would like there to be a decent competitor to Ace Combat, specifically the ps2 ace combats, modern world with sci-fi elements, and real life fighter planes. Personally a lot of flying games take the extremes, either completely arcade, or completely simulator, Ace combat has the perfect mix with realistic handling and weapon performance, with hundreds of missiles per plane and some over the top super plane to fight and unlock, HAWX comes close but is completely inferior to Ace Combat, I would love a game with a completely sci-fi world but had you flying real life fighter planes, with absurd stores of missiles.
 

lechat

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Dec 5, 2012
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decent paradoxical time travel and self assisting game play. think cooperative gameplay when you are playing the game with a future version of yourself

2 examples in flash based gaming

http://www.kongregate.com/games/Scarybug/chronotron?acomplete=chronotron
you control a robot that uses past versions of itself to solve puzzles

http://www.kongregate.com/games/epace/pigs-will-fly
you need to make multiple playthroughs of each level with past versions of your mouse controlling different parts of the level

anyone who hasn't played those games go play em now but i think the concept could work well in a portal like version of the same idea
 

pffh

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Oct 10, 2008
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Innegativeion said:
Telekinetic powers done WELL.

Now don't shoot me, but Silver's gameplay in Sonic 06 was actually kind of neat. I KNOW I KNOW, but hear me out;

His levels were still poorly designed,
His controls were still clunky as hell,
Thrown objects still aimed themselves,
The contextual psychich-floor-markers were still dumb and plastic as hell,

BUT, the potential for a really engaging game mechanic is there. Catching enemy bullets and firing them back at your enemies, picking up objects from the environment and chucking them, using them for bridges, or elevators etc.

Psychic powers are just about my favorite kind of ability, and I'd love to play an actually GOOD game where the protagonist is a psychic.
http://en.wikipedia.org/wiki/Psi-Ops:_The_Mindgate_Conspiracy

Here you go.
 

Jfswift

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Nov 2, 2009
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I'd like to see more open world space exploration games. Mass Effect 1 comes close but the worlds always felt so empty. (I'd like to see more habitated worlds or at least more ruins and places to explore on uninhabited ones)
 

blackrave

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Mar 7, 2012
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ZeroG FPS
Shattered Horizon was good attempt, but it seems that nobody is going to make similar game
Concept deserves at least one more try

Jfswift said:
I'd like to see more open world space exploration games. Mass Effect 1 comes close but the worlds always felt so empty. (I'd like to see more habitated worlds or at least more ruins and places to explore on uninhabited ones)
and this

Hell, why not to go all way?
Shattered Horizon+Mass Effect+Battlezone+X
It could be greatest game ever or worst game ever.

Parkan tried to do something like that, but failed
 

KoudelkaMorgan

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Jul 31, 2009
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A return of good RPGs.

Games like Soul Blazer, Illusion of Gaia, Shadowgate, Secret of Mana, Secret of Evermore Alundra, Radiant Historia, Chrono Trigger, Crystalis, Miracle Warriors, Earthbound, and A Link to the Past.

They wouldn't be classified as JRPGs, or as Western RPGs today. They were just RPGs.

There are great JRPGs such as Shadowhearts: Covenant and Disgaia 1, and great Western RPGs like Oblivion and *insert second example here*.

But each of them grows tiresome in its own way. Whether its the bajillion hours of voiced dialogue, the inane characters, the overly elaborate combat systems, or other the assorted systems within systems that are all but REQUIRED in today's RPGs.

The best ones, the ones that people still play 10 years later obviously have the nostalgia factor helping them along, but they also seem to find a balance between east and west.

Dark Souls, Etrian Odyssey, and Dragon's Dogma are all examples of modern RPGs that seem to well incorporate this idea.

Also, I would like to see more Puzzle based RPGs like Puzzle Quest. PQ1 and to a lesser extent Galactrix were great. PQ2 was shit, which was unfortunate. I'm not exactly sure in what direction this particular sub genre would have to go next, and that's probably one reason we don't have a PQ3.

I miss good 2D platformers as well. Many people seem to. Symphony of the Night, Kabuki Quantum Fighter, Starfy, Kirby, Zelda 2, Super Metroid, and Mega Man are sorely missed. MM 9 and 10 were great, but I imagine its pretty challenging to create new MM ideas for bosses and levels at this point.

I just got a 3DS XL, and 2 games that caught my eye in the eshop were a Blaster Master game (a sequel?) and Shantae: Risky's Revenge.

I never played the original, but its coming to the eshop soon so I will pick it up too.

The main reason my DS and now my 3DS get so much use is not because I need a portable console, I don't take them with me, but because they are the only way to play the games I like anymore. At least until Dark Souls 2 comes out.
 

Autumnflame

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Sep 18, 2008
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the old sierra era . type text or point and click adventure/puzzle games.

such as those in the kings quest, police quest series
 

Toy Master Typhus

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Oct 20, 2011
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Prime_Hunter_H01 said:
I would like there to be a decent competitor to Ace Combat, specifically the ps2 ace combats, modern world with sci-fi elements, and real life fighter planes. Personally a lot of flying games take the extremes, either completely arcade, or completely simulator, Ace combat has the perfect mix with realistic handling and weapon performance, with hundreds of missiles per plane and some over the top super plane to fight and unlock, HAWX comes close but is completely inferior to Ace Combat, I would love a game with a completely sci-fi world but had you flying real life fighter planes, with absurd stores of missiles.
Too bad they all gonna go the path of Assault Horizon.
 

beastro

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Jan 6, 2012
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Open world space exploration games like Starflight. I'm getting tired of Space Sims revolving around set politics with most of the map under the control of nations and the heart of them game focusing on labouring to build your own company, not out in the unknown risking damage and the damage of not being able to make it back to civilization.

In the same vein, old 90s sea exploration games that don't focus so much around piracy, or at least, not piracy just in the Caribbean.

blazearmoru said:
Character relations drama based single player (j)rpg games. Damn you final fantasy! D:<
The Madman said:
Small scale rpg. Not every adventure needs to be about saving the world, sometimes I'd just like to play a more personal story focused more heavily on character interaction across a relatively small location rather than these sprawling epics you generally get.

I think this is a big part of why Planescape: Torment is so good. For all it's crazed setting and zany characters, when it comes down to it the whole story is just about one character and their journey of self-discovery. Stories in games where you save the world are a dime a dozen, stories in games where you save yourself are considerably more rare and something I'd like to see more of.
This not only to make RPGs more grounded, but also to give their settings more growth to be fleshed out in from installment to installment without "Save the World" being run through over and over.

My most beloved example is the Thief series. It takes place in a city with a distant Baron ruled over it who is busy off in a long and extended war their nation is involved in. Everything that takes place in the series (Well, besides the 3rd game...) is not "Save the World" so much as it's "Save the City because then Garrett won't have anyone left to steal from."

Everything's localized and frees up the rest of the world to be explored (and hopefully not just replicated like in Fallout 3) so the series doesn't have to end with Garrett and can branch out openly. The thing I've long anticipated is when the far distant war finally comes to the city.
 

Raioken18

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Dec 18, 2009
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Shadow of the Collosus or Ico style games.

I have no idea why someone wouldn't try to emulate the success of those concepts, especially SotC.

It's been a while since a world felt that epic to me, or a boss fight felt so destructive and natural.