A fantasy RPG where the problems to be solved (or failed to be solved) are personal, rather than about saving the goddamn world again.
I agree. The game doesn't even need to have any time-travel shtick, in my opinion; the rewind would just be there instead of a health meter or what-have-you.Xman490 said:Rewind/Fast-forward mechanics, like in Braid.
Yes, moviebob said that before in a Game Overthinker Q&A on ScrewAttack, but the mechanic is brilliant. It offers plenty of opportunities to mess around more than ever before in a game. It keeps players from having to reload checkpoints while waiting on loading screens. And above all, it connects with both narrative themes and real things (personal regret and VCRs, respectively).
YES.MetalDooley said:snip
http://en.wikipedia.org/wiki/Psi-Ops:_The_Mindgate_ConspiracyInnegativeion said:Telekinetic powers done WELL.
Now don't shoot me, but Silver's gameplay in Sonic 06 was actually kind of neat. I KNOW I KNOW, but hear me out;
His levels were still poorly designed,
His controls were still clunky as hell,
Thrown objects still aimed themselves,
The contextual psychich-floor-markers were still dumb and plastic as hell,
BUT, the potential for a really engaging game mechanic is there. Catching enemy bullets and firing them back at your enemies, picking up objects from the environment and chucking them, using them for bridges, or elevators etc.
Psychic powers are just about my favorite kind of ability, and I'd love to play an actually GOOD game where the protagonist is a psychic.
and thisJfswift said:I'd like to see more open world space exploration games. Mass Effect 1 comes close but the worlds always felt so empty. (I'd like to see more habitated worlds or at least more ruins and places to explore on uninhabited ones)
Too bad they all gonna go the path of Assault Horizon.Prime_Hunter_H01 said:I would like there to be a decent competitor to Ace Combat, specifically the ps2 ace combats, modern world with sci-fi elements, and real life fighter planes. Personally a lot of flying games take the extremes, either completely arcade, or completely simulator, Ace combat has the perfect mix with realistic handling and weapon performance, with hundreds of missiles per plane and some over the top super plane to fight and unlock, HAWX comes close but is completely inferior to Ace Combat, I would love a game with a completely sci-fi world but had you flying real life fighter planes, with absurd stores of missiles.
blazearmoru said:Character relations drama based single player (j)rpg games. Damn you final fantasy! D:<
This not only to make RPGs more grounded, but also to give their settings more growth to be fleshed out in from installment to installment without "Save the World" being run through over and over.The Madman said:Small scale rpg. Not every adventure needs to be about saving the world, sometimes I'd just like to play a more personal story focused more heavily on character interaction across a relatively small location rather than these sprawling epics you generally get.
I think this is a big part of why Planescape: Torment is so good. For all it's crazed setting and zany characters, when it comes down to it the whole story is just about one character and their journey of self-discovery. Stories in games where you save the world are a dime a dozen, stories in games where you save yourself are considerably more rare and something I'd like to see more of.