So you're talking Bethesda RPGs. All of which do exceptionally well on consoles and from what I gather most people play through first without mods. What mods do in those cases is add immense replay value, just look at what people have done to pretty up Morrowind and make that still playable to people who weren't around when it came out and couldn't otherwise handle the old gameplay/graphics as they're clunky compared to what is out today.Lunar Templar said:I, am talking about games like Oblivion, Skyrim, Fallout 3. games that have pretty much nothing else really going for them cept the world is big and looks decentDazZ. said:I'm going to go ahead and guess you haven't used mods much, most of the games that have (and needed) unofficial patches don't have mod support.Lunar Templar said:if the game offers a 'mod kit' they are hiding behind it to me, might as well have said 'its shit, fix it for us'chuckdm said:Because then I couldn't use mods.
It's not that the game is shit on release, it just means people will be playing it for a hell of a longer time afterwards.
I don't agree with that, but that's because I grew up playing Quake and things over a 56k modem, so most of my greatest gaming nostalgia comes in groups of friends and lots of frags. (There's another game that wouldn't still be played had there not been support for the immense amount of custom maps and gametypes, but most certainly wasn't shit on release)Lunar Templar said:"a game must be able to stand on single-player alone"
That however should make a comeback. Even though there obviously were bugs back then, the good ones weren't sent out prematurely. But the good ones still do get patched eventually, it's not the mods that fix Beth RPGs, it is the constant year of patching.Lunar Templar said:I'm still very much a console gamer at heart, retro-console to be accurate (when shit got done right the first fucking time)