Nieroshai said:
Agreed. Let's also not forget that the PS3 has a lot of untapped processing power. If anything, this is a problem of designing an engine that requires something about a PC. Maybe the engine required .exe's or DOS or something? Some other software requisite consoles aren't built with because they're exclusively for games? PS3 can handle it, so what's the problem? Besides, here comes the age-old problem that started with Crysis. They're building a game intentionally too complex for what it's going to run it on. Crysis had to be played on minimal settings for all but the best computers, if any of us remembers. And all that just to make an average shooter win awards for looking better than any of the others. Does anyone remember playing Crysis, or do they remember not being able to run it?
Or perhaps they're unhappy about having to spend millions to get the engine to run on PS3 and Xbox because, regardless of how much untapped potential it might have [Really, not a lot], PCs have about 10X more that they are able to and want to utilize, instead of doing this much optimization for what is likely to turn out as not a lot of return. You really have no evidence that the 7 to 8 year old hardware of the PS3 can handle it, at least without these millions of dollars down the drain making it so the thing can, so don't state it like you know. People want to know why graphics cost so much? This is why; getting them to run on a console, even on low settings.
Also, I remember playing Crysis on maximum settings a couple of years after it came out on my 9800GTX. The year it did come out, I played it on my friends LAPTOP on medium settings just fine. Really, Crysis wasn't that hard to run. If you had a PC from 1995, yeah, it was difficult. You want to max it out? Good luck to you with most modern rigs. You want to run it, even on just medium settings? You can.
surg3n said:
Not sure where you get your facts from dude. Console sales always outweigh PC sales, no matter what - that is why a lot of publishers leave the PC til last. You think that the PC sells more games than a console? - that's just crazy, console sales are always more than double the PC sales, sometimes as much as 10 times more across all formats. Developers won't prioritise 10%-20% of their sales in favor of 40-50% on the 360.
As for piracy, well piracy does a lot more harm to the PC market than the console market. With the PS3 and 360, people tend to avoid piracy because they know it could end up with them being banned, and people like multiplayer games, and there are so many barriers put in front of people who pirate console games. On the PC on the other hand, people tend to buy the multiplayer games, but then single player games are pirated left right and centre. The only console that is really heavily abused with piracy is the Wii - I know lots of people with cracked Wii's, I don't know anyone with a cracked PS3 or 360.
You've probably quoted the wrong guy there, seeing as he said nothing about sales in the slightest, but I'd be interested as to where you get your facts from. For one, its not 'Always'. Developers like Valve have stated that PC has sold more than consoles for games like Portal 2, so whilst the majority of AAA games might sell better on consoles overall, PC still sells better with some of them.
In addition, 90% of statistics are made up on the spot. Console sales are hardly always more than double PC sales, let alone 10 times as much, and unless you work for EA/Activision to have those numbers I'd check where you're getting your facts from because everywhere you look you'll find different numbers. I've seen ones that have Xbox as around 37% of sales, PS3 as about 33% of sales, and PC as 30%, ones with PC at around 80%, Xbox at 15% and PS3 at 5%, PS3 at 40%, Xbox at 37% and PC at 23% as well as every other combination under the sun. Numbers vary dependent on what is being counted [Brick and Mortar Stores, Digital Sales, both, brick and mortar stores in a specific region - ect.], and I have yet to find one that is 100% reliable.
In terms of Piracy, there is something devs hate almost as much, that does as much for them, that the PC has no problem with: Second hand sales. No money to the devs, all to the retailer. For all intents and purposes, from the publisher/dev's side of things, its the same as piracy on the PC. They get nothing, someone else gets their game. The thing is, its legal, and the buyer is still paying money for it. Even then, its only slightly countered by online passes, which a lot of people ignore for single player games because, well, they're single player games, what do you need online for?