SkarKrow said:
RhombusHatesYou said:
Actually their restricted RAM has a pretty big effect on game design, particularly level design and AI. That's one good thing about the new generation consoles, nice big fat stacks of RAM.
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I think thats what wed be better using more powerful tech for; larger more complex experiences, though there is definitely a place for focused and linear games, we do need to move away from the abundance of corridor design.
I am of the camp that graphics boosts are on diminishing returns at this point. I would rather the developers spend time honing their skills. This way, we can have all the amazing graphics, and the games don't have to peter out at 6 hours or less.
Seriously, just one console generation ago, a game's SP being less than 15 hours was considered abysmal. Fast forward to today, where we can pay $60 for a 4 hour campaign and subpar MP modes that barely last a week.
It's just not good value for money...which in turn is bad business. Developers are pushing these games out too fast, and wasting too much budget on marketing. I'm not saying every game needs to be Skyrim, but a meatier campaign and more attention to such details can't go wrong.
And if it's a choice between eye-bleeding graphics and a lengthy batch of content, give me the latter any day. Seriously, I doubt I'll complain about a game looking like Ninja Gaiden One (which still holds up) when it lasts for 50 hours.