Well, for one, there are always bad examples of good types of games. There are bad shooters, bad RPGs, bad puzzle games... but it doesn't mean the genre is inherently bad.WildSeraph said:I know a LOT of you are going to abhor me for saying this, but I feel I need to say it.
How about you forget what everyone else says and just have fun with it? In Oblivion, take what skills you fancy and which you think you'd like to use. In Pokemon why not just take which mons you like as long as you have a decent range of types and levels you can have fun and beat the game. If you're playing for fun then there is no wrong way to play, you just do it however you wantWildSeraph said:I know a LOT of you are going to abhor me for saying this, but I feel I need to say it.
So, I was talking to some people about Dungeon Fighter Online, an MMORPG, and we were on the subject of Skill builds. Now, I'm not an expert at this game, and I simply asked what skills were good to get for one of the game's classes. I was directed to a "Skill build simulator", that crunches exact numbers for every level of every skill in the game! Using this, I discovered that my build was "terrible", yet I've been getting by pretty well with it.
Apparently, you're NOT supposed to base your stats and skills on what you use often and what you don't! No, every single aspect of customization this game comes down to whether the simulator likes it or not. This got me thinking about other RPGs I've played. In every single one of them, somebody's complained that I was doing things completely wrong. I've been forced by others to start over, no matter how well I play, even if it's a single-player game! I then began to ask myself questions: Why is it that, if I don't do everything PERFECT, I've screwed up? How can so many people (every RPG fan I've ever met) care so much about what a computer or walkthrough says? Why does everybody else get all of this Skill and Stat and Equipment stuff, yet I always "ruin" my characters completely? And most importantly: How many RPGs have REAL customization? Do RPGs really have billions of customization options? Or do they have three or four "options", and a billion fuckups?
This has turned me off from the entire RPG genre. And, in case you haven't noticed, a LOT of games these days have Stats and Skills and all that jazz. I don't want to go the rest of my life unable to enjoy these games. So please, Escapist. Convince me that I'm horribly, horribly wrong.
EDIT: It's not just people I play with that are unimpressed with me. I've found "Easy" games seriously hard, and I'm positive some of it is actually because of my decisions. Maybe I just think differently from everyone else, but a stat build in a game that I thought was pretty solid has, more than once, made it a LOT harder. It can't be ALL others' fault. I'm seriously bad when it comes to RPG elements, even in simple games like Pokemon.
It's surprisingly easy to get a functional group together. And like I said to the OP, once you stop trying to "roleplay" in electronic games you'll realize how little freedom they allowed you.kingcom said:That really requires likeminded people in my experience, getting the wrong person to play a TT game in general can go very wrong (though a good GM REALLY helps).
First off, as a long time RPGer, I do NOT abhor you. Secondly, if other people are FORCING YOU to start your game over again... perhaps you should tell them to back off - to stop HARASSING YOU. Thirdly, and this is perhaps most important, think about what genre you're playing: AnRPG: A ROLE PLAYING GAME. Unfortunately, many CRPGs & MMORPGs are ill-designed and focus more on the GAME part than the ROLE part. Every choice you make for your character should grant some kind of bonus/reward to your stats/skills/abilities so your character can grow THE WAY YOU WANT. For example - if I wanted to have a Knight character who has some thieving skills because I view him as having grown up as a street urchin, than why should anyone other than myself be concerned about my refusal to min/max? Why should any twink/munchkin/min-max-er be so concerned with what I CHOOSE TO DO? If a game requires me to munchkin-ize every character I make, and there are some which DO do this, than I refuse to play such a game with a lazy design like that.@WildSeraph Exclaimed:
This got me thinking about other RPGs I've played. In every single one of them, somebody's complained that I was doing things completely wrong. I've been forced by others to start over, no matter how well I play, even if it's a single-player game! I then began to ask myself questions: Why is it that, if I don't do everything PERFECT, I've screwed up?