WildSeraph said:
...
This got me thinking about other RPGs I've played. In every single one of them, somebody's complained that I was doing things completely wrong.
...
I then began to ask myself questions: Why is it that, if I don't do everything PERFECT, I've screwed up? How can so many people (every RPG fan I've ever met) care so much about what a computer or walkthrough says?
...
And most importantly: How many RPGs have REAL customization? Do RPGs really have billions of customization options? Or do they have three or four "options", and a billion fuckups?
This has turned me off from the entire RPG genre. And, in case you haven't noticed, a LOT of games these days have Stats and Skills and all that jazz. I don't want to go the rest of my life unable to enjoy these games. So please, Escapist. Convince me that I'm horribly, horribly wrong.
...
I feel your pain, bro.
In MMORPGs the idea of one "right" way to play is ridiculously common. In games like League of Legends (LoL), Heroes of Newerth (HoN), and Defense of the Ancients (DotA), the same sort of thing happens. If you really want to maximize a certain "potential" of a character/class/etc you use a combination of in-game knowledge mixed with out-of-game "theory-crafting".
There are people who make mathematical models and work out (based on these models and play-testing etc) what is the "best" way to play. They post their findings on the forums, and people flock to this information and absorb it. Some people take it at face value "oh good a guy is telling me how I can play the game so I don't have to figure it out myself", some use the information to adjust what they're doing, maybe continuing to experiment, and others don't pay any attention.
The real shame is that the vast majority of players who read guides just want "quick and easy" results to make them better at the game. There's (usually) more to it than that.
If you want to maximize a certain aspect of a character then you have 2 real choices.
1. get
stats that maximize a certain aspect your character (damage, survivability, speed, etc)
2. adjust your
play style to maximize a certain aspect of your character (tactics, teammates, positioning, awareness, reaction-times, etc)
When playing with others, they'll see how you are
currently playing, perhaps have an idea of how you
could potentially play, and may even have knowledge of a
"best" way to play (which at the end of the day is someone's opinion, grounded in a mixture of facts and assumptions).
Every character/class in every game has their own unique set of abilities, "roles" and "potential" within the game. Sometimes a strange build can have unseen advantages in certain circumstances.
----*Random sidetrack anecdote*----
I personally like to play with the potential of characters in League of Legends (LoL) - "What happens if I trade a little damage for survivability? Can I get alot of survivability with a minimum sacrifice in damage?", some people might look at my items and say "why do you have so much health? you're supposed to be an assassin!", to them I say "my character is unique in that I Regen my health and energy quickly, and a large health pool allows me to stay in a fight longer, and move from one fight to the other with less risk". It's not the conventional "best" way, but with my play-style, and my friends to back me up, it works better than the conventional "best" way, so I stick with it. I'm more useful to my team, it helps us control the game, and in the end, win.
-------------------------------
In an MMO you're typically looking to maximize your damage/healing output in a certain time-frame. You can maths that shit up, and people do, to figure out "the best possible way". There are so many different variations that will get you perhaps 60% or 80% of the way there, while using the rest of the "potential" in other areas.
As far as simulators and spreadsheets go, they will mathematically tell you, based on whatever parameters programmed in, what is the "best" in it's logic-based opinion. But just because it's all maths and maths "cant be wrong" doesn't mean it's the best for
you. All maths is based on at least SOME conceptual assumptions. For example if you're spending most of the time moving, you don't have time to use long-casting abilities. So a build based completely on instant-cast abilities might actually be better in that circumstance.
If people whine that you're not playing properly, and your holding them back, listen to their suggestions, but ultimately you must decide for yourself what you need to do. Maybe there's something you can do as a team different; always look for ways things can be better. Don't just follow a guide, use the guide as a... well as a GUIDE, TO GUIDE YOU. Not as a fucking bible to live by.
TLDR; My personal take on the whole matter is; "What is your goal? Are you achieving it? How can you better achieve it?"
If your goal is simply to do damage then get +damage, if your goal is simply to last longer, then get +last longer. Usually theres a mixture of factors, and choosing which to prioritize is up to you.
I have never tried to be "the best" at anything. I want to be "good" at a few things. Play to your strengths, mitigate your weaknesses.
Thankfully in my move away from the MMORPG scene into the "PVP Battle Arena" scene, there is much more room for experimentation. Even if you're "doing it wrong" and win, it's still a win; so maybe it wasn't as "wrong" as everyone thought. As long as you achieve the goal you set out for (maybe it's "win the match", or maybe it's just "have fun"), then it doesn't matter weather or not some programmed script agrees with you or not.
Don't lose faith in RPGs, man. Always try to be better, but don't forget to experiment. Finding a way to play the game BETTER than anyone you know is always satisfying.