In my opinion, it really depends on the game. for instance, i think guild wars is a FANTASTIC example of how to make a game customizable. there isnt any one build that will be good at every situation, and there are multiple builds for every class for any givin situation you need to handle. there is no "right" or "wrong" way to do it. there are skills that mesh well together, and skills that clash. games like WoW are all about stat building and using skills in the right order at the right time. there is little strategy in a rpg like wow.
in traditional rpgs i perfer games the way bioware does it. i like my rpgs to focus my role of molding the story of my character. i dont need to spend hours calculating what the best stat is for what im doing. i wanna get into the game, feel powerful, while crafting an excellent story thats easy to follow.
in traditional rpgs i perfer games the way bioware does it. i like my rpgs to focus my role of molding the story of my character. i dont need to spend hours calculating what the best stat is for what im doing. i wanna get into the game, feel powerful, while crafting an excellent story thats easy to follow.