A horror movie where... wait for it... the psycho killer/monster stays dead and the surviving characters are all fine now except for maybe Post Traumatic Stress Disorder.
Provide me with some brain bleach to get over your avatars and I'll give you the keyboard.lacktheknack said:You owe me a new keyboard. I might have wrecked this one because of the epic spit-take I just had.hazabaza1 said:AND THEN SHEPARD WAS THE REA-
Fuck.JamesStone said:P.S: Extra points if you don't mention Mass Effect 3.
Fuck, you beat me to it.Tom Milner said:in at any game, where you think your the good guy...
YOU ACTUALLY TURN OUT TO BE THE VILLAIN, AND DIDN'T KNOW IT THE WHOLE TIME.
that would be great, i'd pay to see it
Oh, come on. It's just worms made of faces.hazabaza1 said:Provide me with some brain bleach to get over your avatars and I'll give you the keyboard.lacktheknack said:You owe me a new keyboard. I might have wrecked this one because of the epic spit-take I just had.hazabaza1 said:AND THEN SHEPARD WAS THE REA-
Fuck.JamesStone said:P.S: Extra points if you don't mention Mass Effect 3.
Probably the closest thing I can think of to that is one of the endings to Deus Ex: Invisible War (aka the Kingdom of the Crystal Skull of the DE series) where (it's an old game, but a spoilers a spoiler anyway):Evolutionary High said:Not a twist per se,
but a game where you fight the final boss, you lose, but instead of a game over ending, you get an actual ending of you losing and seeing what actually happens.
I'm counting retroactively too.lacktheknack said:Oh, come on. It's just worms made of faces.hazabaza1 said:Provide me with some brain bleach to get over your avatars and I'll give you the keyboard.lacktheknack said:You owe me a new keyboard. I might have wrecked this one because of the epic spit-take I just had.hazabaza1 said:AND THEN SHEPARD WAS THE REA-
Fuck.JamesStone said:P.S: Extra points if you don't mention Mass Effect 3.
Fine, this mix should help you.
<img width=300>http://sparknewspaper.co.uk/wp-content/uploads/2011/11/vodkachloroform.jpg
Now, I want my keyboard... if you can remember what a keyboard is...
http://files.sharenator.com/cuteness_overload_cute_rage_face_meme_poster_ra1f19b5672974abea74fd85c0ff37764_a21y_328_Post_Your_Pets-s328x328-303070-565.jpghazabaza1 said:I'm counting retroactively too.lacktheknack said:Oh, come on. It's just worms made of faces.hazabaza1 said:Provide me with some brain bleach to get over your avatars and I'll give you the keyboard.lacktheknack said:You owe me a new keyboard. I might have wrecked this one because of the epic spit-take I just had.hazabaza1 said:AND THEN SHEPARD WAS THE REA-
Fuck.JamesStone said:P.S: Extra points if you don't mention Mass Effect 3.
Fine, this mix should help you.
<img width=300>http://sparknewspaper.co.uk/wp-content/uploads/2011/11/vodkachloroform.jpg
Now, I want my keyboard... if you can remember what a keyboard is...
You get the bleach, and I'll give you... this wonderful beast.
![]()
Awww yeah, nigga, look dat goooood shit.
Must. resist....JamesStone said:P.S: Extra points if you don't mention Mass Effect 3.
Would you like a delusional, psychotic war criminal of a protagonist on top of that?wintercoat said:I want a game where, no matter your actions, there is no happy ending. It would be especially poignant in a game with a lot of moral choices throughout that were rife with ambiguity. Imagine, if you will, the end of Mass Effect, only with Shepard and Anderson dying at the hands of the Illusive Man, the Fleet ripped apart by the Reaper forces. A narrative proclaiming that, sometimes, no matter how hard you fight, you cannot avert your fate. Sometimes, you just lose. And this is the only ending. A game where, no matter how hard you fight, no matter how good you do, no matter how many awesome points you accumulate, you lose. Not because you didn't do good enough, but because, sometimes, you just lose. The outrage would be worth such a magnificent piece of art.
Several games did this. One of them is actually a good game, so I won't spoil it by mentioning its name here.RhombusHatesYou said:That you turn out to be the figment of a small child's imagination.
Luca72 said:That's a cool suggestion for Bioshock Infinite.
Mine is about Half Life 2. G-Man turns out to be an alien that exists outside of what we know as dimensions, so is able to see the factors that separate one universe from its' limitless parallels. He can't directly produce an outcome within one of those universes, but can make minor changes that lead up to some desired result. So he places objects and people within certain situations, arranges events a certain way, all with the intention of destroying the Combine. He lured the humans to Xen, lured the Combine to Earth, and kept a few key figures safe or out of harms way (or in space-stasis) until just the right moment. That's why everything in Half Life 2 seems to happen in such a convenient way.
And here's the kicker. Because G-Man is walking between parallel dimensions, refining everything to JUST the right arrangement of events, that means that every time you as a player die, it's because you exist in one of the doomed parallel universes. Billions of Gordon Freemans in billions of universes died fighting the Combine and failed to bring about its' destruction. But in one universe, effectively one players' unbroken save file, Gordon Freeman defies all odds and succeeds. Basically, let's say Gordon has a 99% chance of failure. The Law of Large Numbers in probability theory states that given enough tries, that 1% outcome will show true. The games full narrative is essentially this 1% chance.