Crazy realism ideas for GTA V

Recommended Videos

Olas

Hello!
Dec 24, 2011
3,226
0
0
erttheking said:
Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
This is kinda my feeling as well, if you treat them like actual game mechanics and not just tedious add on chores these could all theoretically work well. (Keep in mind I don't play GTA so I don't know much about the nuances of the games specifically)

Diseases: Finding medicine/cures for diseases could be a sort of mission objective when you get infected. Having to manage your medication so that you don't run out and die/weaken could be an interesting form of resource management.

Fuel: What's more intense than running from the cops? Running from the cops knowing your car is dangerously low on fuel and could spontaneously break down at any moment, leaving you helpless (unless you can steal another).

Taxes: Okay, I'm not really sure about this one. Would a GTA character even be concerned with taxes? I guess taxes could work as a sort of moral choice system wherein if you pay them you'll lose money but avoid any future problems, and if you don't pay them you keep all the money but eventually your home will be put up for foreclosure and you'll be evicted. Again I don't know how the GTA games work so this could be irrelevant.

Hunger: This could be interesting, instead of anything silly like dying from hunger or food healing you like in some games, food could give you an energy rush which would act as a temporary stat and skill booster. Lots of caffeine would give you faster reflexes and more concentration, lots of calories would give you energy to run faster, these would slowly drain away over time though so if you don't eat for a long time you'll start to become sluggish like someone suffering from hunger.

Hospital minigame: I'm not sure about this since it wouldn't be 'you' who's performing surgery. But of course there are plenty of games already where you perform operations on people so this could obviously work.

Jail: Of all these, jail seems like it could be the coolest. You could get into jail fights, try to win respect of other jailmates and gain allegiances, or try to break out. Alternatively you could skip this by paying bail. I could actually see this adding an extra dimension to the game potentially.
 

josemlopes

New member
Jun 9, 2008
3,950
0
0
OlasDAlmighty said:
Jail: Of all these, jail seems like it could be the coolest. You could get into jail fights, try to win respect of other jailmates and gain allegiances, or try to break out. Alternatively you could skip this by paying bail. I could actually see this adding an extra dimension to the game potentially.
Since this is GTA it could actually not be very intrusive since the player just after some missions has already a good amount of money. It would basicly show that if you are rich you dont have to worry about going to jail while the first part of the game when you are still poor is a lot more troubled since going to jail would be something that would take some time to get out of and jails arent exactly the nicest place on earth.


One thing that I would have liked to see (mainly on the multiplayer side) was the presence of jobs, the multiplayer mod for GTA:SA had some jobs and they were actually fun to do even if they didnt had any bigger purpose (you could gain promotions but the money wasnt used for much).

Being a journalist was very fun since you had to race to crime zones created by actual players and then you had things like taxi driver or helicopter pilot, every player had a cellphone in wich they could call a taxi or a pilot and in a world where you have to buy your own car there were a lot of people that relied on that for transportation. Being a trucker was also fun since you had to drive big chunks of road and the country side was amazing for that.

Some might find them boring but overall I found them quite interesting and fun, most taxi drivers usually chatted with the costumer for example, truckers would have to be carefull with illegal race drivers that could crash into their merchandise, journalists had to be carefull not to be shot in the middle of a firefight, etc.
 

Samsont

New member
Jun 11, 2009
172
0
0
Pinstar said:
You fire a 9mm round at the Mafia Thug
The Round pierces his upper left torso.
The round fractures his rib
The round fractures his left lung
The Mafia Thug is having trouble breathing
I could get behind dwarf fortress styled after GTA
 
Feb 28, 2008
689
0
0
erttheking said:
Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
Exactly. And what would be the harm in having them as a cheat or an additional option? I for one would enjoy turning the game into a disease simulator. But then again I have never really liked GTA, so I am always thinking of ways I can make it interesting . . .

EDIT: Gangster simulator is about the worst thing I can think of to devote the massive resources and talent that Rockstar has at its disposal. So, so many better ideas that harness that potential.
 

SonicWaffle

New member
Oct 14, 2009
3,019
0
0
erttheking said:
Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
Having them in a GTA game is a bad idea. They may not be bad ideas for games in general, since some people are apparently into that, but in a sandbox game designed to allow the player to be ridiculous and live in a mayhem-filled action movie?

imahobbit4062 said:
Mafia 1 made it somewhat tedious, but 2 pretty much nailed it. Not every single Cop in the city wanted to fine you for speeding or a redlight, it was a random occurrence. Often times if you were speeding fast enough you could just outrun the cops pretty quickly as well.
Except the driving was a bag of dicks once you got up to any real speed, so you'd just smash into something and they'd get you anyway :-(
 

Dante dynamite

New member
Mar 19, 2012
75
0
0
wait lets add day jobs which you go to and do paper work from 9-5, then come home and make dinner with a cooking mama mini game, go to sleep and stat it all again the next day like a law abiding citizen. XD

Then use the money you earned from your job to go to university for 4 years so that you can get a better job. After years of going to your shitty work living your shitty life with its mundane routine kill yourself because you hate your life and you're all alone.



wouldn't that be fucking realistic and sooo much fucking fun. I can even believe that half of this was suggested.

also fuel would be a stupid idea because why go to a gas station when you can jack the nearest car.
 

Racecarlock

New member
Jul 10, 2010
2,497
0
0
Stopping to get gas is boring. A little more tension in police chases is just not worth it in my opinion.
 

shootthebandit

New member
May 20, 2009
3,867
0
0
Yopaz said:
shootthebandit said:
Maybe they should make it uber realistic and get a CSI team come out to investigate bodies and you know that $3000 dollar suit you bought your character maybe the find a strand of that fibre on the body and since its custom made it points straight back to you.
Not to be a dick, but that isn't realistic. Even finding a droplet of your blood or a strain of your hair won't always be sufficient to find you. However your point is valid, GTA isn't a simulator and the suggestion of making it more realistic might not make the game any more fun.

OT: While most of those suggestions are horrible I kinda like the idea of cops following you for traffic violations and giving you fines for minor things.it could work, but I would like to see that as an optional feature rather than something we all have to deal with. The thing is though, making a game more tedious for the sake of realism isn't a good idea, this is why we see few realistic games.
I agree the whole traffic violation thing could be cool. Just think youve got a tail light out in your RV and the cops pull you over and search said RV and it turns out to be a mobile meth lab.
I know its a bit of a tangent but theres has to be mobile meth labs in trevors neck of the woods. Seriously breaking bad is so popular there needs to be some references, perhaps the guy who owns 'cluckin' bell' is actually the biggest meth distributor in los santos and you have to steal a couple hundred pounds off him. Or we find trevor in the desert wearing his underpants and an apron outside an old RV and he gets into trouble so we go and back him up
 

omega 616

Elite Member
May 1, 2009
5,883
1
43
The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?

If you want all of that stuff just play second life but a game needs to be a game, not a sim.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
0
0
omega 616 said:
The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?

If you want all of that stuff just play second life but a game needs to be a game, not a sim.
Seriously? I always thought GTA meant Grand Tax Adventure. Well I got psyched for nothing it seems.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
frobalt said:
Those threads just illustrate that those people know nothing about games design.

The ideas might sound interesting on paper due to the added realism, but when it comes down to it, all they'll add is unnecessary tedium.
Some people want tedium in their games. I don't think it's so much not knowing about games design and more about wanting what YOU want.
omega 616 said:
The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?

If you want all of that stuff just play second life but a game needs to be a game, not a sim.
Criminals often pay taxes. Money laundering and the like is very important, otherwise you raise red flags as to how you own six big houses in a major city.

But that does go to your second point: games should be fun. Arguing real world logic for gameplay elements that priobably won't add but detract from the experience is pointless.

Yopaz said:
Seriously? I always thought GTA meant Grand Tax Adventure. Well I got psyched for nothing it seems.
Given Roman and Niko from the last game, I thought it was Giant Titty Aficionados.

Anyway, OT: Throwing out the world "realism" is a huge turnoff for me. I don't mind realistic elements, but if the justification is "because it's realistic!" then it can go away.

It's also realistic that you wait in line at the DMV to renew your license, but who wants to wait in a line?
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
Taxes? Someone actually wanted to pay taxes in a video game? Doesn't s/he get enough of taxes in real life?
 

Eacaraxe_v1legacy

New member
Mar 28, 2010
1,028
0
0
frobalt said:
The ideas might sound interesting on paper due to the added realism, but when it comes down to it, all they'll add is unnecessary tedium.
...and if any game did unnecessary tedium "right", it's GTA 4. These are fans of the franchise that brought us that codependent lard-ass Roman, for god's sake.
 

chocolate pickles

New member
Apr 14, 2011
432
0
0
Jail time is a interesting idea if it could be made non tedious and a better alternative than getting wasted. Also, some kind of prison break mission could be fun, though after the first time it's just gonna be a pain in the ass. Apart from that though, not really liking any of these ideas.
 

Garrett

New member
Jul 12, 2012
148
0
0
The fuel thing would be nice, I always wanted fuel in GTA even if it was just for the sake of being there like in Mafia. Except for one mission in Extreme mode where you were leaking fuel you pretty much never had to refill yourself. But still, it was nice addition.

But one thing that they could really implement is tickets. I'm not even talking about speeding tickets. I'm talking about tickets for one star rating. I can't even count the times when I decided to look behind while driving and then when returning the camera to the front three cars decided to warp before me, standing on the red light and the last car, of course, police car in which I bumped and I got 1 star rating. I don't even want to run away in such cases but if alternative is losing weapons and cash then not much choice. Or when some dickhead decides to change lanes right into me and pushes me into, of course, police car (or worse when police decides to ram into me and it's of course my fault). Or some other dickhead decides to walk right in front of me. Getting tickets for such would be much less frustrating than getting nailed and losing weapons... Or they could fix traffic AI and stop spawning cars right in front of you when you're not looking.
 

Vivi22

New member
Aug 22, 2010
2,300
0
0
erttheking said:
Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
I'm going to have to disagree here since most, if not all, of those ideas run fundamentally against what GTA is about in the first place.

There is such a thing as bad ideas. It's just all about context.
 

shootthebandit

New member
May 20, 2009
3,867
0
0
omega 616 said:
The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?
Money laundering?

Im sorry if i sound patronising but criminals will shovel their dirty money into legit buisnesses these buisnesses pay taxes and look squeeky clean usually casinos, night clubs and bars etc. These buisnesses are known as "fronts" and produce a legal taxable income for the dirty money so the IRS doesnt get suspicious when you havent paid a penny of tax but your driving a solid gold rolls royce phantom. So basically criminals pay tax and its a pretty big deal unless they actually want to get caught

However that being said GTA does not stand for "good tax accountant" which i think we would all agree would be a pretty dull (but well paid) job IRL never mind a video game