Create your own Mass Effect 3 ending

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Jason Rayes

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Since the ending for Mass Effect 3 was disappointing to many, how about we just make up our own.

Here's my ending:

Everything is as in the official version, up until the point of the final run to the reaper beam that leads to the Citadel, this time when Shepherd calls for the Normandy to evac the wounded crewman, Shepherd gets aboard to. As the Normandy soars around Harbinger, the side door opens and Shepherd stands there in his space armour, with a Ten Gallon hat perched upon his helmet. The camera zooms in on his faceplate and we see him scowl, the music to The Good the Bad and The Ugly begins. He twirls his lasso and as the Normandy hooks around again he lets fly, catching harbinger around his...head? Crying "For the Alliance!" he leaps upon its back and Harbinger goes berserk. A mighty battle ensues with Harbinger flailing around, firing his beam indiscriminately, leveling buildings and destroying other reapers. Finally exhausted and broken Harbinger floats quietly. The city smokes around them, without a live reaper in sight. As the survivors slowly emerge and begin cheering, Shepherd heads Harbinger spaceward as the theme to Rawhide begins to play. Breaking orbit he heads straight for the crucible and picks it up (He can do that, he's Shepherd, besides logic finished at the colon up there) and wields it like an old time shooting iron. Armed with the equivalent of a BFG + 10,000,000 vs Reapers he heads for where the fleet is locked in combat. Soaring in from the flank he begins firing with unerring accuracy, every shot a kill, every kill one less enemy on the field. As the Reapers turn their attacks on Shepherd, the fleet, which had been in disarray at this point, rallies and begins an all out attack on the Reapers rear (heh). Assaulted from both front and back, down to half strength thanks the smoking crucible in Shepherds hand, the Reapers break and begin to flee as the theme to How the West Was Won gives a rousing farewell. The Star Child appears, desperate as his plans fall to pieces, he opens his mouth but Shepherd has him in his sights, all he manages is "Fu..!". The fleet, with Shepherd leading, pursues the remaining reapers into deep space, picking them off by one. Finally triumphant, the fleet heads home, as they near earth Shepherd rears Harbinger up on his hind legs (?), twirls his hat, and rides off into the sunset to the sound of the Bonanza theme. Roll Credits.
 

Jason Rayes

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SecretNegative said:
The same, but since it's the future and an internet generation, the dialogue comes from Yahoo answers.

Shepard: how is reppa formed

how is reppa formed
how harbi get pragnent?

Starchild: they do to do way instain ai> who kill thier peppol. becuse these peppol cant frigth back?
it was on the news this mroing an ai in AR who had kill his three peppol. they are taking the three peppol back to new york too lady to rest. my pary are with the goverment who lost thier peppol ; i am truley sorry for your lots
Google needs a "Translate Yahoo Answers to English" option ;)
 

SajuukKhar

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The ending we got + the Extended cut DLC, but with the DLC in the game by default, and shipped at launch.

Maybe throw in a couple lines about Dark Energy.
 

Joccaren

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So, copy paste, we meet again, to paste this same response, for the 20th time.
Here you go, slightly out of context after all the times I've copied and pasted this around, but W/E:
I would mash together a lot of suggestions from BSN and here into a non-horde mode epic final sequence that I feel would be a lot more satisfying.
Firstly, I'm not going to go into great detail on this. Specifics such as who are available as suicide squad things, or how successful they are in each role has been explained elsewhere, and I don't feel like typing it all out. In addition, I won't write specific lines of Dialogue either.

Basically:
Suicide Mission mechanics for the attack on Earth. Shepard is allowed input on which fleets go where, as he assembled them, he knows their strengths better than anyone, but can opt to leave it for someone else to choose. You pick three fleets for Sword, Three for Shield and three for Hammer. The fleets are made up of the fleets you gathered throughout the game, and each can only be assigned to one group. Their success is based off how strong they are, which is based off how well suited they are to the role given, and how strong they are out of how strong they could have been.
Hammer is then merged with the infantry forces, such as Jack and her Biotics, and then split into 4 groups: 3 Hades canon groups, and 1 Reaper IFF Conduit group.
The three Hades canon groups have to be strong warriors, and will push through to destroy three of the 4 Hades canons, whilst Shepard goes after the other one.
The Reaper Conduit IFF group should be strong, and good with Tech. They must decrypt a Reaper IFF required to use the London Conduit to access the Citadel.
Each group and team's success - Sword, Shield and the Hammer squads - will result in different things happening throughout the ending.

Sword fleet jumps in. Starts off like it does in ME3, only its the fleets you chose for Sword jumping in and engaging the Reapers. This applies for below details as well, only who is in sword is included in these.
The battle could start like it did, as I love that wall of firepower. But then, it splits into showing you your choices, and some of the things you collected, in action.
The Destiny Ascension engages a Reaper Capital Ship, and blasts through it, killing it outright. It is then swarmed by Reaper Destroyers. If you have the Geth, they move to intercept and save the Ascension. The Alliance and Turians work together to bring down another Reaper, and the Volus Dreadnought Kwunu does a run straight through Reaper lines, firing all of its Thanix guns [Thanix guns are its main gun, its broadside canons, and every weapon it has. Walls of Thanix would literally be peeling away from the Kwunu in all directions], if the Kwunu was acquired, dealing large amounts of damage to the Reaper fleets. The Salarian fleet is under fire from several Reapers, and even with their Thanix guns their line is failing. If there, the Krogan fly in and ram several Reapers, killing them. The Quarian flotilla is engaging Reapers in a failing battle. An admiral aboard a ship turns to his crew and says "For the Homeworld. Kela'sa-" and is cut of as his ship rams a Reaper, taking it down and damaging nearby Reapers with the explosion.
Hammer then lands, and the squads push out towards their objectives. You see each of the Hammer fleets flying into Earth's atmosphere, and some of their troops getting out, before Shepard is dropped down too and sent towards his Hades canon. Once the Hades canon is taken down, the results of the other squads is shown. Note: If Sword fleet fails, then one or more squad missions may end with the death of the squad, or the failure of that mission.
He see's each of the Hades groups run towards the canons, set up the heavy weapons and open fire. If successful, the Hades canon explodes, and the squads retreat back to the FOB with minimal resistance. If semi-successful, they destroy the canons but are cut off from the FOB and killed by Reaper forces. If unsuccessful, due to Sword failing AND a semi-successful squad - A reaper destroyer lands in the way of their shot and absorbs it, before turning and firing on the squad, wiping them out.
We then see the IFF team holding off Reaper forces whilst one of them works on decoding the IFF. If successful, the squad holds out and cracks the IFF, before being extracted by a shuttle. If semi-successful, they hold out with heavy casualties and send off the decrypted IFF before jumping in the Shuttle. The shuttle is shot down during their escape. If unsuccessful - requires Sword fleet failure and semi-successful squad - a Reaper destroyer lands next to the squad's location and obliterates them.

Shepard then pushes forward to the Conduit. He and numerous others push through the conduit into the Citadel. If the IFF was successful or semi successful, they all make it inside - bar some casualties to marauder shields - and begin fighting their way to Citadel control. If IFF team unsuccessful, most die, and Shepard alone makes it into the Citadel alive - saved by the pile of corpses left behind by the others trying to make it through, who ended up killed by unsafe transit - maybe flung at high speeds into a wall or something.
Shepard then begins to fight his way through the Citadel. As this happens, the Shield fleets and the Crucible jump in.
Shepard then fights through the Citadel, section by section. In the Refugee docking bay, Conrad Verner and Jenna [If both alive] are barricaded with a bunch of other refugees down the end of the docking bay, Conrad in his N7 armour. They are fighting against an encroaching army of Reaper forces. If the IFF was successful or semi successful, the group that Shepard bought up with his helps to remove the Reaper threat, then decides they'll hold ground there and help the refugees. Shepard says a few words to Verner and Jenna, then moves on...
In the commons Shepard finds C-Sec, Barla Von, Char's wife, General Oraka and an assortment of others fighting off Reaper forces as they approach. If Shepard acquired the Cerberus Turret Schematics, come turrets have been set up to hold off the Reapers, which saves the lives of some of the Civilians as the Reapers attack. If Shepard hadn't given permission to search through private files to C-Sec, they were unable to apprehend Cerberus operatives in the civilian group, one of whom shoots Oraka in the back as he tries to defend them. If the militia was allowed, some of the Civilians are armed, and protect their unarmed brethren whilst fighting. If Shepard secured Oraka the black market weapons, C-Sec uses them to their advantage and take out a Brute quickly before he charges the barricade and kills numerous civilians. After the Reaper waves are finally over, Shepard says a few words to Oraka and the others he knows, then moves on...
Shield fleet approaches the battle at Earth, and begins aiding Sword fleet. Any cutscenes not shown previously will be shown now [Note: There are success or failure cutscenes for each fleet in the space battle as well, dependent on whether they themselves are successful. All that is required for a group success is for 2 of the three fleets to be successful].
Shepard enters Huerta Memorial. Holed up at the end are Jacob, his wife, Dr Michelle, the PTSD soldier and those two civilians who you could convince to volunteer to do medical help or W/E [Each if alive and appropriate to be there]. Shepard fights off a preliminary wave, then an additional one comes in. Their opening volley kills one of the group - unless you completed Kasumi's mission, in which case Jondum Bau and his Spectre Compatriots blast through the Windows and swing into the hospital, devastating the Reaper forces. Shepard says a few words to the group, then moves on...
At Purgatory, Aria is involved in a fight against the Reapers. Several of the bar's patrons are holed up at the end of the bar. If Shepard upgraded the power grid for the club, Aria is able to do something similar to Liara in LOTSB, and cause an outflow of electricity from the club's equipment to annihilate the Reapers. If not, she is shot.
If she is shot, and Shepard recovered the Banner of the Ninth Regiment or W/E, a group of Turians from the first fleet, on leave and drinking at the time of the attack, look to each other, one raises the banner and the others rise up and defend Aria with cover fire. If the Reapers return fire. If Shepard recovered the texts on the ways of the Asari Huntress, the Asari general or W/E has used them to help train her fellow Asari, and the group erects a barrier protecting the Turians, who proceed to wipe out the Reaper forces.
If the Banner was never recovered, the Turians never rise, and the Asari defend Aria instead before being shot and killed. If the book on the ways of the huntress was never recovered, the Asari don't defend the Turians/Aria, and they die.
Shepard fights off the next wave with the group, says a few words to Aria, then moves on...
Shield Fleet nears the Citadel, and moves into defensive positions to protect the Conduit, waiting for Shepard to open the arms as the two colossal objects slowly float towards each other.
Shepard arrives in the Embassies. Officer Noles and Balak [Or whoever substitutes him if he's dead] are holding off the Reapers near the Spectre office. If Balak's quest was completed, he sees Shepard and knows the end of the war is near. Several diplomats bunkered with him and Noles are injured and hurt, as are some of his Batarian compatriots. He turns to his fellow Batarians and tells them 'For our people', then charges forward into the Reaper horde, determined to save his fellows, and provide Shepard a safe path ahead to end the war, and stop the Reapers. If the pillars of strength were Recovered, the Batarians with Balak have them, look towards them, then rise up and join Balak in the charge, devastating the Reapers and saving Balak with few casualties. If not, Balak dies in his charge, but manages to stop the Reapers none the less. Shepard helps hold off another wave of attacks, then says a few words to Noles and Balak before moving on...

Down on Earth, the squad mates you left behind are fighting. If alive:
-Grunt, Wrex and Aralak company are behind a barricade on the ground. Another squad begins taking fire from a horde of ravagers. They look at each other, then rise up and charge the Ravagers, Wrex crying out how they'll never take the Krogan's future from them.
-Tali, Kal'Reeger [Retcon him being killed on Twitter] and the Quarains are taking fire at their position. They look at each other and Reeger prepares to rise with his men. If the Geth Primes were acquired, a geth ship flies down, chased by a swarm of Reaper Occuli, and performs an orbital drop of the Primes, who charge the Reaper forces attacking 'The creators', saving the Quarians. If the primes were not acquired, Reeger and his men take a last stand against the Reapers, stopping them, but at the cost of their lives. Tali and the other Quarians fall back to a more defensible position.
-Liara and Javik are fighting alongside Asari commandos, taking down a wave of Reaper attacks. Suddenly, the scream of Banshees can be heard, and close to a dozen of them start jumping towards the group. If Samara was saved, she and the Justicars charge in and execute the Banshees, saving the group. If not, Javik looks to Liara, then faces the Banshees and summons all his Biotic energy, unleashing the fury of a dead race against them, and charging them whilst the commandos cover him. He dies in a blaze of glory, the last voice of the Prothean's extinguished whilst protecting others from the Reapers.
-Garrus and Victus are holed up in one of the Turian's portable buildings, taking heavy fire from a group of Marauders. Garrus looks to Victus, and both rise - rifles out - to confront their fate. If Zaeed was saved, he charges in with a small group of Mercs and catches the Reapers of guard, taking them down. If not, Garrus and Victus snipe out the enemy unit, but take heavy fire. Both fall down, and lay bleeding on the ground, still shooting at Reapers attacking other groups down the ramp of the building.
I think you get the picture, so I'll leave it there.

Shepard arrives in the Citadel tower, and charges forward. He fights his way through groups of Reapers, and makes it to the council chambers - where the council are, being protected by C-Sec. The Turian councillor is armed and fighting back, whilst the Salarian councillor provides Tech support, and the Asari raises barriers to protect the group. If human councillors, they do nothing and the C-Sec forces fall. Shepard makes his way to the Citadel control panel seen in ME1, and tells the Council to fall back to the Embassies. They do so, and Shepard opens the arms of the Citadel.
The Crucible continues to float towards the Citadel, and it begins to deploy as it does so, eventually latching on to the Citadel. Suddenly, an alert comes from Shield, Harbinger is headed to the Citadel. He charges through a Shield dreadnought, and through the arms as they slowly open. He places himself infront of the Citadel tower, and has his final confrontation with Shepard. Maintaining the Dark and mysterious nature of the Reapers, Harbinger tried to intimidate Shepard. Shepard has a brief talk with Harbinger, who reveals nothing. After the talk finished, Harbinger begins to charge his beams. Now Shield is required.
If Shield is successful [2 successful fleets if all Hades towers destroyed, 3 successful fleets if 1 Hades canon survived, impossible to achieve success if 2 or 3 Hades canons survived], Harbinger is hit with heavy fire from Shield fleet, that tears through his shields and cuts through him. Harbinger tells Shepard that this is not over, before exploding and dying. Shepard then chooses to activate the Crucible, or if the risk of major collateral damage is too great.
If Shield is not successful, Shepard is given a 1 second Interrupt to run forward and activate the Crucible before he is shot by Harbinger and killed.
If Shield is not successful, but the Normandy was fully upgraded in ME2, and was given the new piping for the engine in ME3, The Normandy charges through, fires its Thanix gun into Harbinger, then Joker sacrifices himself, Ramming straight into Harbinger, destroying them both. Shepard then chooses to activate the Crucible, or if the risk of major collateral damage is too great.

If Shepard activated the Crucible, lines of power run down the Citadel as all of its energy is diverted to firing the Crucible. If the Collector base was saved/destroyed [Whichever provided the most war assets], then it handles the strain fine. If the opposite, the Citadel experiences large amounts of damage after firing, and begins to break apart. The Citadel spreads its arms, the emits a burst of energy that flies out from it. As the energy hits each ship, it reacts with the Eezo in the cores. A large enough concentration of Eeze - like in the Reaper cores - and it reacts violently, discharging all the energy being channelled through the eezo, dropping all Reaper systems. This energy wave hits the Relays. It is transmitted down each relay before the Relay is shut off and turned dormant - like the Charon relay was before we unEarthed it and activated it. The quantum shielding employed by the Relays causes the energy discharge from the eezo to magnify the signal, rather than damage the Relays themselves, and project it across the Mass Relay network. Every Reaper in the galaxy experiences a complete system shutdown, and begin to fall prey to dangers such as gas giants, planetary gravity, other ships engaging them. The fleets above Earth decimate the Reaper forces, before re-activating the Charon relay and returning to their home systems to finish off the Reapers there. Shepard is regarded as a hero.

If Shepard did not activate the Crucible, Sword, Hammer and Shield Victories are taken into account.
Things taken into account:
-Was Sword Fleet 1 Successful
-Was Sword Fleet 2 Successful
-Was Sword Fleet 3 Successful
-Was Shield Fleet 1 Successful
-Was Shield Fleet 2 Successful
-Was Shield Fleet 3 Successful
-Did Hades team 1 survive
-Did Hades team 2 survive
-Did Hades team 3 survive
-Did the IFF Team survive

If:
-1 or 2 Yes's: The forces at Earth are decimated. No survivors. The Reapers go on to harvest this cycle, and the cycles continue
-3 or 4 Yes's: The forces at Earth are defeated. The Normandy escapes, and Liara deploys her secret onto many garden worlds around the galaxy. The Reapers harvest this cycle, but the next cycle find Liara's message, and begins preparing for the Reapers.
-5 or 6 Yes's: The battle for Earth is successful, but the fleets suffer heavy losses. After each falling back to defend their homeworld, the galaxy falls to the Reapers. Liara's message is left on many garden worlds around the galaxy. The next cycle finds her message, and begins preparing. Due to heavy casualties to the Reapers, an extra cutscene is shown with the next cycle's fleets gathered around the Citadel. The Citadel opens, and the Relay to Darkspace activates. Reapers begin pouring through, but come under instant fire from the fleets the second they leave the Relay.
-7 or 8 Yes's: The battle for Earth is a success. Whilst suffering heavy casualties, the fleets move off to defend the rest of the galaxy. Palaven and Thessia are written off as completely lost, and all council races suffer significant casualties. 20 years later, the galaxy is declared free of Reaper influence, and goes on to live happily and begin rebuilding. Numerous squadmates and friends die during the war. Earth has suffered major damage from the fight however, and is left uninhabitable.
-9 Yes's: The battle for Earth is a major success. The fleets suffered moderate losses, but removed the Reaper presence from Earth. They move on to battle for the rest of the galaxy, and save defeat the Reapers where they find them. Palaven and Thessia are badly damaged, whilst Earth is relatively ok. This causes resentment towards humanity, who many believe used the fleets to save their own planet at the cost of others. The Council races do not suffer particularly significant casualties - at least no more so than any other race - however, and everyone begins rebuilding.
-10 Yes's: The battle for Earth is remembered as possibly the greatest success in galactic history. All forces performed at their peak, and devastated Reaper forces with minimum casualties. The battle was short, and after saving Earth the fleets quickly returned to the worlds of Palaven and Thessia to carry out operations there, which are also major successes. Earth, Palaven and Thessia are saved and remain inhabitable. The galaxy's forces suffer heavy losses ridding the galaxy of Reapers, however they manage it and the galaxy enters its first age of complete peace and prosperity. Rather than Shepard be hailed as a hero, the men and women of all the militaries are, which sparks a rise in the number of new recruits to peacekeeping forces.

An epilogue would be included, showing the results of each of your choices, what happened to your squadmates and other major figures and groups, what happened to Shepard and what happened on each of the main worlds.
 

mattttherman3

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Mine would only be that Shepard doesn't die in any of the current endings, and you get to see his little blue children!
 

Esotera

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Jason Rayes said:
SecretNegative said:
The same, but since it's the future and an internet generation, the dialogue comes from Yahoo answers.

Shepard: how is reppa formed

how is reppa formed
how harbi get pragnent?

Starchild: they do to do way instain ai> who kill thier peppol. becuse these peppol cant frigth back?
it was on the news this mroing an ai in AR who had kill his three peppol. they are taking the three peppol back to new york too lady to rest. my pary are with the goverment who lost thier peppol ; i am truley sorry for your lots
Google needs a "Translate Yahoo Answers to English" option ;)
Someone made one... [http://www.punkwalrus.com/cybertusk/text2aol.html] maybe a fan mod could achieve this.

OT: I think there should have been an option to run away and not face up to the responsibilities. The Reapers take ages to kill whole civilizations, and if it's inevitable, Shepard might just want to retire to a small homestead and farm turkeys with Liara.
 

jehk

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Shepard dies while/after activating the Crucible which destroys all Reaper tech including the relays. Fin. No star child needed.
 

Vegosiux

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Since the problem begins at the beginning of the game, "Hey look we found a MacGuffin we know nothing about, but we're not allowing you any alternatives", that entire arc would have to be rewritten, really. The "rejection" ending added by EC would have been tolerable if it involved a few scenes of actually showing the final stand of the galactix fleets, but for it to be decent, we'd have to have had the option to not waste resources on the Crucible in the first place.
 

Jason Rayes

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That was my problem with the Destroy ending, people call it the good ending as if you have enough GR, Shepherd lives. But the Geth die, I worked hard to make peace between them and the Quarian fleet.

Edit: This post now makes sense.My advice is no forums if you have been awake over 24 hours.
 

Jason Rayes

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Esotera said:
Someone made one... [http://www.punkwalrus.com/cybertusk/text2aol.html] maybe a fan mod could achieve this.

OT: I think there should have been an option to run away and not face up to the responsibilities. The Reapers take ages to kill whole civilizations, and if it's inevitable, Shepard might just want to retire to a small homestead and farm turkeys with Liara.
Now we just need one that works in reverse.

And the idea about Shepherd running away is a good one, but why turkeys?
 

Souplex

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The Normandy (A cruiser. Cruisers can't easily land on most planets) doesn't come to pick up your team, a shuttle does.
Other than that, keep everything up to when you go through the beam.
When you make it up there, instead of the ghostly image of a child they keep insisting you feel bad about, there's the image of Harbringer.
He explains that the Reaper's purpose is to simply preserve/archive life in Reaper form, and give new races a chance to thrive. (None of that bull about how synthetics will always rebel, when we've seen no evidence of that in the series. We've seen one group of synthetics, and they didn't try to exterminate their creators, rather the opposite.)
There is no synthesis ending, and it is possible to win with the refusal ending assuming you have enough EMS.
 

Sniper Team 4

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Already did. It's fifty pages long. Summary is like this:

Shepard wakes up in debris. Husks are about to kill her, but Liara and Garrus save her life. They are extracted, with Zaeed and the Blue Suns providing cover fire. Zaeed is wounded as Shepard is leaving.

Miranda flies escort for the shuttle, but is shot down and is left behind with a broken arm and enemies closing on her.

Arrive at Normandy. Shepard gets a new suit of armor. Normandy receives a transmission from inside the Citadel. Bailey and others are still inside, fighting. They're the ones that closed the arms once the Reapers showed up.

Shepard and team take a shuttle and land outside on the Citadel. They have to hold off several of those orb things from Mass Effect 2 until the team Bailey sent is able to open the airlock. Once inside, it's revealed that Sidonis (Garrus' traitor from 2) opened the door. He dies making up his mistake to Garrus--a plotline from 2, solved. Cerberus is on the station as well, fighitng alongside the Reapers because they have become fully indoctrinated.

On Earth, Grunt is fighting a Brute. He rips its head off with his bare hands, but is wounded. More Brutes begin closing in on him.

On Earth, Tali is wounded and closes her eyes to die as Reapers close on her.

Back on the Citadel, Shepard finds more survivors, Kelly Chambers among them. Like the students at the Academy, these people follow Shepard, providing support. Finally, Shepard is contacted by Bailey. The only way to open the arms for the Crucible is by using the override in the Council's meeting room. Just like Saren did.

Once in the room, the Illusive man and the last of Cerberus is waiting for Shepard. The Illusive Man reveals that Harbinger was trying to indoctrinate Shepard in that dream with the star child. Shepard says it didn't work, then shoots him. It's revealed that a Prothean A.I. has been living in the Citadel for 50,000 years, watching and waiting for this day. It has been watching Shepard's action, slowly coming online as it released that Shepard may stand a chance, but couldn't risk revealing itself too soon.

Bailey and other survivors, including Conrad, Jenna, the Consort, and General Oraka, all show once the A.I. warns that Reaper forces are closing on the room. Just then, Harbinger takes control of Illusive Man's corpse, just like Saren's, and Shepard tackles it through the glass floor. Shepard fights Harbinger solo, in the same area you fought Saren, ending the fight by jamming her omni-blade through the Husk's skull. She climbs back up to help hold the room.

Alliance back up arrives on the Citadel, with Kasumi among them. Together, they hold the room and fire the Crucible. The Crucible's energy disables the nano-machines running through the organic 'blood' of the Reapers, shutting them down.

Back on Earth, Miranda is saved by Jack and her students. Miranda apologizes to Jack and Jack accepts, in her own way.

Grunt is saved by a swarm of Rachni warriors, a brood warrior among them.

Tali is saved by a Geth Hunter, who then calls in an escort of Geth Primes.

Zaeed and Darner are about to be overrun when Ashley and Vega show up, saving Zaeed's life with Medi-gel. They also find Anderson, who is still alive.

Story ends with Shepard being thanked by the Council and the Alliance. She sees all her friends standing around, talking with one another or hugging or whatever. As she leaves, Liara pulls her aside and the two walk off together.


At the end, I wrote what would have happened if you used different characters, chose renegade options, or certain people were no longer alive. If anyone wants to read it, let me know. It's a lot more detailed and eloquent than this summary.
 

Terminal Blue

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Vegosiux said:
Since the problem begins at the beginning of the game, "Hey look we found a MacGuffin we know nothing about, but we're not allowing you any alternatives", that entire arc would have to be rewritten, really.
Once again, I am confused by this argument.

Did you sit there in the first game when it was talking about nigh-invincible fleets of AI dreadnoughts, or when the entire alliance fleet got its balls handed to it trying to take down Sovereign and thought, "yup, this will be solved through conventional warfare".

First things first. A McGuffin is a device which isn't important to the plot but which serves as a motivation. If we spent the entire game building the crucible only to find out that it wasn't actually required and the power to defeat the Reapers was within us all along, then it would be a McGuffin. As it is, it's just a plot device.

..And it was always going to come down a plot device or deus ex machina. It was always going to be an alien virus which made the reapers friendly, or a magic space gun which blew them up, or the discovery of some kind of big glowing weak spot which everyone had somehow missed, or Shepard discovering some kind of special power to destroy the Reapers using a rainbow beam made from the raw power of his love for Garrus, because if nothing else it had to be something Shepard could do within the mechanics of the game.. which mostly involves walking around on foot putting small metal things into people's bodies at high speed.

What you are doing now is the equivalent of taking Lord of the Rings, giving all the orcs jetpacks and plasma rifles and then complaining that the one ring is just a cheap plot device and thus the free peoples should have had another choice but to use it. Having a plot device solve everything is not a bad thing, it might be if it's arbitrary or contrived (no comment in this case) but I don't think there is any room to be particularly disappointed that this one came down to a plot device in some form. It was obvious from day one that that would happen, heck, Sovereign's shields suddenly shutting down in ME1 was a plot device, one which was never properly explained and actually pretty damn contrived.

In real life. If a superior force was merrily destroying everything and you turned down the chance to use a mysterious superweapon which might turn the tide because of moral principles, life would not suddenly hand you a alternative option just because you were a good person. In fact, if it did, that thing would be a contrived plot device.