There are some games which are downright terrifying, and some which try to 'scare' you with peek-a-boo monsters jumping out of the closet.
But what moment in a game, didn't make you scream, but instead made you scared, worried, afraid of what something meant...
It could be a door, a dark hallway, a Line spoken by a character with a secret hidden meaning, Could be a sequence of cutscenes, But what causes you to freeze, and sit there, afraid to move forward, or backward?
For me it was Silent Hill 4: The room, Looking through the hole in the wall you saw your neighbour, and her bunny toy, which seemed to change position everytime, But at one point it's sitting up, and looking, and pointing right at you.
I Couldn't stop stareing. I was afraid to exit the hole, but I didn't want to stay there either.
Anyone have any similar moments?
But what moment in a game, didn't make you scream, but instead made you scared, worried, afraid of what something meant...
It could be a door, a dark hallway, a Line spoken by a character with a secret hidden meaning, Could be a sequence of cutscenes, But what causes you to freeze, and sit there, afraid to move forward, or backward?
For me it was Silent Hill 4: The room, Looking through the hole in the wall you saw your neighbour, and her bunny toy, which seemed to change position everytime, But at one point it's sitting up, and looking, and pointing right at you.
I Couldn't stop stareing. I was afraid to exit the hole, but I didn't want to stay there either.
Anyone have any similar moments?