Creepiest moment that gave you goosebumps?

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Hound174

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Dec 28, 2010
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There are some games which are downright terrifying, and some which try to 'scare' you with peek-a-boo monsters jumping out of the closet.
But what moment in a game, didn't make you scream, but instead made you scared, worried, afraid of what something meant...
It could be a door, a dark hallway, a Line spoken by a character with a secret hidden meaning, Could be a sequence of cutscenes, But what causes you to freeze, and sit there, afraid to move forward, or backward?

For me it was Silent Hill 4: The room, Looking through the hole in the wall you saw your neighbour, and her bunny toy, which seemed to change position everytime, But at one point it's sitting up, and looking, and pointing right at you.
I Couldn't stop stareing. I was afraid to exit the hole, but I didn't want to stay there either.

Anyone have any similar moments?
 

Moonlight Butterfly

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Mar 16, 2011
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For some reason that vault in Fallout 3 with the hallucinagen gas. You look through one of the windows and all the furniture is on the ceiling it really gave me the shivers for some reason.
 

TacticalAssassin1

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Bioshock. The first hour, when you're creeping around with nothing but a wrench, a revolver with scarcely any rounds, and a fist full of electricity.
 

Hound174

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MrShowerHead said:
Amnesia Dark Descent

The invisible water enemy

*shrug*
Amnesia had many moments leaving me cursing to myself quietly as the water monster stood right in front of me, not moving, same as any patrolling enemy.
 

nightcoil

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TacticalAssassin1 said:
Bioshock. The first hour, when you're creeping around with nothing but a wrench, a revolver with scarcely any rounds, and a fist full of electricity.
agreed
bioshock is quite the creepy game
 

Rayne870

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First 10 minutes of the original Silent Hill. And now I still get a little nervous when my radio goes funny.

Shit that was like...at least 10 years ago, I should get help.
 

kypsilon

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Call of Cthulhu for the Xbox. Wandering around Innsmouth and looking into the windows at all the crazy stuff happening inside the buildings...whoops...time for the morphine.

*INJECTION*
 

Midnight Crossroads

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In many games, when you backtrack to a place you're not supposed to, the world becomes eerily quiet. These parts always creep me out. The silence is oppressive, and the desire to move forward really creates tension. Dead silence is most usually a good indicator you're about to be attacked, but it just never comes. The tension never breaks. Fallout 3 was really bad for this. I hated getting lost in vaults or caves. You were too deep down to get access to the radio, and the only company you had were skeletons and mutilated bodies.

In Fatal Frame 3, the game became progressively more creepy as it went on. In the beginning of the game, your home was a safe place, but, by the end of it, ghosts were tearing into your home. They watched you through windows and waited in your closest. They hide in your attic and grabbed at your ankles from under your bed. They even attacked you while you were in your shower. They watched you while you slept, standing over your bed just staring.
 

Rayne870

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Midnight Crossroads said:
In Fatal Frame 3, the game became progressively more creepy as it went on. In the beginning of the game, your home was a safe place, but, by the end of it, ghosts were tearing into your home. They watched you through windows and waited in your closest. They hide in your attic and grabbed at your ankles from under your bed. They even attacked you while you were in your shower. They watched you while you slept, standing over your bed just staring.
Great I just got creeped out by someone with a my little pony avatar, and actually now the avatar is staring at me. I don't think I'll ever play Fatal Frame because of what I just read.
 

Moonlight Butterfly

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Rayne870 said:
Midnight Crossroads said:
In Fatal Frame 3, the game became progressively more creepy as it went on. In the beginning of the game, your home was a safe place, but, by the end of it, ghosts were tearing into your home. They watched you through windows and waited in your closest. They hide in your attic and grabbed at your ankles from under your bed. They even attacked you while you were in your shower. They watched you while you slept, standing over your bed just staring.
Great I just got creeped out by someone with a my little pony avatar, and actually now the avatar is staring at me. I don't think I'll ever play Fatal Frame because of what I just read.
I'm right there with you but I'm gonna go look it up does that make me a masochist? hehe
 

Rayne870

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xXxJessicaxXx said:
Rayne870 said:
Midnight Crossroads said:
In Fatal Frame 3, the game became progressively more creepy as it went on. In the beginning of the game, your home was a safe place, but, by the end of it, ghosts were tearing into your home. They watched you through windows and waited in your closest. They hide in your attic and grabbed at your ankles from under your bed. They even attacked you while you were in your shower. They watched you while you slept, standing over your bed just staring.
Great I just got creeped out by someone with a my little pony avatar, and actually now the avatar is staring at me. I don't think I'll ever play Fatal Frame because of what I just read.
I'm right there with you but I'm gonna go look it up does that make me a masochist? hehe
Sucky part is I'm at work in an empty decrepit building with very long dark hallways...and yeah I think that does make you a masochist lol. I should go be a horrible sadistic person and make my fiance play Fatal Frame, she has a terrible phobia when it comes to ghosts.
 

Moonlight Butterfly

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I love ghosts and being creeped out but I'm not really afraid of the dark and I tend to make a joke out of everything as a defense mechanism rofl. While playing Amnesia I was like 'You know Mr ghost stamping around with wellies on isn't very subtle' or 'Okay, OKAY I won't play your piano jeez TOUCHY.'

It's a pretty common reaction probably xD
 

Skizle

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Bioshock when you go into the apartments. There is what looks like a family sitting together at a couch watching the T.V.. then you turn to look at them and they are all dead with that creepy smile that most of the corpses had. Coarse they took this out of the game at one point, but you could see this when the game first came out.

Also Fatal Frame. You in a haunted house and you have no clue what you'll find or what this new ghost thing will do. Its just constantly creepy
 

RuralGamer

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Fallout 3; the whole of Dunwich building with the hallucinations, poltergeists and ghouls in very dark rooms.

Vault 34 in Fallout New Vegas; the constant click of the Geiger counter, tied with the echoing hiss of the ghouls when they detected you.

Any of the Stalker games' X-labs
 

altobizzaro

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xXxJessicaxXx said:
For some reason that vault in Fallout 3 with the hallucinagen gas. You look through one of the windows and all the furniture is on the ceiling it really gave me the shivers for some reason.
This, I had been playing the game for nearly 12 hours straight and could not have been any more immersed than I was and I stumbled upon that vault got a few levels down and then decided I really wanted to get the hell out of there.. makes me smile now to think about immersed I was
 

Syntax Error

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Dead Space 2. The return trip to the Ishimura. The sounds in there are just so GOD DAMN UNNERVING that you feel like someone's whispering gibberish in your ear. You also find audio logs saying that there's something in the walls. After the disarray and plastic, you get to the hallways with black light so they can clean the blood stains. Then you see all the Unitology writing in black light (I'll let that sink in for a bit). There are also no enemies in most of it. The first one that appears is a Brute.
 

Yokai

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Some games can make pitch blackness the most terrifying thing imaginable without anything ever popping out of it. The abandoned laboratories in STALKER and caves in Minecraft are perfect examples--it's the constant anxiety that anything could emerge from that space at any time.

Also, the Shrine of Sithis in Oblivion was terrifying. The complex it was in was at the extremity of the map and it's unlikely you'd ever find it if you weren't searching--when you go in, it's a typical old stone dungeon (it's intended for evil players to live in). One door, however, opens onto a twisting, irregular cave, lit by an indistinct red glow. There are stone statues of people in agonized and pleading positions protruding at odd angles from the walls, which also feature what appear to be skeletal fingers the size of a grown human. The statues and the bony protrusions all point towards a massive hooded statue, arms outstreched, standing at the end of the passageway. It's probably the most atmospheric part of the game, and unless you've already completed the Dark Brotherhood quests every instinct will be telling you to haul ass back to the surface as soon as possible.