Crimes against gaming

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Tryzon

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Some aspects of games are bad. Some are very bad. But it's when developers continue to put these fiends in despite the outcry of the community that it starts to get horrendous. Do developers even get these sections of games playtested? These are some of those conventions that deserve to die, although some just won't. Feel free to throw some more on the heap!

-Escort Missions- Babysitting anything is annoying, but when they fly towards danger like moths to light and refuse to fight back in any way, you've got a one-way ticket to the worst level in any game ever.

-Lack of Checkpoints- Hardcore games often feature massive sections of game in-between save points. This is not necessarily too bad, but if kicking the metaphorical bucket even once sends you back half an hour, you'll begin to hate the title, even if you loved it before.

-Sewer Levels- It's hard to explain why these are awful, but no-one can deny how appropriately crap sewers are.

-Unruly Cameras- So many great games have been near-crippled by awkward viewing points that you could make a stairway to the moon with them. With all the joy that 3D can bring, monstrous cameras are often lumped in too.

-Buying Saves- While I know of only one game (Maximo, you swine!) that has committed this act, the very nature of it earns it a place here. Saves are a gaming right, a reward for having gotten as far as you have. Being forced to spend your hard-earned riches on this most basic of features is unnacceptable, plain and simple.

-Lives- Perhaps worse than having no mid-mission checkpoints, lives are an outdated frustration from the arcade era that refuses to die. Why should I restart the whole level again instead of using the checkpoint five minutes back because I failed one too many times? Even fairly recent titles like Psychonauts are guilty of this.

-Cineractives / Quick Time Events- Ever since Resident Evil and God of War, there has been a disgusting tidal wave of games whose developers felt the need to steal a bad idea. While the worst of the fad is happily over, it should never have existed. Idea-thieving at its worst?

-Uncustomisable Controls- What if you prefer to use the triggers to shoot rather than the usual button? Tough, punk. No-one bothered to make the controls editable so deal with it. Some recent games still do this, which is insane considering that Timesplitters (a PS2 launch title, no less) let one fully adjust the controller setup. No excuses.
 

curlycrouton

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I think you're forgetting SecuROM.

The single biggest crime against gaming ever. As Stolen Pixels so poignantly put it, "You're not supposed to defend yourself against your customers".
 

PedroSteckecilo

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Quick Time Events are fine when integrated properly, like in RE4 or God of War, they have however become far to prominent in recent years.
 

Brokkr

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Nov 25, 2008
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I'm ok with some QTE's such as in God of War. Most of the other games need to lose them though. I'm looking at you Star Wars TFU.
 

NeedAUserName

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Tryzon said:
-Sewer Levels- It's hard to explain why these are awful, but no-one can deny how appropriately crap sewers are.
If they are done well, I find they can be quite fun.

Tryzon said:
-Buying Saves- While I know of only one game (Maximo, you swine!) that has committed this act, the very nature of it earns it a place here. Saves are a gaming right, a reward for having gotten as far as you have. Being forced to spend your hard-earned riches on this most basic of features is unnacceptable, plain and simple.
One of the Mario games on the DS has an option to buy saves, but they aren't necessary. What is your opinion on that?
 

Brokkr

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needausername said:
Tryzon said:
-Sewer Levels- It's hard to explain why these are awful, but no-one can deny how appropriately crap sewers are.
If they are done well, I find they can be quite fun.
I don't know, I've always hated sewer levels. Some are defenitely worse than others, but I can't remember one that I didn't hate.
 

Tryzon

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needausername said:
One of the Mario games on the DS has an option to buy saves, but they aren't necessary. What is your opinion on that?
Do you mean that you can just play through the game in one go, or pay points to be able to continue at wherever to got to? If so, it is an abomination and must be purged, I'm afraid. I run a punishment>crime service.
 

NeedAUserName

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Tryzon said:
needausername said:
One of the Mario games on the DS has an option to buy saves, but they aren't necessary. What is your opinion on that?
Do you mean that you can just play through the game in one go, or pay points to be able to continue at wherever to got to? If so, it is an abomination and must be purged, I'm afraid. I run a punishment>crime service.
I mean, there are 8 stages in the game. Each stage containing 10 to 20 levels (as the stages progress) and within those stages there are 2/3 automatic save points. But within each level there are three gold coins you can collect. And in the stages there are certain things you can purchase, that save the game, whilst also giving you something else, i.e. Extra lives, or a power-up.
 

soulsabr

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Predictable enemy spawn points. Gee ... I just set the bomb and hoards of enemies just happened to be taking a stroll in the neighbourhood ... gasp! That and lousy AI. The AI should at least be able to detect that it's ally is point blank in front of it and adjust it's firing accordingly. If I can't reek mindless vengeance on annoying NPCs then the game shouldn't be able to do that either!
 

Tryzon

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soulsabr said:
Predictable enemy spawn points. Gee ... I just set the bomb and hoards of enemies just happened to be taking a stroll in the neighbourhood ... gasp! That and lousy AI. The AI should at least be able to detect that it's ally is point blank in front of it and adjust it's firing accordingly. If I can't reek mindless vengeance on annoying NPCs then the game shouldn't be able to do that either!
Yes I agree somewhat with both, although some games benefit some stupidity on the enemy's part: in GTA, nobody ever thinks of writing down your number plate, and Dynasty Warrior's one trick wouldn't be as enthralling for a couple of hours if the hundreds of grunts were clever enough to run away from the superhuman killing-machine who has already felled half their fellow rebels, eh?

However, having NPCs get stuck on doors and such crazyness *is* inexcusable, and must die.
 

AyaReiko

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Infinite Lives -- In the vein of either Bioshock, Spore, or Fable II where dying either has little or no penalty whatsoever.
 

PedroSteckecilo

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AyaReiko said:
Infinite Lives -- In the vein of either Bioshock, Spore, or Fable II where dying either has little or no penalty whatsoever.
My main problem with Fable 2 and Bioshock is you can just die over and over again until you kill the enemy through Raw Attrition. Only the new PoP has done "not dying" right so far, you fall and need to "restart" but at least you never need to reload the game and waste your time.
 

Brokkr

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AyaReiko said:
Infinite Lives -- In the vein of either Bioshock, Spore, or Fable II where dying either has little or no penalty whatsoever.
I agree. I didn't even notice it in Bioshock during my first 2 playthrough because i was playing on easy/medium and I never died. Once I increased the difficulty and the Big Daddys started killing me, it just seemed stupid that I could kill one with a wrench by constanly dying and running back to it.
 

TerraMGP

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I'd say the whole argument between 'hardcore' and 'casual' gaming that equates to people rabidly attacking Nintendo because the reviewers tell them to. Apparenlty people are totally unable to enjoy a game enjoy a game unless it has machine guns and splatter of blood and tissue.

I think anyone who is unable to have fun with a game because of its rating even when its a well made game should have all of their systems smashed and a pound of flesh taken.
 

PedroSteckecilo

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I've got one...

Silent Protagonists in the vein of Dead Space!

Isaac's lack of dialogue and character wrecked the game for me.
 

Tryzon

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Jul 19, 2008
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AyaReiko said:
Infinite Lives -- In the vein of either Bioshock, Spore, or Fable II where dying either has little or no penalty whatsoever.
Ah yes, how could I have forgotton that! This is a concept so retardedly flawed that it simply *begs* to join the list. Much happyness to you for bringing it up, fellow internet-person.
 

NDWolfwood5268

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Grand Theft Auto 4 - your bloody cousin and all his pals that want to constantly date you! I don't know a game that's committed this act again, but if they ever do I will find the developers and rip their fingers off with rusty pliers! I feel I suck at life somehow if I don't take the guys out, and I feel the games boring 'cause I can't hit any mission due to the interruptions! WTF!
 

Nazulu

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Jun 5, 2008
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I already like this thread.

-Weapon or light - Only a handful of FPS games have done this where they add in a whole lot of dark rooms and you cannot have a torch in one hand and a gun in the other.

-BS Armour - Enemys that cannot be killed with any of the weapons in the game, I really hate it when they do that.

-Useless Items - When you find an interesting item that only has one use in the game (like opening a special door or killing 1 of the bosses) and then it sits in your inventory.
 

Teh_Lemon

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AyaReiko said:
Infinite Lives -- In the vein of either Bioshock, Spore, or Fable II where dying either has little or no penalty whatsoever.
That is especially annoying. If dying has no consequence it's almost as bad as not being able to die at all, and anybody who's played a good game w/ infinite health on knows it takes the fun out of some things.

Predictable enemy spawn points. Gee ... I just set the bomb and hoards of enemies just happened to be taking a stroll in the neighbourhood ... gasp! That and lousy AI. The AI should at least be able to detect that it's ally is point blank in front of it and adjust it's firing accordingly. If I can't reek mindless vengeance on annoying NPCs then the game shouldn't be able to do that either!
While predictable enemy spawn points can really suck, as long as they execute some form of unpredictability (like having a random number come out at random times) and don't give you any way of spawn-killing (as in killing something as soon as it appears) then it's never a problem.
Also I think that certain enemies SHOULD be able to kill themselves accidentally, like certain beasts or zombies that try to kill ANYONE in their way to get meat. However any enemy with a ranged weapon shouldn't be allowed to do this; although it's pretty epic when an enemy jumps in the way of a bullet at the last minute.

Also, aren't we forgetting the 'insta-aim', 'pain resistance' and 'damage resistance' factors? It's rare to come across a game where you can be KO'd in 2 shots from a bullet, and while it sounds kinda cheap if the enemy has somewhat-poor aiming skills then it should balance nicely. And no matter how much damage you recieve and no matter how you recieve it, you will nearly ALWAYS be able to do almost all of the things you're able to do at full health. Idk about you, but I'd be in so much pain I doubt I'd be able to stand :p Although I guess some of these aren't implemented (or taken out) for the best. But they can still be pretty... horendus. And camera angles; ugh. Those are major killers.