But that was done to create tension in the game and I think in a horror survival genre it works well.coldfrog said:In a sense, some of the resident evils required this, as to save forced you to use a typewriter ribbon or some such similar thing, and you were limited to a certain number of these that you found. This was pretty harsh, although it kept you from saving all willy-nilly every 5 seconds.Tryzon said:-Buying Saves- While I know of only one game (Maximo, you swine!) that has committed this act, the very nature of it earns it a place here. Saves are a gaming right, a reward for having gotten as far as you have. Being forced to spend your hard-earned riches on this most basic of features is unnacceptable, plain and simple.
Not really, but it fits the game. I find the best healing system to be from Halo: CE. A nice mix of regenerating shields and non regenerating health, with touch-me-and-you-shall-be-saved health kits lying about.KaZZaP said:Thats why L4D has the best healing system everDirkGently said:typically games don't have you limping or bleeding out. Nor do they have you stop, bend over, pick up the health kit, then open it, take out the necessary tools, use them
You must be talking about Operation flashpointletsnoobtehpwns said:realism- usually a gimmick in games. if a game is suppose to be realistic then take out the regenerating health and make me die after a couple shots.
Deus Ex did it too, in 2000. So, pre-Yahtzee >.>captain awesome 12 said:The best idea so far was one that Yahtzee himself came up with. On his website he has a script written for an FPS, and the way he did health was assigning a percentage to each body part. As you took damage you'd eventually lose the ability for that part, like if you get to 0% on an arm you can now only use one handed weapons. You limp if you take damage to your leg, and you die if you take too much head damage etc.
Well Blizzard can get away with it if each campaign is long enough fior the price like normal expansion packs. But yes, this practice is load of bull. Battlefield: Bad Company trying to sell collector's editions with a golden weapon. Gears 2 giving a map pack only a month after the game came out when it could have been added to the original. Those are not exact situations, but you get the idea. Trying to make more money off simple content.Yokai said:It sounds like even Blizzard is doing this with Starcraft II, making people pay 40-odd dollars for each campaign.
Silent Protagonists serve to make you feel like you are that person and not merely controlling them. Games that did this best for me are Half Life and Legend of Zelda.PedroSteckecilo said:Silent Protagonists in the vein of Dead Space!
You must REALLY hate Hellgate:London, its like 80% sewers.Brokkr said:I don't know, I've always hated sewer levels. Some are defenitely worse than others, but I can't remember one that I didn't hate.needausername said:If they are done well, I find they can be quite fun.Tryzon said:-Sewer Levels- It's hard to explain why these are awful, but no-one can deny how appropriately crap sewers are.