Crimes against gaming

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eatenbyagrue

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Dec 25, 2008
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Unskippable Cinematics - I get that developers spent all of 10-15 minutes coming up with a story other than "guy walks in, finds gun, shoots zombies" and that a team of animators, artists and voice actors worked hard to make the opening cinema, but some people don't care about story or plot and just want to get stuck in the action
 

samsprinkle

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Jun 29, 2008
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I'd have to say driving levels...but on QTE's I actually like them when they are on good boss fights(in god of war).
 

Mr. Purple

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May 1, 2008
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I think lack of innovation or customization in games should be a felony. Havnt games advanced further than this?
 

sheic99

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Oct 15, 2008
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coldfrog said:
Tryzon said:
-Buying Saves- While I know of only one game (Maximo, you swine!) that has committed this act, the very nature of it earns it a place here. Saves are a gaming right, a reward for having gotten as far as you have. Being forced to spend your hard-earned riches on this most basic of features is unnacceptable, plain and simple.
In a sense, some of the resident evils required this, as to save forced you to use a typewriter ribbon or some such similar thing, and you were limited to a certain number of these that you found. This was pretty harsh, although it kept you from saving all willy-nilly every 5 seconds.
But that was done to create tension in the game and I think in a horror survival genre it works well.
 

Nargleblarg

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Jun 24, 2008
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I say AI still sucks bad in games
For example

Oblivion- pick up a tiny fork and everyone acts like you just killed someone screaming and running from you it's weird

Alot of FPS's except call of duty- why oh why so I have be the one that has to walk into a room first before the other soliders get the idea because I have no idea what is in that room like nazis or a turret or more recently a jap with a flamethrower.
 

DirkGently

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Oct 22, 2008
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KaZZaP said:
DirkGently said:
typically games don't have you limping or bleeding out. Nor do they have you stop, bend over, pick up the health kit, then open it, take out the necessary tools, use them
Thats why L4D has the best healing system ever
Not really, but it fits the game. I find the best healing system to be from Halo: CE. A nice mix of regenerating shields and non regenerating health, with touch-me-and-you-shall-be-saved health kits lying about.
 

AyaReiko

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Aug 9, 2008
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SNK Boss Syndrome -- It's one thing to have a boss that's a challenge. It's a whole different matter if that boss has loads of cheap moves and unblockable attacks, an absurd amount of health and/or regeneration, and can hit you from virtually anywhere on the screen.
 

LiquidForce

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Sep 5, 2008
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letsnoobtehpwns said:
realism- usually a gimmick in games. if a game is suppose to be realistic then take out the regenerating health and make me die after a couple shots.
You must be talking about Operation flashpoint :)

captain awesome 12 said:
The best idea so far was one that Yahtzee himself came up with. On his website he has a script written for an FPS, and the way he did health was assigning a percentage to each body part. As you took damage you'd eventually lose the ability for that part, like if you get to 0% on an arm you can now only use one handed weapons. You limp if you take damage to your leg, and you die if you take too much head damage etc.
Deus Ex did it too, in 2000. So, pre-Yahtzee >.>

OT:
- No quicksaves - there's no excuse for that
- "Pirate protection" - doing great job of protecting me from buying GTA4 [that and bugs, idiotic sys requirements, ridiculous price, and not too good reviews]
 

Gamer137

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Jun 7, 2008
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Yokai said:
It sounds like even Blizzard is doing this with Starcraft II, making people pay 40-odd dollars for each campaign.
Well Blizzard can get away with it if each campaign is long enough fior the price like normal expansion packs. But yes, this practice is load of bull. Battlefield: Bad Company trying to sell collector's editions with a golden weapon. Gears 2 giving a map pack only a month after the game came out when it could have been added to the original. Those are not exact situations, but you get the idea. Trying to make more money off simple content.
 

Sporky111

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Dec 17, 2008
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PedroSteckecilo said:
Silent Protagonists in the vein of Dead Space!
Silent Protagonists serve to make you feel like you are that person and not merely controlling them. Games that did this best for me are Half Life and Legend of Zelda.

I think that the greatest crime against gaming is games based on movies. Even worse is games based on book-movies. Not only is the movie unsatisfactory (in many cases) but the game is just painful to play. Im talking about the Narnia games (not the movies).
 

Snowalker

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Nov 8, 2008
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Brokkr said:
needausername said:
Tryzon said:
-Sewer Levels- It's hard to explain why these are awful, but no-one can deny how appropriately crap sewers are.
If they are done well, I find they can be quite fun.
I don't know, I've always hated sewer levels. Some are defenitely worse than others, but I can't remember one that I didn't hate.
You must REALLY hate Hellgate:London, its like 80% sewers.