It's funny cuz it's true, the only reason I like Space Marine over X random modern brown shooter is the theme.
But hey it's the little things that really matter
But hey it's the little things that really matter
not even a sticky wall system just being able to duck would of been nice. A plasma cannon would kill 3 marines if they were standing together, its 1 dice and AP2 in 40k, but that things all like pew pew, like a plasma rifle.Venats said:I bring issue to this statement. You're hardly invincible, especially not on Hard, and you are a Captain. Last I checked in the rules, they have considerably more perks than your average marine (as, for example, your marine in MP will die to a single shot of a plasma cannon, and it takes all of five shots to kill someone with a plasma gun, considerably more with more with a Bolter unless every shot is to the head. In single player, Titus will die to two or three rocket direct hits on Hard, in the Lab. The plasma cannon will kill you if it hits dead on. The Heavy Bolter will rip you to shreds in a matter of seconds. You will die in one or two hits to the Chaos Champions depending on a Glancing Blow vs. Direct Hit (and this is with the Iron Halo upgrade). A Nob will kill you in two hits. 'Ard Guys can kill you in four hits.). And the game has a cover system, its just not "Press B to stick to wall!", the levels are all designed (aside from the fight atop the Invictus) with an abundance of cover for you to use... and you will use it on Hard.The_Emperor said:Combat could of done with more strategy, space marines aren't half as invincible as they are in this game either, a cover system would of been nice actually, marines get a 3+ armour save but cover save is needed against weapons like plasma cannons, which aren't half as fast as they are portrayed to be in the game either, they weren't even as fast in Dawn of War
The last fight, even if it is a QTE, was some what holed into being something like it. There is no way for Titus to win that fight, not if he had ten marines assist him, not if he had Terminator armor, if they fought on the ground in a fair fight. And, to be honest, after using up all of my ammunition on the crazy waves and two champions prior to the final boss, I sort of enjoyed the QTE.
Yes, Relic took liberties with some parts of the background, but was that necessarily for the worse? I doubt the things they put in weren't approved by GW, considering how tight they are with their Lore and what they allowed to be even remotely considered cannon. Not to mention that Titus as Captain of the Second is a contradiction on the real Second Unit of the Ultramarines.
I think part of the point is that it's not rule marines, it's fluff marines. In the fluff, god damn it they're ridiculous. There's a fluff marines list floating around somewhere on the web, and a squad of marines and a rhino is >1000 points!The_Emperor said:not even a sticky wall system just being able to duck would of been nice. A plasma cannon would kill 3 marines if they were standing together, its 1 dice and AP2 in 40k, but that things all like pew pew, like a plasma rifle.Venats said:I bring issue to this statement. You're hardly invincible, especially not on Hard, and you are a Captain. Last I checked in the rules, they have considerably more perks than your average marine (as, for example, your marine in MP will die to a single shot of a plasma cannon, and it takes all of five shots to kill someone with a plasma gun, considerably more with more with a Bolter unless every shot is to the head. In single player, Titus will die to two or three rocket direct hits on Hard, in the Lab. The plasma cannon will kill you if it hits dead on. The Heavy Bolter will rip you to shreds in a matter of seconds. You will die in one or two hits to the Chaos Champions depending on a Glancing Blow vs. Direct Hit (and this is with the Iron Halo upgrade). A Nob will kill you in two hits. 'Ard Guys can kill you in four hits.). And the game has a cover system, its just not "Press B to stick to wall!", the levels are all designed (aside from the fight atop the Invictus) with an abundance of cover for you to use... and you will use it on Hard.The_Emperor said:Combat could of done with more strategy, space marines aren't half as invincible as they are in this game either, a cover system would of been nice actually, marines get a 3+ armour save but cover save is needed against weapons like plasma cannons, which aren't half as fast as they are portrayed to be in the game either, they weren't even as fast in Dawn of War
The last fight, even if it is a QTE, was some what holed into being something like it. There is no way for Titus to win that fight, not if he had ten marines assist him, not if he had Terminator armor, if they fought on the ground in a fair fight. And, to be honest, after using up all of my ammunition on the crazy waves and two champions prior to the final boss, I sort of enjoyed the QTE.
Yes, Relic took liberties with some parts of the background, but was that necessarily for the worse? I doubt the things they put in weren't approved by GW, considering how tight they are with their Lore and what they allowed to be even remotely considered cannon. Not to mention that Titus as Captain of the Second is a contradiction on the real Second Unit of the Ultramarines.
I've got it on hard and I find it a bit easy, not trying to sound good or anything that's just the truth. Captains are traditionally lesser characters, have 2/3 wounds and unless they are wearing terminator armour or artificer armour have a save of 3+. I think he dies quick enough but its him vs 320910928301 orks and he just wades through em, with the help of 2 other marines. To me it seems he should of felt more threat from ork boyz and stuff, or even just had more marines from the onset, not hot dropping in groups of 3 :/
I understand it has to be a fun game but a little more attention to the source material and a bit less action movie rambo flavour cheese would of been nice, could of been a bit grittier.
IMO they should of dropped in a squad of 5 minimum, 2 could of died from the outset, they should of fought tooth and nail through the horde rather than "hey this your ship? lol i kilt it, lol that an army of orcs? chainsaw sword lulz all dead" A group of 5 vs 1 captain in the tabletop game is like if he wins its heroic cos thats 10 dice or 15 if they charge and he has like 2 or 3 attacks. In the videogame it just feels like the orks are no threat, theres no tension. It's as if titus is Marneus Calgar chapter master, or the Nightbringer or something.
I still like it though, it's still a decent laugh, I just think it's just a bit sloppy overall. I see what you're saying I think they missed the grit out though!
You don't really need to duck when all the cover is built to cover you, standing or not. It would have just required different level design if you added ducking. As for the Plasma Cannon, and having been playing a lot of the MP recently (as I actually find it fun), the weapon is too powerful right now. It shoots too quickly for what can easily kill three marines with one hit, or knock them down to 1/8th of their health.The_Emperor said:not even a sticky wall system just being able to duck would of been nice. A plasma cannon would kill 3 marines if they were standing together, its 1 dice and AP2 in 40k, but that things all like pew pew, like a plasma rifle.
The game is decently easy/straight forward on hard until the end, imo. I'd be hard pressed to hear that you found fighting the Chaos Champions (or the plasma spamming marines on earlier levels) on the last level easy. That or I played horribly in that moment because I was out of every drop of ammo save my pistol, and had to kill them with Fury. All that aside, yes they did make the Orcs (at least the normal boyz) a bit easy. They die in two-three hits from your melee, but to some degree I think that that was for the better. You can't really add all of the table top rules to the game because in real time, if Titus were real, he'd probably be carving the crap out of the normal boyz as he does in the game, or shooting them in the head pretty frequently. I think they did a good job in translating from table top to a more 'real time' environment. (I mean, how can a man of metal find a bunch of green men with axes all that threatening? Especially when he has exploding bullets and a power axe, when they have no armor at all?)The_Emperor said:I've got it on hard and I find it a bit easy, not trying to sound good or anything that's just the truth. Captains are traditionally lesser characters, have 2/3 wounds and unless they are wearing terminator armour or artificer armour have a save of 3+. I think he dies quick enough but its him vs 320910928301 orks and he just wades through em, with the help of 2 other marines. To me it seems he should of felt more threat from ork boyz and stuff, or even just had more marines from the onset, not hot dropping in groups of 3 :/
yeah I still think it missed out on the feel you get from the tabletop, against all odds, tooth and nail, clawing your way through the lines etc.Venats said:snip
I've always liked the idea, but the problem with doing anything with Guard is that they're pretty much one-shotted by every races signiture weaponry, especially in fluff.The_Emperor said:I am looking forward to an Imperial Guard FPS lol.
Untrue!The_Emperor said:Space marine could of been so much better, I still enjoy it but it could of been so much more, There was a part when I found an "experimental weapon" which annoyed me because there are no such things, all the weapons are relics that are maintained, there is no "Emperor R&D" section in the mechanicum it's kind of forbidden.
And then there is always the 'hey look this totally not new or experimental ancient relic i found under my bed' style of uncovering "existing" knowledge.Namewithheld said:Untrue!The_Emperor said:Space marine could of been so much better, I still enjoy it but it could of been so much more, There was a part when I found an "experimental weapon" which annoyed me because there are no such things, all the weapons are relics that are maintained, there is no "Emperor R&D" section in the mechanicum it's kind of forbidden.
Tech-priests DO experiment. Just slowly and carefully and never quite able to reach the level of the Dark Age of Technology. And usually, their efforts are either branded as heretical or are simply not as good as what humanity used to be able to make.
Yup!nyysjan said:And then there is always the 'hey look this totally not new or experimental ancient relic i found under my bed' style of uncovering "existing" knowledge.Namewithheld said:Untrue!The_Emperor said:Space marine could of been so much better, I still enjoy it but it could of been so much more, There was a part when I found an "experimental weapon" which annoyed me because there are no such things, all the weapons are relics that are maintained, there is no "Emperor R&D" section in the mechanicum it's kind of forbidden.
Tech-priests DO experiment. Just slowly and carefully and never quite able to reach the level of the Dark Age of Technology. And usually, their efforts are either branded as heretical or are simply not as good as what humanity used to be able to make.
And on that note, there's lot of archeological research going on to uncover archeotech left from the dark age of technology.
While i am not quite as exited about ME style game in WH40K as you seem to be, i do agree that it would be awesome.Namewithheld said:Yup!nyysjan said:And then there is always the 'hey look this totally not new or experimental ancient relic i found under my bed' style of uncovering "existing" knowledge.Namewithheld said:Untrue!The_Emperor said:Space marine could of been so much better, I still enjoy it but it could of been so much more, There was a part when I found an "experimental weapon" which annoyed me because there are no such things, all the weapons are relics that are maintained, there is no "Emperor R&D" section in the mechanicum it's kind of forbidden.
Tech-priests DO experiment. Just slowly and carefully and never quite able to reach the level of the Dark Age of Technology. And usually, their efforts are either branded as heretical or are simply not as good as what humanity used to be able to make.
And on that note, there's lot of archeological research going on to uncover archeotech left from the dark age of technology.
Which is why we need a Rogue Trader game. Because Rogue Traders are the few Warhammer 40,000 characters that are both free and powerful. Imagine a Mass Effect style game...in Warhammer 4nnnghhh
I just...came...
Seriously, what's wrong with you?PunkRex said:I would love a poster of Erin and Sharon making out on top of a copy of pikmin in the World of Warcraft... or if thats TOOOOoooo MUuUCH TO ASK FOOOooooOOOR... then maybe a poster of a seagull making Cory his wife, huhuhuh, I still laugh when I remember that comic.
My friends used to use Blue... my poor goblins...
coughcoughcoughYahtzeecoughcoughThere's a growing hatred amongst pithy internet critics for muted or monochromatic color schemes, Quick Time Events, regenerating health, cover systems and slew of other randomly selection design decisions, that doesn't take into account how well they actually work in a given title.